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Doc, macros, enums for SurfaceType.data (#1293)

* `SURFACETYPE`0/1 getter macros

* Cleanup/assess/revert existing names

* `SURFACETYPE0_30` -> "soft"

* `SURFACETYPE0_`13/26 -> floortype/floorproperty

* Introduce `SURFACETYPE_FLOORTYPE_` enum

* Introduce `SURFACETYPE_FLOORPROPERTY_` enum

* `SURFACETYPE0_21` -> "wall type", and maps to "wall flags"

* Introduce `SURFACETYPE_WALLTYPE_` enum

* Introduce `SURFACETYPE_WALLFLAG_` defines

* `SURFACETYPE1_0` -> "sfx type"

* `SurfaceType_GetSfx` -> `GetSfxId` and cleanup

* Introduce `SURFACETYPE_SFXTYPE_` enum

* Note oddity on `Player.unk_89E` (more docs needed)

* `SURFACETYPE1_4` -> "floor effect" (not 100% set on the name, just something different from type and property)

* Introduce `SURFACETYPE_FLOOREFFECT_` enum

* Introduce `SURFACETYPE_CONVEYORSPEED_` enum

* Add `SURFACETYPE_CONVEYORDIRECTION_TO_BINANG` macro

* `wallDamage` -> `hasFlag27`

* Be more underscore-happy

* Revert "`SURFACETYPE`0/1 getter macros"

This reverts commit e61cccf2e6.

* remove mention to removed define

* Remove surfacetype_ prefix, `SFX_TYPE_` -> `SURFACE_SFX_TYPE_`, `FLOOREFFECT_` -> `FLOOR_EFFECT_`

* Formatting

* 0-pad litteral to 8 nibbles
This commit is contained in:
Dragorn421 2022-07-31 20:57:18 +02:00 committed by GitHub
parent 6889c275cb
commit 706d5596bf
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24 changed files with 302 additions and 247 deletions

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@ -427,7 +427,7 @@ f32 Camera_GetFloorYLayer(Camera* camera, Vec3f* norm, Vec3f* pos, s32* bgId) {
norm->z = 0.0f;
floorY = BGCHECK_Y_MIN;
break;
} else if (func_80041D4C(colCtx, floorPoly, *bgId) == 1) {
} else if (SurfaceType_GetFloorType(colCtx, floorPoly, *bgId) == FLOOR_TYPE_1) {
// floor is not solid, check below that floor.
pos->y = floorY - 10.0f;
continue;