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Doc, macros, enums for SurfaceType.data
(#1293)
* `SURFACETYPE`0/1 getter macros
* Cleanup/assess/revert existing names
* `SURFACETYPE0_30` -> "soft"
* `SURFACETYPE0_`13/26 -> floortype/floorproperty
* Introduce `SURFACETYPE_FLOORTYPE_` enum
* Introduce `SURFACETYPE_FLOORPROPERTY_` enum
* `SURFACETYPE0_21` -> "wall type", and maps to "wall flags"
* Introduce `SURFACETYPE_WALLTYPE_` enum
* Introduce `SURFACETYPE_WALLFLAG_` defines
* `SURFACETYPE1_0` -> "sfx type"
* `SurfaceType_GetSfx` -> `GetSfxId` and cleanup
* Introduce `SURFACETYPE_SFXTYPE_` enum
* Note oddity on `Player.unk_89E` (more docs needed)
* `SURFACETYPE1_4` -> "floor effect" (not 100% set on the name, just something different from type and property)
* Introduce `SURFACETYPE_FLOOREFFECT_` enum
* Introduce `SURFACETYPE_CONVEYORSPEED_` enum
* Add `SURFACETYPE_CONVEYORDIRECTION_TO_BINANG` macro
* `wallDamage` -> `hasFlag27`
* Be more underscore-happy
* Revert "`SURFACETYPE`0/1 getter macros"
This reverts commit e61cccf2e6
.
* remove mention to removed define
* Remove surfacetype_ prefix, `SFX_TYPE_` -> `SURFACE_SFX_TYPE_`, `FLOOREFFECT_` -> `FLOOR_EFFECT_`
* Formatting
* 0-pad litteral to 8 nibbles
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24 changed files with 302 additions and 247 deletions
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@ -427,7 +427,7 @@ f32 Camera_GetFloorYLayer(Camera* camera, Vec3f* norm, Vec3f* pos, s32* bgId) {
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norm->z = 0.0f;
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floorY = BGCHECK_Y_MIN;
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break;
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} else if (func_80041D4C(colCtx, floorPoly, *bgId) == 1) {
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} else if (SurfaceType_GetFloorType(colCtx, floorPoly, *bgId) == FLOOR_TYPE_1) {
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// floor is not solid, check below that floor.
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pos->y = floorY - 10.0f;
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continue;
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