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Doc, macros, enums for SurfaceType.data
(#1293)
* `SURFACETYPE`0/1 getter macros
* Cleanup/assess/revert existing names
* `SURFACETYPE0_30` -> "soft"
* `SURFACETYPE0_`13/26 -> floortype/floorproperty
* Introduce `SURFACETYPE_FLOORTYPE_` enum
* Introduce `SURFACETYPE_FLOORPROPERTY_` enum
* `SURFACETYPE0_21` -> "wall type", and maps to "wall flags"
* Introduce `SURFACETYPE_WALLTYPE_` enum
* Introduce `SURFACETYPE_WALLFLAG_` defines
* `SURFACETYPE1_0` -> "sfx type"
* `SurfaceType_GetSfx` -> `GetSfxId` and cleanup
* Introduce `SURFACETYPE_SFXTYPE_` enum
* Note oddity on `Player.unk_89E` (more docs needed)
* `SURFACETYPE1_4` -> "floor effect" (not 100% set on the name, just something different from type and property)
* Introduce `SURFACETYPE_FLOOREFFECT_` enum
* Introduce `SURFACETYPE_CONVEYORSPEED_` enum
* Add `SURFACETYPE_CONVEYORDIRECTION_TO_BINANG` macro
* `wallDamage` -> `hasFlag27`
* Be more underscore-happy
* Revert "`SURFACETYPE`0/1 getter macros"
This reverts commit e61cccf2e6
.
* remove mention to removed define
* Remove surfacetype_ prefix, `SFX_TYPE_` -> `SURFACE_SFX_TYPE_`, `FLOOREFFECT_` -> `FLOOR_EFFECT_`
* Formatting
* 0-pad litteral to 8 nibbles
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24 changed files with 302 additions and 247 deletions
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@ -174,7 +174,7 @@ void EnJs_Update(Actor* thisx, PlayState* play) {
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Actor_UpdateBgCheckInfo(play, &this->actor, 0.0f, 0.0f, 0.0f, UPDBGCHECKINFO_FLAG_2);
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if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) {
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if (SurfaceType_GetSfx(&play->colCtx, this->actor.floorPoly, this->actor.floorBgId) ==
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if (SurfaceType_GetSfxId(&play->colCtx, this->actor.floorPoly, this->actor.floorBgId) ==
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(NA_SE_PL_WALK_SAND - SFX_FLAG)) {
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Math_ApproachF(&this->actor.shape.yOffset, sREG(80) + -2000.0f, 1.0f, (sREG(81) / 10.0f) + 50.0f);
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}
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