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Doc, macros, enums for SurfaceType.data
(#1293)
* `SURFACETYPE`0/1 getter macros
* Cleanup/assess/revert existing names
* `SURFACETYPE0_30` -> "soft"
* `SURFACETYPE0_`13/26 -> floortype/floorproperty
* Introduce `SURFACETYPE_FLOORTYPE_` enum
* Introduce `SURFACETYPE_FLOORPROPERTY_` enum
* `SURFACETYPE0_21` -> "wall type", and maps to "wall flags"
* Introduce `SURFACETYPE_WALLTYPE_` enum
* Introduce `SURFACETYPE_WALLFLAG_` defines
* `SURFACETYPE1_0` -> "sfx type"
* `SurfaceType_GetSfx` -> `GetSfxId` and cleanup
* Introduce `SURFACETYPE_SFXTYPE_` enum
* Note oddity on `Player.unk_89E` (more docs needed)
* `SURFACETYPE1_4` -> "floor effect" (not 100% set on the name, just something different from type and property)
* Introduce `SURFACETYPE_FLOOREFFECT_` enum
* Introduce `SURFACETYPE_CONVEYORSPEED_` enum
* Add `SURFACETYPE_CONVEYORDIRECTION_TO_BINANG` macro
* `wallDamage` -> `hasFlag27`
* Be more underscore-happy
* Revert "`SURFACETYPE`0/1 getter macros"
This reverts commit e61cccf2e6
.
* remove mention to removed define
* Remove surfacetype_ prefix, `SFX_TYPE_` -> `SURFACE_SFX_TYPE_`, `FLOOREFFECT_` -> `FLOOR_EFFECT_`
* Formatting
* 0-pad litteral to 8 nibbles
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24 changed files with 302 additions and 247 deletions
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@ -1037,9 +1037,9 @@ void func_8008F87C(PlayState* play, Player* this, SkelAnime* skelAnime, Vec3f* p
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skelAnime->jointTable[shinLimbIndex].z = skelAnime->jointTable[shinLimbIndex].z + temp1;
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skelAnime->jointTable[footLimbIndex].z = skelAnime->jointTable[footLimbIndex].z + temp2 - temp1;
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temp3 = func_80041D4C(&play->colCtx, sp88, sp84);
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temp3 = SurfaceType_GetFloorType(&play->colCtx, sp88, sp84);
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if ((temp3 >= 2) && (temp3 < 4) && !SurfaceType_IsWallDamage(&play->colCtx, sp88, sp84)) {
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if ((temp3 >= FLOOR_TYPE_2) && (temp3 <= FLOOR_TYPE_3) && !func_80042108(&play->colCtx, sp88, sp84)) {
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footprintPos.y = sp80;
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EffectSsGFire_Spawn(play, &footprintPos);
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}
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