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Doc, macros, enums for SurfaceType.data
(#1293)
* `SURFACETYPE`0/1 getter macros
* Cleanup/assess/revert existing names
* `SURFACETYPE0_30` -> "soft"
* `SURFACETYPE0_`13/26 -> floortype/floorproperty
* Introduce `SURFACETYPE_FLOORTYPE_` enum
* Introduce `SURFACETYPE_FLOORPROPERTY_` enum
* `SURFACETYPE0_21` -> "wall type", and maps to "wall flags"
* Introduce `SURFACETYPE_WALLTYPE_` enum
* Introduce `SURFACETYPE_WALLFLAG_` defines
* `SURFACETYPE1_0` -> "sfx type"
* `SurfaceType_GetSfx` -> `GetSfxId` and cleanup
* Introduce `SURFACETYPE_SFXTYPE_` enum
* Note oddity on `Player.unk_89E` (more docs needed)
* `SURFACETYPE1_4` -> "floor effect" (not 100% set on the name, just something different from type and property)
* Introduce `SURFACETYPE_FLOOREFFECT_` enum
* Introduce `SURFACETYPE_CONVEYORSPEED_` enum
* Add `SURFACETYPE_CONVEYORDIRECTION_TO_BINANG` macro
* `wallDamage` -> `hasFlag27`
* Be more underscore-happy
* Revert "`SURFACETYPE`0/1 getter macros"
This reverts commit e61cccf2e6
.
* remove mention to removed define
* Remove surfacetype_ prefix, `SFX_TYPE_` -> `SURFACE_SFX_TYPE_`, `FLOOREFFECT_` -> `FLOOR_EFFECT_`
* Formatting
* 0-pad litteral to 8 nibbles
This commit is contained in:
parent
6889c275cb
commit
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24 changed files with 302 additions and 247 deletions
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@ -693,9 +693,9 @@ void EnBb_Down(EnBb* this, PlayState* play) {
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}
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if (this->actor.bgCheckFlags & (BGCHECKFLAG_GROUND | BGCHECKFLAG_GROUND_TOUCH)) {
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if (this->actor.params == ENBB_RED) {
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s32 floorType = func_80041D4C(&play->colCtx, this->actor.floorPoly, this->actor.floorBgId);
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s32 floorType = SurfaceType_GetFloorType(&play->colCtx, this->actor.floorPoly, this->actor.floorBgId);
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if ((floorType == 2) || (floorType == 3) || (floorType == 9)) {
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if ((floorType == FLOOR_TYPE_2) || (floorType == FLOOR_TYPE_3) || (floorType == FLOOR_TYPE_9)) {
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this->moveMode = BBMOVE_HIDDEN;
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this->timer = 10;
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this->actionState++;
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@ -812,8 +812,8 @@ void EnBb_Red(EnBb* this, PlayState* play) {
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this->actor.bgCheckFlags &= ~BGCHECKFLAG_WALL;
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}
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if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) {
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floorType = func_80041D4C(&play->colCtx, this->actor.floorPoly, this->actor.floorBgId);
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if ((floorType == 2) || (floorType == 3) || (floorType == 9)) {
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floorType = SurfaceType_GetFloorType(&play->colCtx, this->actor.floorPoly, this->actor.floorBgId);
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if ((floorType == FLOOR_TYPE_2) || (floorType == FLOOR_TYPE_3) || (floorType == FLOOR_TYPE_9)) {
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this->moveMode = BBMOVE_HIDDEN;
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this->timer = 10;
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this->actionState++;
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