mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-21 06:21:16 +00:00
Doc, macros, enums for SurfaceType.data
(#1293)
* `SURFACETYPE`0/1 getter macros
* Cleanup/assess/revert existing names
* `SURFACETYPE0_30` -> "soft"
* `SURFACETYPE0_`13/26 -> floortype/floorproperty
* Introduce `SURFACETYPE_FLOORTYPE_` enum
* Introduce `SURFACETYPE_FLOORPROPERTY_` enum
* `SURFACETYPE0_21` -> "wall type", and maps to "wall flags"
* Introduce `SURFACETYPE_WALLTYPE_` enum
* Introduce `SURFACETYPE_WALLFLAG_` defines
* `SURFACETYPE1_0` -> "sfx type"
* `SurfaceType_GetSfx` -> `GetSfxId` and cleanup
* Introduce `SURFACETYPE_SFXTYPE_` enum
* Note oddity on `Player.unk_89E` (more docs needed)
* `SURFACETYPE1_4` -> "floor effect" (not 100% set on the name, just something different from type and property)
* Introduce `SURFACETYPE_FLOOREFFECT_` enum
* Introduce `SURFACETYPE_CONVEYORSPEED_` enum
* Add `SURFACETYPE_CONVEYORDIRECTION_TO_BINANG` macro
* `wallDamage` -> `hasFlag27`
* Be more underscore-happy
* Revert "`SURFACETYPE`0/1 getter macros"
This reverts commit e61cccf2e6
.
* remove mention to removed define
* Remove surfacetype_ prefix, `SFX_TYPE_` -> `SURFACE_SFX_TYPE_`, `FLOOREFFECT_` -> `FLOOR_EFFECT_`
* Formatting
* 0-pad litteral to 8 nibbles
This commit is contained in:
parent
6889c275cb
commit
706d5596bf
24 changed files with 302 additions and 247 deletions
|
@ -1723,10 +1723,10 @@ void EnTest_Update(Actor* thisx, PlayState* play) {
|
|||
this->actor.floorHeight = this->actor.home.pos.y;
|
||||
}
|
||||
} else if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND_TOUCH) {
|
||||
floorProperty = func_80041EA4(&play->colCtx, this->actor.floorPoly, this->actor.floorBgId);
|
||||
floorProperty = SurfaceType_GetFloorProperty(&play->colCtx, this->actor.floorPoly, this->actor.floorBgId);
|
||||
|
||||
if ((floorProperty == 5) || (floorProperty == 0xC) ||
|
||||
func_80041D4C(&play->colCtx, this->actor.floorPoly, this->actor.floorBgId) == 9) {
|
||||
if ((floorProperty == FLOOR_PROPERTY_5) || (floorProperty == FLOOR_PROPERTY_12) ||
|
||||
SurfaceType_GetFloorType(&play->colCtx, this->actor.floorPoly, this->actor.floorBgId) == FLOOR_TYPE_9) {
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue