diff --git a/include/console_logo_state.h b/include/console_logo_state.h index e82ee5547c..497401d4ef 100644 --- a/include/console_logo_state.h +++ b/include/console_logo_state.h @@ -3,7 +3,7 @@ #include "ultra64.h" #include "game.h" -#include "z64sram.h" +#include "sram.h" #include "z64view.h" typedef struct ConsoleLogoState { diff --git a/include/file_select_state.h b/include/file_select_state.h index ad9ada66ab..59f6dcc066 100644 --- a/include/file_select_state.h +++ b/include/file_select_state.h @@ -5,8 +5,8 @@ #include "environment.h" #include "game.h" #include "message.h" -#include "z64skybox.h" -#include "z64sram.h" +#include "skybox.h" +#include "sram.h" #include "z64view.h" typedef struct FileSelectState { diff --git a/include/message_data_fmt.h b/include/message_data_fmt.h index 16bc487e50..375ac281e6 100644 --- a/include/message_data_fmt.h +++ b/include/message_data_fmt.h @@ -1,7 +1,7 @@ #ifndef MESSAGE_DATA_FMT_H #define MESSAGE_DATA_FMT_H -#include "z64save.h" // For highscores +#include "save.h" // For highscores #include "item.h" // For item ids #include "sfx.h" // For sfx ids diff --git a/include/n64dd.h b/include/n64dd.h index 669d9ec901..f7a3f649ca 100644 --- a/include/n64dd.h +++ b/include/n64dd.h @@ -4,7 +4,7 @@ #include "ultra64.h" #include "ultra64/leo.h" #include "pause.h" -#include "z64scene.h" +#include "scene.h" #include "map_mark.h" #include "versions.h" diff --git a/include/play_state.h b/include/play_state.h index 61f411e636..ffa6bce3c7 100644 --- a/include/play_state.h +++ b/include/play_state.h @@ -19,10 +19,10 @@ #include "object.h" #include "pause.h" #include "room.h" -#include "z64scene.h" -#include "z64sfx_source.h" -#include "z64skybox.h" -#include "z64sram.h" +#include "scene.h" +#include "sfx_source.h" +#include "skybox.h" +#include "sram.h" #include "z64transition.h" #include "z64view.h" diff --git a/include/z64save.h b/include/save.h similarity index 99% rename from include/z64save.h rename to include/save.h index 19478ba549..a4e99546fb 100644 --- a/include/z64save.h +++ b/include/save.h @@ -1,5 +1,5 @@ -#ifndef Z64SAVE_H -#define Z64SAVE_H +#ifndef SAVE_H +#define SAVE_H #include "ultra64.h" #include "versions.h" diff --git a/include/z64scene.h b/include/scene.h similarity index 99% rename from include/z64scene.h rename to include/scene.h index a5c1b4a1c3..8e5b1a100c 100644 --- a/include/z64scene.h +++ b/include/scene.h @@ -1,5 +1,5 @@ -#ifndef Z64SCENE_H -#define Z64SCENE_H +#ifndef SCENE_H +#define SCENE_H #include "avoid_ub.h" #include "ultra64.h" diff --git a/include/z64sfx_source.h b/include/sfx_source.h similarity index 90% rename from include/z64sfx_source.h rename to include/sfx_source.h index be949d4cf4..62011872ef 100644 --- a/include/z64sfx_source.h +++ b/include/sfx_source.h @@ -1,5 +1,5 @@ -#ifndef Z64SFX_SOURCE_H -#define Z64SFX_SOURCE_H +#ifndef SFX_SOURCE_H +#define SFX_SOURCE_H #include "ultra64.h" #include "z_math.h" diff --git a/include/z64skin.h b/include/skin.h similarity index 99% rename from include/z64skin.h rename to include/skin.h index cc27e14210..8843e5a230 100644 --- a/include/z64skin.h +++ b/include/skin.h @@ -1,5 +1,5 @@ -#ifndef Z64_SKIN_H -#define Z64_SKIN_H +#ifndef SKIN_H +#define SKIN_H #include "animation.h" diff --git a/include/z64skin_matrix.h b/include/skin_matrix.h similarity index 95% rename from include/z64skin_matrix.h rename to include/skin_matrix.h index e2c81398a6..a2ba0255fb 100644 --- a/include/z64skin_matrix.h +++ b/include/skin_matrix.h @@ -1,5 +1,5 @@ -#ifndef Z64SKIN_MATRIX_H -#define Z64SKIN_MATRIX_H +#ifndef SKIN_MATRIX_H +#define SKIN_MATRIX_H #include "ultra64.h" #include "z_math.h" diff --git a/include/z64skybox.h b/include/skybox.h similarity index 98% rename from include/z64skybox.h rename to include/skybox.h index 266e18572e..651c7b3f3c 100644 --- a/include/z64skybox.h +++ b/include/skybox.h @@ -1,5 +1,5 @@ -#ifndef Z64_SKYBOX_H -#define Z64_SKYBOX_H +#ifndef SKYBOX_H +#define SKYBOX_H #include "ultra64/ultratypes.h" #include "ultra64/gbi.h" diff --git a/include/z64sram.h b/include/sram.h similarity index 97% rename from include/z64sram.h rename to include/sram.h index f1d05b7775..f683be8a03 100644 --- a/include/z64sram.h +++ b/include/sram.h @@ -1,5 +1,5 @@ -#ifndef Z64SRAM_H -#define Z64SRAM_H +#ifndef SRAM_H +#define SRAM_H #include "ultra64/ultratypes.h" diff --git a/include/z64ss_sram.h b/include/ss_sram.h similarity index 89% rename from include/z64ss_sram.h rename to include/ss_sram.h index ffd628239d..81cc5e233c 100644 --- a/include/z64ss_sram.h +++ b/include/ss_sram.h @@ -1,5 +1,5 @@ -#ifndef Z64SS_SRAM_H -#define Z64SS_SRAM_H +#ifndef SS_SRAM_H +#define SS_SRAM_H #include "libc/stddef.h" #include "ultra64/ultratypes.h" diff --git a/include/z64.h b/include/z64.h index a89005bea2..c988399e7f 100644 --- a/include/z64.h +++ b/include/z64.h @@ -13,7 +13,7 @@ #include "animation.h" #include "animation_legacy.h" #include "curve.h" -#include "z64skin.h" +#include "skin.h" #include "player.h" #include "ocarina.h" diff --git a/src/code/code_n64dd_800AD4C0.c b/src/code/code_n64dd_800AD4C0.c index 219786f6d1..4b2d17e72c 100644 --- a/src/code/code_n64dd_800AD4C0.c +++ b/src/code/code_n64dd_800AD4C0.c @@ -4,7 +4,7 @@ #include "segmented_address.h" #include "actor.h" #include "cutscene.h" -#include "z64save.h" +#include "save.h" n64ddStruct_800FEE70_pointers D_800FEE70 = { func_801C7C1C, diff --git a/src/code/db_camera.c b/src/code/db_camera.c index 11f86038c7..34599c9a1c 100644 --- a/src/code/db_camera.c +++ b/src/code/db_camera.c @@ -17,7 +17,7 @@ #include "debug_display.h" #include "olib.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #define DEBUG_CAM_CONTROLLER_PORT 2 diff --git a/src/code/flg_set.c b/src/code/flg_set.c index 306007a248..7303b012fc 100644 --- a/src/code/flg_set.c +++ b/src/code/flg_set.c @@ -6,7 +6,7 @@ #include "gfxalloc.h" #include "controller.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" typedef struct FlagSetEntry { /* 0x00 */ u16* value; diff --git a/src/code/graph.c b/src/code/graph.c index 3fd790ca59..0581754183 100644 --- a/src/code/graph.c +++ b/src/code/graph.c @@ -27,7 +27,7 @@ #include "vi_mode.h" #include "z_game_dlftbls.h" #include "audio.h" -#include "z64save.h" +#include "save.h" #include "play_state.h" #define GFXPOOL_HEAD_MAGIC 0x1234 diff --git a/src/code/sys_matrix.c b/src/code/sys_matrix.c index bcb543a471..b773d20e47 100644 --- a/src/code/sys_matrix.c +++ b/src/code/sys_matrix.c @@ -8,7 +8,7 @@ #include "ultra64.h" #include "z_lib.h" #include "game.h" -#include "z64skin_matrix.h" +#include "skin_matrix.h" // clang-format off Mtx gIdentityMtx = gdSPDefMtx( diff --git a/src/code/title_setup.c b/src/code/title_setup.c index 0272022474..c4020bbd14 100644 --- a/src/code/title_setup.c +++ b/src/code/title_setup.c @@ -2,7 +2,7 @@ #include "setup_state.h" #include "printf.h" #include "translation.h" -#include "z64save.h" +#include "save.h" void Setup_InitImpl(SetupState* this) { PRINTF(T("ゼルダ共通データ初期化\n", "Zelda common data initialization\n")); diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 4ae7e349d7..62b8086352 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -25,8 +25,8 @@ #include "light.h" #include "horse.h" #include "play_state.h" -#include "z64save.h" -#include "z64skin_matrix.h" +#include "save.h" +#include "skin_matrix.h" #include "overlays/actors/ovl_Arms_Hook/z_arms_hook.h" #include "overlays/actors/ovl_En_Part/z_en_part.h" diff --git a/src/code/z_bg_collect.c b/src/code/z_bg_collect.c index dc9e7720a5..01114d835a 100644 --- a/src/code/z_bg_collect.c +++ b/src/code/z_bg_collect.c @@ -5,7 +5,7 @@ #include "actor.h" #include "bgcheck.h" #include "player.h" -#include "z64skin_matrix.h" +#include "skin_matrix.h" /** * Update the `carriedActor`'s position based on the dynapoly actor identified by `bgId`. diff --git a/src/code/z_bgcheck.c b/src/code/z_bgcheck.c index ca29069fbb..f2041cc538 100644 --- a/src/code/z_bgcheck.c +++ b/src/code/z_bgcheck.c @@ -12,7 +12,7 @@ #include "bgcheck.h" #include "play_state.h" #include "player.h" -#include "z64skin_matrix.h" +#include "skin_matrix.h" #pragma increment_block_number "ntsc-1.0:152 ntsc-1.1:152 ntsc-1.2:152" diff --git a/src/code/z_camera.c b/src/code/z_camera.c index aa732571ef..57202ddf0e 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -23,7 +23,7 @@ #include "olib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "overlays/actors/ovl_En_Horse/z_en_horse.h" #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ diff --git a/src/code/z_common_data.c b/src/code/z_common_data.c index fbd7cb346e..299c7846c7 100644 --- a/src/code/z_common_data.c +++ b/src/code/z_common_data.c @@ -4,7 +4,7 @@ #include "versions.h" #include "z_locale.h" #include "environment.h" -#include "z64save.h" +#include "save.h" #include "z64transition.h" #pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \ diff --git a/src/code/z_construct.c b/src/code/z_construct.c index eff9d879f7..fd34ce6733 100644 --- a/src/code/z_construct.c +++ b/src/code/z_construct.c @@ -8,7 +8,7 @@ #include "interface.h" #include "ocarina.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" void Interface_Destroy(PlayState* play) { Map_Destroy(play); diff --git a/src/code/z_demo.c b/src/code/z_demo.c index 6f60d3a63c..485d1144de 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -28,7 +28,7 @@ #include "ocarina.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/scenes/indoors/tokinoma/tokinoma_scene.h" diff --git a/src/code/z_eff_blure.c b/src/code/z_eff_blure.c index ddea5351c5..3b5c6dfabf 100644 --- a/src/code/z_eff_blure.c +++ b/src/code/z_eff_blure.c @@ -7,7 +7,7 @@ #include "translation.h" #include "z_lib.h" #include "effect.h" -#include "z64skin_matrix.h" +#include "skin_matrix.h" #include "z64.h" // required for gameplay keep, the header doesnt include any external dependencies #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/code/z_eff_shield_particle.c b/src/code/z_eff_shield_particle.c index 09ee1ed522..051731fd87 100644 --- a/src/code/z_eff_shield_particle.c +++ b/src/code/z_eff_shield_particle.c @@ -8,7 +8,7 @@ #include "effect.h" #include "light.h" #include "play_state.h" -#include "z64skin_matrix.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/code/z_eff_spark.c b/src/code/z_eff_spark.c index 719ad3afcf..ae6a84c47d 100644 --- a/src/code/z_eff_spark.c +++ b/src/code/z_eff_spark.c @@ -7,7 +7,7 @@ #include "translation.h" #include "effect.h" #include "play_state.h" -#include "z64skin_matrix.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c index 64a5428340..fea0102140 100644 --- a/src/code/z_effect_soft_sprite_old_init.c +++ b/src/code/z_effect_soft_sprite_old_init.c @@ -10,7 +10,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64skin_matrix.h" +#include "skin_matrix.h" #include "overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.h" #include "overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.h" diff --git a/src/code/z_elf_message.c b/src/code/z_elf_message.c index 0af74cfe00..5b6c71dda0 100644 --- a/src/code/z_elf_message.c +++ b/src/code/z_elf_message.c @@ -4,7 +4,7 @@ #include "player.h" #include "quest_hint.h" #include "quest_hint_commands.h" -#include "z64save.h" +#include "save.h" QuestHintCmd sChildSariaQuestHints[] = { QUEST_HINT_STRENGTH_UPG(SKIP, 0, false, 3), diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c index f9f9dc1a8e..43668baebb 100644 --- a/src/code/z_en_item00.c +++ b/src/code/z_en_item00.c @@ -17,7 +17,7 @@ #include "item.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/code/z_fbdemo_fade.c b/src/code/z_fbdemo_fade.c index 1be97d5f51..298d8654e5 100644 --- a/src/code/z_fbdemo_fade.c +++ b/src/code/z_fbdemo_fade.c @@ -6,7 +6,7 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64save.h" +#include "save.h" #include "z64transition_instances.h" typedef enum TransitionFadeDirection { diff --git a/src/code/z_fbdemo_wipe1.c b/src/code/z_fbdemo_wipe1.c index d876b0b730..38b4ddb7b6 100644 --- a/src/code/z_fbdemo_wipe1.c +++ b/src/code/z_fbdemo_wipe1.c @@ -1,7 +1,7 @@ #include "transition_wipe.h" #include "gfx.h" -#include "z64save.h" +#include "save.h" #include "z64transition_instances.h" typedef enum TransitionWipeDirection { diff --git a/src/code/z_game_over.c b/src/code/z_game_over.c index 6b1fea6f0b..12d94eaa3a 100644 --- a/src/code/z_game_over.c +++ b/src/code/z_game_over.c @@ -6,7 +6,7 @@ #include "versions.h" #include "game_over.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" void GameOver_Init(PlayState* play) { play->gameOverCtx.state = GAMEOVER_INACTIVE; diff --git a/src/code/z_horse.c b/src/code/z_horse.c index 7758e1c6c8..ab556c3d13 100644 --- a/src/code/z_horse.c +++ b/src/code/z_horse.c @@ -7,7 +7,7 @@ #include "horse.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "overlays/actors/ovl_En_Horse/z_en_horse.h" /** diff --git a/src/code/z_inventory.c b/src/code/z_inventory.c index b742e53dcc..8ae2bcbf20 100644 --- a/src/code/z_inventory.c +++ b/src/code/z_inventory.c @@ -3,7 +3,7 @@ #include "translation.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/textures/icon_item_static/icon_item_static.h" #include "assets/textures/icon_item_24_static/icon_item_24_static.h" diff --git a/src/code/z_kaleido_setup.c b/src/code/z_kaleido_setup.c index e0806dadb5..4725eb4dcf 100644 --- a/src/code/z_kaleido_setup.c +++ b/src/code/z_kaleido_setup.c @@ -7,7 +7,7 @@ #include "regs.h" #include "audio.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" /* * The following three arrays are effectively unused. diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c index 8fa2e49d14..1f626ee0ea 100644 --- a/src/code/z_kankyo.c +++ b/src/code/z_kankyo.c @@ -30,7 +30,7 @@ #include "environment.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/gameplay_field_keep/gameplay_field_keep.h" diff --git a/src/code/z_lifemeter.c b/src/code/z_lifemeter.c index 6c0cc78398..8ebefa7e62 100644 --- a/src/code/z_lifemeter.c +++ b/src/code/z_lifemeter.c @@ -6,7 +6,7 @@ #include "lifemeter.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/textures/parameter_static/parameter_static.h" diff --git a/src/code/z_map_data.c b/src/code/z_map_data.c index 502eb43c3c..f2c204c07f 100644 --- a/src/code/z_map_data.c +++ b/src/code/z_map_data.c @@ -1,5 +1,5 @@ #include "map.h" -#include "z64save.h" +#include "save.h" static s16 sFloorTexIndexOffset[10][8] = { { 0, 0, 0, 0, 2, 4, 6, 8 }, { 0, 0, 0, 0, 0, 0, 0, 2 }, diff --git a/src/code/z_map_exp.c b/src/code/z_map_exp.c index e4372b4958..ba6cb77f0a 100644 --- a/src/code/z_map_exp.c +++ b/src/code/z_map_exp.c @@ -15,7 +15,7 @@ #include "map_mark.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/textures/parameter_static/parameter_static.h" diff --git a/src/code/z_map_mark.c b/src/code/z_map_mark.c index 00020af412..5abc554de4 100644 --- a/src/code/z_map_mark.c +++ b/src/code/z_map_mark.c @@ -12,7 +12,7 @@ #include "translation.h" #include "map_mark.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/textures/parameter_static/parameter_static.h" diff --git a/src/code/z_message.c b/src/code/z_message.c index 91581a306d..ec50ac8680 100644 --- a/src/code/z_message.c +++ b/src/code/z_message.c @@ -22,7 +22,7 @@ #include "ocarina.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/textures/parameter_static/parameter_static.h" diff --git a/src/code/z_onepointdemo.c b/src/code/z_onepointdemo.c index 885f5b776a..12dc2d2568 100644 --- a/src/code/z_onepointdemo.c +++ b/src/code/z_onepointdemo.c @@ -12,7 +12,7 @@ #include "olib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "overlays/actors/ovl_En_Sw/z_en_sw.h" static s16 sDisableAttention = false; diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index 75dd1253f1..4eabef7037 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -23,7 +23,7 @@ #include "ocarina.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/textures/parameter_static/parameter_static.h" #include "assets/textures/do_action_static/do_action_static.h" diff --git a/src/code/z_play.c b/src/code/z_play.c index 08d14057ac..9afa1ad3df 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -44,7 +44,7 @@ #include "light.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "z64vis.h" #pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:224" \ diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index e2329e8347..2d46ad2269 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -10,8 +10,8 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" -#include "z64skin_matrix.h" +#include "save.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_link_boy/object_link_boy.h" diff --git a/src/code/z_room.c b/src/code/z_room.c index 6f8fd535ca..5549922b6a 100644 --- a/src/code/z_room.c +++ b/src/code/z_room.c @@ -23,8 +23,8 @@ #include "play_state.h" #include "player.h" #include "room.h" -#include "z64save.h" -#include "z64skin_matrix.h" +#include "save.h" +#include "skin_matrix.h" Vec3f D_801270A0 = { 0.0f, 0.0f, 0.0f }; diff --git a/src/code/z_scene.c b/src/code/z_scene.c index d122afd5bd..65503d0ccb 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -13,8 +13,8 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" -#include "z64scene.h" +#include "save.h" +#include "scene.h" SceneCmdHandlerFunc sSceneCmdHandlers[SCENE_CMD_ID_MAX]; RomFile sNaviQuestHintFiles[]; diff --git a/src/code/z_scene_table.c b/src/code/z_scene_table.c index 6920821d79..97741c50b6 100644 --- a/src/code/z_scene_table.c +++ b/src/code/z_scene_table.c @@ -14,7 +14,7 @@ #include "frame_advance.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/scenes/indoors/miharigoya/miharigoya_scene.h" #include "assets/scenes/indoors/souko/souko_scene.h" diff --git a/src/code/z_sfx_source.c b/src/code/z_sfx_source.c index 2a22967f62..2aaadeb365 100644 --- a/src/code/z_sfx_source.c +++ b/src/code/z_sfx_source.c @@ -1,9 +1,9 @@ -#include "z64sfx_source.h" +#include "sfx_source.h" #include "array_count.h" #include "sfx.h" #include "play_state.h" -#include "z64skin_matrix.h" +#include "skin_matrix.h" void SfxSource_InitAll(PlayState* play) { SfxSource* sources = &play->sfxSources[0]; diff --git a/src/code/z_skin.c b/src/code/z_skin.c index f5e1587196..e5ddf71f46 100644 --- a/src/code/z_skin.c +++ b/src/code/z_skin.c @@ -3,8 +3,8 @@ #include "sys_matrix.h" #include "z_math.h" #include "play_state.h" -#include "z64skin.h" -#include "z64skin_matrix.h" +#include "skin.h" +#include "skin_matrix.h" MtxF gSkinLimbMatrices[60]; // holds matrices for each limb of the skeleton currently being drawn diff --git a/src/code/z_skin_awb.c b/src/code/z_skin_awb.c index 798088c8a0..c6ddc1a793 100644 --- a/src/code/z_skin_awb.c +++ b/src/code/z_skin_awb.c @@ -3,8 +3,8 @@ #include "zelda_arena.h" #include "actor.h" #include "play_state.h" -#include "z64skin.h" -#include "z64skin_matrix.h" +#include "skin.h" +#include "skin_matrix.h" #include "overlays/actors/ovl_En_fHG/z_en_fhg.h" diff --git a/src/code/z_skin_matrix.c b/src/code/z_skin_matrix.c index 36d7a02791..1dbb9a26b0 100644 --- a/src/code/z_skin_matrix.c +++ b/src/code/z_skin_matrix.c @@ -1,4 +1,4 @@ -#include "z64skin_matrix.h" +#include "skin_matrix.h" #include "gfx.h" #include "printf.h" diff --git a/src/code/z_sram.c b/src/code/z_sram.c index 437677cbef..17bfb5baa4 100644 --- a/src/code/z_sram.c +++ b/src/code/z_sram.c @@ -1,4 +1,4 @@ -#include "z64sram.h" +#include "sram.h" #include "array_count.h" #include "file_select_state.h" @@ -13,9 +13,9 @@ #include "interface.h" #include "message.h" #include "ocarina.h" -#include "z64save.h" -#include "z64scene.h" -#include "z64ss_sram.h" +#include "save.h" +#include "scene.h" +#include "ss_sram.h" #define SLOT_SIZE (sizeof(SaveContext) + 0x28) #define CHECKSUM_SIZE (sizeof(Save) / 2) diff --git a/src/code/z_ss_sram.c b/src/code/z_ss_sram.c index 94e97639aa..de13b321d2 100644 --- a/src/code/z_ss_sram.c +++ b/src/code/z_ss_sram.c @@ -1,6 +1,6 @@ #include "ultra64.h" #include "printf.h" -#include "z64ss_sram.h" +#include "ss_sram.h" typedef struct SsSramContext { /* 0x00 */ OSPiHandle piHandle; diff --git a/src/code/z_vr_box.c b/src/code/z_vr_box.c index e73033d572..3387db500f 100644 --- a/src/code/z_vr_box.c +++ b/src/code/z_vr_box.c @@ -1,4 +1,4 @@ -#include "z64skybox.h" +#include "skybox.h" #include "array_count.h" #include "printf.h" @@ -8,7 +8,7 @@ #include "environment.h" #include "game.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" typedef struct SkyboxFaceParams { /* 0x000 */ s32 xStart; diff --git a/src/code/z_vr_box_draw.c b/src/code/z_vr_box_draw.c index aa7fa1dae0..46c38291f6 100644 --- a/src/code/z_vr_box_draw.c +++ b/src/code/z_vr_box_draw.c @@ -1,7 +1,7 @@ #include "gfx.h" #include "gfx_setupdl.h" #include "sys_matrix.h" -#include "z64skybox.h" +#include "skybox.h" Mtx* sSkyboxDrawMatrix; diff --git a/src/elf_message/elf_message_field.c b/src/elf_message/elf_message_field.c index 9a1bf065df..5488c7d3e5 100644 --- a/src/elf_message/elf_message_field.c +++ b/src/elf_message/elf_message_field.c @@ -1,5 +1,5 @@ #include "quest_hint_commands.h" -#include "z64save.h" +#include "save.h" QuestHintCmd gOverworldNaviQuestHints[] = { QUEST_HINT_FLAG(CHECK, EVENTCHKINF_05, false, 0x40), diff --git a/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c b/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c index 4879b6bb9d..047ad13ba0 100644 --- a/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c +++ b/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c @@ -18,7 +18,7 @@ #include "audio.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_bdan_objects/object_bdan_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c b/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c index 19dc8e6acf..c12522fe52 100644 --- a/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c +++ b/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c @@ -17,7 +17,7 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/scenes/dungeons/ddan/ddan_scene.h" #include "assets/objects/object_bwall/object_bwall.h" diff --git a/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c b/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c index 66b82e5009..d40959e7f8 100644 --- a/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c +++ b/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c @@ -20,7 +20,7 @@ #include "z_lib.h" #include "effect.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_ddan_objects/object_ddan_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c b/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c index 922762b2ee..233368d438 100644 --- a/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c +++ b/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c @@ -24,7 +24,7 @@ #include "ocarina.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_dy_obj/object_dy_obj.h" #include "assets/scenes/indoors/yousei_izumi_yoko/yousei_izumi_yoko_scene.h" diff --git a/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c b/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c index 867c426923..6e9821d64f 100644 --- a/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c +++ b/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c @@ -15,7 +15,7 @@ #include "translation.h" #include "z_lib.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_spot01_matoyab/object_spot01_matoyab.h" diff --git a/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c b/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c index c546d461a1..3cf1b45e31 100644 --- a/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c +++ b/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c @@ -13,7 +13,7 @@ #include "sys_matrix.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_gjyo_objects/object_gjyo_objects.h" #include "assets/scenes/overworld/ganon_tou/ganon_tou_scene.h" diff --git a/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c b/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c index 31bfcaf41a..b487e1280d 100644 --- a/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c +++ b/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c @@ -14,7 +14,7 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_haka/object_haka.h" diff --git a/src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.c b/src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.c index 09c9e19c3e..667f1f309b 100644 --- a/src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.c +++ b/src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.c @@ -16,7 +16,7 @@ #include "translation.h" #include "z_lib.h" #include "play_state.h" -#include "z64skin_matrix.h" +#include "skin_matrix.h" #include "assets/objects/object_haka_objects/object_haka_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c b/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c index fbee695475..0781b55288 100644 --- a/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c +++ b/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c @@ -14,7 +14,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64skin_matrix.h" +#include "skin_matrix.h" #include "assets/objects/object_haka_objects/object_haka_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c b/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c index f6b1cbacc4..fbb2b4be30 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c @@ -16,7 +16,7 @@ #include "translation.h" #include "z_lib.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.c b/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.c index b0ececf471..0a01e35dcd 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.c @@ -17,7 +17,7 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_hidan_objects/object_hidan_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c b/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c index 0a40995bc5..872ed0608c 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c @@ -16,7 +16,7 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64skin_matrix.h" +#include "skin_matrix.h" #include "assets/objects/object_hidan_objects/object_hidan_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c b/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c index ecb8b830a2..61ea3e0e4c 100644 --- a/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c +++ b/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c @@ -11,7 +11,7 @@ #include "sys_matrix.h" #include "z_lib.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_ingate/object_ingate.h" diff --git a/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c b/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c index 6486b9b773..1fa0559484 100644 --- a/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c +++ b/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c @@ -12,7 +12,7 @@ #include "translation.h" #include "z_lib.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_jya_obj/object_jya_obj.h" diff --git a/src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.c b/src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.c index 9f23cd6231..261bb07fb5 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.c +++ b/src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.c @@ -13,7 +13,7 @@ #include "sys_matrix.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h" diff --git a/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c b/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c index 4d0433be14..97fdf4ecd8 100644 --- a/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c +++ b/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c @@ -18,7 +18,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_po_sisters/object_po_sisters.h" diff --git a/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c b/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c index 503cf13e63..52f858a343 100644 --- a/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c +++ b/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c @@ -14,7 +14,7 @@ #include "cutscene_flags.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_relay_objects/object_relay_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Spot00_Break/z_bg_spot00_break.c b/src/overlays/actors/ovl_Bg_Spot00_Break/z_bg_spot00_break.c index 05edc90748..248043de43 100644 --- a/src/overlays/actors/ovl_Bg_Spot00_Break/z_bg_spot00_break.c +++ b/src/overlays/actors/ovl_Bg_Spot00_Break/z_bg_spot00_break.c @@ -8,7 +8,7 @@ #include "ichain.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_spot00_break/object_spot00_break.h" diff --git a/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c b/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c index 50c096b891..8b6ab5ac96 100644 --- a/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c +++ b/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c @@ -17,7 +17,7 @@ #include "light.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_spot00_objects/object_spot00_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.c b/src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.c index 3470efe9d9..36a2c78c32 100644 --- a/src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.c +++ b/src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.c @@ -14,7 +14,7 @@ #include "z_lib.h" #include "audio.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_spot01_objects/object_spot01_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.c b/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.c index 5613958289..4f65271474 100644 --- a/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.c +++ b/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.c @@ -18,7 +18,7 @@ #include "z_lib.h" #include "effect.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_spot01_objects/object_spot01_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c b/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c index ada73a08c7..ebeffcc2fb 100644 --- a/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c +++ b/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c @@ -13,7 +13,7 @@ #include "sys_matrix.h" #include "z_lib.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_spot01_objects/object_spot01_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.c b/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.c index 75d2bb98f8..b68a23208f 100644 --- a/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.c +++ b/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.c @@ -11,7 +11,7 @@ #include "ichain.h" #include "sys_matrix.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_spot01_matoya/object_spot01_matoya.h" diff --git a/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.c b/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.c index 42bff72f1a..3f50e2e866 100644 --- a/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.c +++ b/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.c @@ -11,7 +11,7 @@ #include "segmented_address.h" #include "translation.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_spot01_matoya/object_spot01_matoya.h" #include "assets/objects/object_spot01_matoyab/object_spot01_matoyab.h" diff --git a/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c b/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c index e16b9f7915..ffe4ee021a 100644 --- a/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c +++ b/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c @@ -17,7 +17,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_spot02_objects/object_spot02_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Spot05_Soko/z_bg_spot05_soko.c b/src/overlays/actors/ovl_Bg_Spot05_Soko/z_bg_spot05_soko.c index 4ef4d45e49..1303fad735 100644 --- a/src/overlays/actors/ovl_Bg_Spot05_Soko/z_bg_spot05_soko.c +++ b/src/overlays/actors/ovl_Bg_Spot05_Soko/z_bg_spot05_soko.c @@ -11,7 +11,7 @@ #include "sfx.h" #include "z_lib.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_spot05_objects/object_spot05_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c b/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c index c48a7e4c0f..c3c94063c5 100644 --- a/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c +++ b/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c @@ -17,7 +17,7 @@ #include "z_lib.h" #include "effect.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_spot06_objects/object_spot06_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.c b/src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.c index 7fbe1478ea..bc054e20b9 100644 --- a/src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.c +++ b/src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.c @@ -12,7 +12,7 @@ #include "sys_matrix.h" #include "versions.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_spot07_object/object_spot07_object.h" diff --git a/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c b/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c index 956a2093c7..12ab1abe17 100644 --- a/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c +++ b/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c @@ -16,7 +16,7 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_spot08_obj/object_spot08_obj.h" diff --git a/src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.c b/src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.c index da5fee0dfe..e7e55f52ba 100644 --- a/src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.c +++ b/src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.c @@ -14,7 +14,7 @@ #include "sys_matrix.h" #include "translation.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_spot09_obj/object_spot09_obj.h" diff --git a/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c b/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c index f38351ca23..fb07391ebe 100644 --- a/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c +++ b/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c @@ -15,7 +15,7 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_spot15_obj/object_spot15_obj.h" diff --git a/src/overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.c b/src/overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.c index 7af51b698e..a95f92eba9 100644 --- a/src/overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.c +++ b/src/overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.c @@ -11,7 +11,7 @@ #include "sfx.h" #include "sys_matrix.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_spot15_obj/object_spot15_obj.h" diff --git a/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c b/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c index 11092b4c90..446177325f 100644 --- a/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c +++ b/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c @@ -18,7 +18,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_spot16_obj/object_spot16_obj.h" #include "assets/objects/object_bombiwa/object_bombiwa.h" diff --git a/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c b/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c index 1481d4bcf0..7acb1fc100 100644 --- a/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c +++ b/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c @@ -14,7 +14,7 @@ #include "terminal.h" #include "translation.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_efc_doughnut/object_efc_doughnut.h" diff --git a/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.c b/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.c index bb9a815dbd..c1ebb465a0 100644 --- a/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.c +++ b/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.c @@ -16,7 +16,7 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_spot18_obj/object_spot18_obj.h" diff --git a/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.c b/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.c index 23f47ba298..b6eacf13f4 100644 --- a/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.c +++ b/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.c @@ -11,7 +11,7 @@ #include "sfx.h" #include "z_lib.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_spot18_obj/object_spot18_obj.h" diff --git a/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.c b/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.c index a602bfa87d..f11e24ef52 100644 --- a/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.c +++ b/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.c @@ -11,7 +11,7 @@ #include "ichain.h" #include "sys_matrix.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_toki_objects/object_toki_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c b/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c index 47ff9a4323..144388d38e 100644 --- a/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c +++ b/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c @@ -16,7 +16,7 @@ #include "cutscene_flags.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_toki_objects/object_toki_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c b/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c index 56ce494730..5ac35592bd 100644 --- a/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c +++ b/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c @@ -17,7 +17,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_spot04_objects/object_spot04_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.c b/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.c index aefab25c8f..ce538ce9b4 100644 --- a/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.c +++ b/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.c @@ -9,7 +9,7 @@ #include "ichain.h" #include "regs.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_umajump/object_umajump.h" diff --git a/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c b/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c index 017d0a6083..4b309b6ef3 100644 --- a/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c +++ b/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c @@ -19,7 +19,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_kingdodongo/object_kingdodongo.h" #include "assets/scenes/dungeons/ddan_boss/ddan_boss_room_1.h" diff --git a/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c b/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c index e2ab108cd1..f5ba3c8c0f 100644 --- a/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c +++ b/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c @@ -28,7 +28,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_fd/object_fd.h" diff --git a/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c b/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c index c20f75cd47..229d3311fa 100644 --- a/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c +++ b/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c @@ -24,7 +24,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/overlays/ovl_Boss_Ganon/ovl_Boss_Ganon.h" #include "assets/objects/object_ganon/object_ganon.h" diff --git a/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c b/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c index 457fbf405e..efe3f9583f 100644 --- a/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c +++ b/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c @@ -22,7 +22,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_ganon/object_ganon.h" #include "assets/objects/object_ganon2/object_ganon2.h" diff --git a/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c b/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c index b4d827278c..0d83b2b4a3 100644 --- a/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c +++ b/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c @@ -29,7 +29,7 @@ #include "environment.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_goma/object_goma.h" diff --git a/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c b/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c index fc01cd580a..0abf8bc8f6 100644 --- a/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c +++ b/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c @@ -31,8 +31,8 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" -#include "z64skin_matrix.h" +#include "save.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_mo/object_mo.h" diff --git a/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c b/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c index 4a1cec61f3..bca003c0d1 100644 --- a/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c +++ b/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c @@ -26,8 +26,8 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" -#include "z64skin_matrix.h" +#include "save.h" +#include "skin_matrix.h" #include "assets/objects/object_sst/object_sst.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c b/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c index 9951a8ea45..70930693fb 100644 --- a/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c +++ b/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c @@ -20,8 +20,8 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" -#include "z64skin_matrix.h" +#include "save.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_tw/object_tw.h" diff --git a/src/overlays/actors/ovl_Boss_Va/z_boss_va.c b/src/overlays/actors/ovl_Boss_Va/z_boss_va.c index c13e382233..84f78c27cc 100644 --- a/src/overlays/actors/ovl_Boss_Va/z_boss_va.c +++ b/src/overlays/actors/ovl_Boss_Va/z_boss_va.c @@ -24,7 +24,7 @@ #include "audio.h" #include "effect.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_bv/object_bv.h" diff --git a/src/overlays/actors/ovl_Demo_Du/z_demo_du.c b/src/overlays/actors/ovl_Demo_Du/z_demo_du.c index 6b05ed171d..76250e0049 100644 --- a/src/overlays/actors/ovl_Demo_Du/z_demo_du.c +++ b/src/overlays/actors/ovl_Demo_Du/z_demo_du.c @@ -15,7 +15,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_du/object_du.h" diff --git a/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c b/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c index 73c7be0710..af2e5caa71 100644 --- a/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c +++ b/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c @@ -15,7 +15,7 @@ #include "translation.h" #include "z_lib.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_zo/object_zo.h" #include "assets/objects/object_ec/object_ec.h" diff --git a/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c b/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c index 24b9edc605..f9c1ac747c 100644 --- a/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c +++ b/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c @@ -21,7 +21,7 @@ #include "cutscene_flags.h" #include "effect.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_efc_crystal_light/object_efc_crystal_light.h" diff --git a/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c b/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c index e01352ea20..b62592e120 100644 --- a/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c +++ b/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c @@ -15,7 +15,7 @@ #include "terminal.h" #include "translation.h" #include "play_state.h" -#include "z64skin.h" +#include "skin.h" #include "assets/objects/object_fhg/object_fhg.h" diff --git a/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c b/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c index 925bf15e0e..893428d499 100644 --- a/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c +++ b/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c @@ -24,7 +24,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_gj/object_gj.h" diff --git a/src/overlays/actors/ovl_Demo_Go/z_demo_go.c b/src/overlays/actors/ovl_Demo_Go/z_demo_go.c index 5c40aeabff..2266a7c61e 100644 --- a/src/overlays/actors/ovl_Demo_Go/z_demo_go.c +++ b/src/overlays/actors/ovl_Demo_Go/z_demo_go.c @@ -16,7 +16,7 @@ #include "translation.h" #include "z_lib.h" #include "play_state.h" -#include "z64skin_matrix.h" +#include "skin_matrix.h" #include "assets/objects/object_oF1d_map/object_oF1d_map.h" diff --git a/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c b/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c index 0873048491..b063518f48 100644 --- a/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c +++ b/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c @@ -18,7 +18,7 @@ #include "effect.h" #include "frame_advance.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_gt/object_gt.h" #include "assets/objects/object_geff/object_geff.h" diff --git a/src/overlays/actors/ovl_Demo_Im/z_demo_im.c b/src/overlays/actors/ovl_Demo_Im/z_demo_im.c index b77c76abf2..dcffa7750d 100644 --- a/src/overlays/actors/ovl_Demo_Im/z_demo_im.c +++ b/src/overlays/actors/ovl_Demo_Im/z_demo_im.c @@ -20,7 +20,7 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/scenes/indoors/nakaniwa/nakaniwa_scene.h" #include "assets/objects/object_im/object_im.h" diff --git a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c index 3d527557a0..8b55f87ccd 100644 --- a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c +++ b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c @@ -16,7 +16,7 @@ #include "olib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_efc_star_field/object_efc_star_field.h" diff --git a/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c b/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c index 2c2968bbc2..8f20d01852 100644 --- a/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c +++ b/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c @@ -18,7 +18,7 @@ #include "audio.h" #include "effect.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_demo_kekkai/object_demo_kekkai.h" #include "assets/scenes/dungeons/ganontika/ganontika_scene.h" diff --git a/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c b/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c index 8400dd6f3e..a4deb6da36 100644 --- a/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c +++ b/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c @@ -20,7 +20,7 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_sa/object_sa.h" diff --git a/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c b/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c index 122e432294..5e5f54f05a 100644 --- a/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c +++ b/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c @@ -7,7 +7,7 @@ #include "sfx.h" #include "curve.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_box/object_box.h" diff --git a/src/overlays/actors/ovl_Door_Ana/z_door_ana.c b/src/overlays/actors/ovl_Door_Ana/z_door_ana.c index 402c7223a1..80c94c19b1 100644 --- a/src/overlays/actors/ovl_Door_Ana/z_door_ana.c +++ b/src/overlays/actors/ovl_Door_Ana/z_door_ana.c @@ -14,7 +14,7 @@ #include "cutscene_flags.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_field_keep/gameplay_field_keep.h" diff --git a/src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.c b/src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.c index e186e20934..5483a07db7 100644 --- a/src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.c +++ b/src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.c @@ -14,7 +14,7 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_door_gerudo/object_door_gerudo.h" diff --git a/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c b/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c index 3b2ce6b8a1..3d0b9603dd 100644 --- a/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c +++ b/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c @@ -23,7 +23,7 @@ #include "audio.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_gnd/object_gnd.h" diff --git a/src/overlays/actors/ovl_Door_Toki/z_door_toki.c b/src/overlays/actors/ovl_Door_Toki/z_door_toki.c index 5869c51b9c..c4c9d2f25e 100644 --- a/src/overlays/actors/ovl_Door_Toki/z_door_toki.c +++ b/src/overlays/actors/ovl_Door_Toki/z_door_toki.c @@ -8,7 +8,7 @@ #include "ichain.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_toki_objects/object_toki_objects.h" diff --git a/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c b/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c index 096e65e5a4..071923550b 100644 --- a/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c +++ b/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c @@ -13,7 +13,7 @@ #include "light.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_warp1/object_warp1.h" diff --git a/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.c b/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.c index 4ae3ad0f7d..53790dd7f4 100644 --- a/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.c +++ b/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.c @@ -9,7 +9,7 @@ #include "z_lib.h" #include "audio.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_efc_erupc/object_efc_erupc.h" diff --git a/src/overlays/actors/ovl_En_Ani/z_en_ani.c b/src/overlays/actors/ovl_En_Ani/z_en_ani.c index 21b50129a3..17d4eb62f2 100644 --- a/src/overlays/actors/ovl_En_Ani/z_en_ani.c +++ b/src/overlays/actors/ovl_En_Ani/z_en_ani.c @@ -15,7 +15,7 @@ #include "z_lib.h" #include "face_reaction.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_ani/object_ani.h" diff --git a/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c b/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c index 6c91544a47..4eef00bf56 100644 --- a/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c +++ b/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c @@ -13,7 +13,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_bg/object_bg.h" diff --git a/src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.c b/src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.c index 944b49608b..a3cce6df5f 100644 --- a/src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.c +++ b/src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.c @@ -8,7 +8,7 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED diff --git a/src/overlays/actors/ovl_En_Box/z_en_box.c b/src/overlays/actors/ovl_En_Box/z_en_box.c index 780bb34ba3..23c9321356 100644 --- a/src/overlays/actors/ovl_En_Box/z_en_box.c +++ b/src/overlays/actors/ovl_En_Box/z_en_box.c @@ -18,7 +18,7 @@ #include "ocarina.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_box/object_box.h" diff --git a/src/overlays/actors/ovl_En_Changer/z_en_changer.c b/src/overlays/actors/ovl_En_Changer/z_en_changer.c index f9d93de2dc..2d7a1cf1b5 100644 --- a/src/overlays/actors/ovl_En_Changer/z_en_changer.c +++ b/src/overlays/actors/ovl_En_Changer/z_en_changer.c @@ -15,7 +15,7 @@ #include "terminal.h" #include "debug_display.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #define FLAGS 0 diff --git a/src/overlays/actors/ovl_En_Cow/z_en_cow.c b/src/overlays/actors/ovl_En_Cow/z_en_cow.c index 081ab279e9..2c27b88f2c 100644 --- a/src/overlays/actors/ovl_En_Cow/z_en_cow.c +++ b/src/overlays/actors/ovl_En_Cow/z_en_cow.c @@ -16,7 +16,7 @@ #include "ocarina.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) diff --git a/src/overlays/actors/ovl_En_Cs/z_en_cs.c b/src/overlays/actors/ovl_En_Cs/z_en_cs.c index 6c061dac70..ce9f69f5cd 100644 --- a/src/overlays/actors/ovl_En_Cs/z_en_cs.c +++ b/src/overlays/actors/ovl_En_Cs/z_en_cs.c @@ -11,7 +11,7 @@ #include "face_reaction.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_cs/object_cs.h" #include "assets/objects/object_link_child/object_link_child.h" diff --git a/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c b/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c index b2653e9e75..628e7de831 100644 --- a/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c +++ b/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c @@ -13,7 +13,7 @@ #include "audio.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_daiku/object_daiku.h" diff --git a/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c b/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c index 504a98bdc5..7401a84e38 100644 --- a/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c +++ b/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c @@ -18,7 +18,7 @@ #include "face_reaction.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_daiku/object_daiku.h" diff --git a/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c b/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c index 01f8a11622..6bf534711e 100644 --- a/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c +++ b/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c @@ -12,7 +12,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_dekubaba/object_dekubaba.h" diff --git a/src/overlays/actors/ovl_En_Dh/z_en_dh.c b/src/overlays/actors/ovl_En_Dh/z_en_dh.c index 709ece13ec..fa4dfec238 100644 --- a/src/overlays/actors/ovl_En_Dh/z_en_dh.c +++ b/src/overlays/actors/ovl_En_Dh/z_en_dh.c @@ -22,7 +22,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_dh/object_dh.h" diff --git a/src/overlays/actors/ovl_En_Dha/z_en_dha.c b/src/overlays/actors/ovl_En_Dha/z_en_dha.c index d80a312377..1344938eb6 100644 --- a/src/overlays/actors/ovl_En_Dha/z_en_dha.c +++ b/src/overlays/actors/ovl_En_Dha/z_en_dha.c @@ -18,7 +18,7 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_dh/object_dh.h" diff --git a/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c b/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c index 47b4214efa..b3ffc0fc8c 100644 --- a/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c +++ b/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c @@ -23,7 +23,7 @@ #include "face_reaction.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_zo/object_zo.h" diff --git a/src/overlays/actors/ovl_En_Dns/z_en_dns.c b/src/overlays/actors/ovl_En_Dns/z_en_dns.c index 50b6de2318..75dc4d399f 100644 --- a/src/overlays/actors/ovl_En_Dns/z_en_dns.c +++ b/src/overlays/actors/ovl_En_Dns/z_en_dns.c @@ -17,7 +17,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_shopnuts/object_shopnuts.h" diff --git a/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c b/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c index c7cabe839a..e697fb84d4 100644 --- a/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c +++ b/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c @@ -22,7 +22,7 @@ #include "debug_display.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #define FLAGS 0 diff --git a/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c b/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c index bffabad846..cc8435f496 100644 --- a/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c +++ b/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c @@ -25,7 +25,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_dns/object_dns.h" diff --git a/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c b/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c index 5c601ce345..f2a138c864 100644 --- a/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c +++ b/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c @@ -26,7 +26,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_dnk/object_dnk.h" #include "assets/objects/object_hintnuts/object_hintnuts.h" diff --git a/src/overlays/actors/ovl_En_Dog/z_en_dog.c b/src/overlays/actors/ovl_En_Dog/z_en_dog.c index 08035f55c5..4f25c38d08 100644 --- a/src/overlays/actors/ovl_En_Dog/z_en_dog.c +++ b/src/overlays/actors/ovl_En_Dog/z_en_dog.c @@ -11,7 +11,7 @@ #include "sfx.h" #include "z_lib.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_dog/object_dog.h" diff --git a/src/overlays/actors/ovl_En_Door/z_en_door.c b/src/overlays/actors/ovl_En_Door/z_en_door.c index 1063cee09c..b4bdd073f4 100644 --- a/src/overlays/actors/ovl_En_Door/z_en_door.c +++ b/src/overlays/actors/ovl_En_Door/z_en_door.c @@ -16,7 +16,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/gameplay_field_keep/gameplay_field_keep.h" diff --git a/src/overlays/actors/ovl_En_Ds/z_en_ds.c b/src/overlays/actors/ovl_En_Ds/z_en_ds.c index b2be4c2ef8..1568736109 100644 --- a/src/overlays/actors/ovl_En_Ds/z_en_ds.c +++ b/src/overlays/actors/ovl_En_Ds/z_en_ds.c @@ -13,7 +13,7 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_ds/object_ds.h" diff --git a/src/overlays/actors/ovl_En_Du/z_en_du.c b/src/overlays/actors/ovl_En_Du/z_en_du.c index cc13809c1d..a89c572a83 100644 --- a/src/overlays/actors/ovl_En_Du/z_en_du.c +++ b/src/overlays/actors/ovl_En_Du/z_en_du.c @@ -12,7 +12,7 @@ #include "ocarina.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_du/object_du.h" #include "assets/scenes/overworld/spot18/spot18_scene.h" diff --git a/src/overlays/actors/ovl_En_Eg/z_en_eg.c b/src/overlays/actors/ovl_En_Eg/z_en_eg.c index 54bcfc865a..87558e258d 100644 --- a/src/overlays/actors/ovl_En_Eg/z_en_eg.c +++ b/src/overlays/actors/ovl_En_Eg/z_en_eg.c @@ -15,7 +15,7 @@ #include "translation.h" #include "z_lib.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED diff --git a/src/overlays/actors/ovl_En_Elf/z_en_elf.c b/src/overlays/actors/ovl_En_Elf/z_en_elf.c index 315b29e283..b40e670140 100644 --- a/src/overlays/actors/ovl_En_Elf/z_en_elf.c +++ b/src/overlays/actors/ovl_En_Elf/z_en_elf.c @@ -25,7 +25,7 @@ #include "play_state.h" #include "player.h" #include "quest_hint.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c b/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c index 4bc9e0c2b7..d43571b7d6 100644 --- a/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c +++ b/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c @@ -11,7 +11,7 @@ #include "debug_display.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_LOCK_ON_DISABLED) diff --git a/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c b/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c index 7104e65c0b..c590213bc4 100644 --- a/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c +++ b/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c @@ -13,7 +13,7 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_efc_star_field/object_efc_star_field.h" diff --git a/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c b/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c index 312cfaae33..3c66b97a96 100644 --- a/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c +++ b/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c @@ -19,7 +19,7 @@ #include "draw.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c b/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c index ff03668e1d..a7514edb4c 100644 --- a/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c +++ b/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c @@ -14,7 +14,7 @@ #include "z_lib.h" #include "effect.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c b/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c index db7c0ea933..0938c28e77 100644 --- a/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c +++ b/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c @@ -16,7 +16,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_wallmaster/object_wallmaster.h" diff --git a/src/overlays/actors/ovl_En_Fr/z_en_fr.c b/src/overlays/actors/ovl_En_Fr/z_en_fr.c index 97061529d9..beefae6730 100644 --- a/src/overlays/actors/ovl_En_Fr/z_en_fr.c +++ b/src/overlays/actors/ovl_En_Fr/z_en_fr.c @@ -21,7 +21,7 @@ #include "ocarina.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_field_keep/gameplay_field_keep.h" #include "assets/objects/object_fr/object_fr.h" diff --git a/src/overlays/actors/ovl_En_Fu/z_en_fu.c b/src/overlays/actors/ovl_En_Fu/z_en_fu.c index e3b59d7bea..e8cfb6342f 100644 --- a/src/overlays/actors/ovl_En_Fu/z_en_fu.c +++ b/src/overlays/actors/ovl_En_Fu/z_en_fu.c @@ -16,7 +16,7 @@ #include "ocarina.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_fu/object_fu.h" #include "assets/scenes/indoors/hakasitarelay/hakasitarelay_scene.h" diff --git a/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c b/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c index 38e03a8772..5438ec4670 100644 --- a/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c +++ b/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c @@ -26,7 +26,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_tsubo/object_tsubo.h" diff --git a/src/overlays/actors/ovl_En_Gb/z_en_gb.c b/src/overlays/actors/ovl_En_Gb/z_en_gb.c index 16e4cb55b4..ccf8740470 100644 --- a/src/overlays/actors/ovl_En_Gb/z_en_gb.c +++ b/src/overlays/actors/ovl_En_Gb/z_en_gb.c @@ -19,7 +19,7 @@ #include "light.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_ps/object_ps.h" diff --git a/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c b/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c index 3622eb254e..a692878641 100644 --- a/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c +++ b/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c @@ -19,7 +19,7 @@ #include "horse.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_ge1/object_ge1.h" diff --git a/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c b/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c index 65fb5fb52e..154f7381e2 100644 --- a/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c +++ b/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c @@ -18,7 +18,7 @@ #include "horse.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_gla/object_gla.h" diff --git a/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c b/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c index 5800b468e7..eb6599be1a 100644 --- a/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c +++ b/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c @@ -21,7 +21,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_geldb/object_geldb.h" diff --git a/src/overlays/actors/ovl_En_GirlA/z_en_girla.c b/src/overlays/actors/ovl_En_GirlA/z_en_girla.c index b7adb90e62..49ee66b124 100644 --- a/src/overlays/actors/ovl_En_GirlA/z_en_girla.c +++ b/src/overlays/actors/ovl_En_GirlA/z_en_girla.c @@ -13,7 +13,7 @@ #include "z_lib.h" #include "draw.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED) diff --git a/src/overlays/actors/ovl_En_Gm/z_en_gm.c b/src/overlays/actors/ovl_En_Gm/z_en_gm.c index 9ab8e65bd6..f3770ab121 100644 --- a/src/overlays/actors/ovl_En_Gm/z_en_gm.c +++ b/src/overlays/actors/ovl_En_Gm/z_en_gm.c @@ -17,7 +17,7 @@ #include "terminal.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_oF1d_map/object_oF1d_map.h" #include "assets/objects/object_gm/object_gm.h" diff --git a/src/overlays/actors/ovl_En_Go/z_en_go.c b/src/overlays/actors/ovl_En_Go/z_en_go.c index 13f8807b87..aa911c2f19 100644 --- a/src/overlays/actors/ovl_En_Go/z_en_go.c +++ b/src/overlays/actors/ovl_En_Go/z_en_go.c @@ -13,7 +13,7 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_oF1d_map/object_oF1d_map.h" diff --git a/src/overlays/actors/ovl_En_Go2/z_en_go2.c b/src/overlays/actors/ovl_En_Go2/z_en_go2.c index a3cc43896d..d437df1c08 100644 --- a/src/overlays/actors/ovl_En_Go2/z_en_go2.c +++ b/src/overlays/actors/ovl_En_Go2/z_en_go2.c @@ -18,7 +18,7 @@ #include "face_reaction.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_oF1d_map/object_oF1d_map.h" diff --git a/src/overlays/actors/ovl_En_Guest/z_en_guest.c b/src/overlays/actors/ovl_En_Guest/z_en_guest.c index 87f063e732..e7cdaaa486 100644 --- a/src/overlays/actors/ovl_En_Guest/z_en_guest.c +++ b/src/overlays/actors/ovl_En_Guest/z_en_guest.c @@ -17,7 +17,7 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_os_anime/object_os_anime.h" #include "assets/objects/object_boj/object_boj.h" diff --git a/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c b/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c index e62eae0d89..2791697413 100644 --- a/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c +++ b/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c @@ -22,7 +22,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_sd/object_sd.h" diff --git a/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c b/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c index 5fde07079c..3e475089ec 100644 --- a/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c +++ b/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c @@ -20,7 +20,7 @@ #include "face_reaction.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_sd/object_sd.h" #include "assets/objects/object_link_child/object_link_child.h" diff --git a/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.c b/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.c index 757205da4f..90e99c32d0 100644 --- a/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.c +++ b/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.c @@ -15,7 +15,7 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_sd/object_sd.h" diff --git a/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c b/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c index 4f745b2609..f49f546140 100644 --- a/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c +++ b/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c @@ -7,7 +7,7 @@ #include "face_reaction.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_sd/object_sd.h" diff --git a/src/overlays/actors/ovl_En_Holl/z_en_holl.c b/src/overlays/actors/ovl_En_Holl/z_en_holl.c index 7c136a520c..9f912cfc80 100644 --- a/src/overlays/actors/ovl_En_Holl/z_en_holl.c +++ b/src/overlays/actors/ovl_En_Holl/z_en_holl.c @@ -7,7 +7,7 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED diff --git a/src/overlays/actors/ovl_En_Horse/z_en_horse.c b/src/overlays/actors/ovl_En_Horse/z_en_horse.c index fe33762cfa..e3359b4181 100644 --- a/src/overlays/actors/ovl_En_Horse/z_en_horse.c +++ b/src/overlays/actors/ovl_En_Horse/z_en_horse.c @@ -28,8 +28,8 @@ #include "horse.h" #include "play_state.h" #include "player.h" -#include "z64save.h" -#include "z64skin_matrix.h" +#include "save.h" +#include "skin_matrix.h" #include "assets/objects/object_horse/object_horse.h" #include "assets/objects/object_hni/object_hni.h" diff --git a/src/overlays/actors/ovl_En_Horse/z_en_horse.h b/src/overlays/actors/ovl_En_Horse/z_en_horse.h index 4d9aed3dc7..db953948fe 100644 --- a/src/overlays/actors/ovl_En_Horse/z_en_horse.h +++ b/src/overlays/actors/ovl_En_Horse/z_en_horse.h @@ -3,7 +3,7 @@ #include "ultra64.h" #include "actor.h" -#include "z64skin.h" +#include "skin.h" typedef enum EnHorseAction { /* 0 */ ENHORSE_ACT_FROZEN, diff --git a/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c b/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c index 83fc60e120..17f2ab89ca 100644 --- a/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c +++ b/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c @@ -18,7 +18,7 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED diff --git a/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.c b/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.c index edced17c79..b5f402ba1d 100644 --- a/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.c +++ b/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.c @@ -15,7 +15,7 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64skin.h" +#include "skin.h" #include "assets/objects/object_horse_ganon/object_horse_ganon.h" diff --git a/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.h b/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.h index 8b5486324d..41a659079b 100644 --- a/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.h +++ b/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.h @@ -3,7 +3,7 @@ #include "ultra64.h" #include "actor.h" -#include "z64skin.h" +#include "skin.h" struct EnHorseGanon; diff --git a/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c b/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c index 58cd3d1885..7e1282d880 100644 --- a/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c +++ b/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c @@ -20,8 +20,8 @@ #include "horse.h" #include "player.h" #include "play_state.h" -#include "z64save.h" -#include "z64skin.h" +#include "save.h" +#include "skin.h" #include "assets/objects/object_horse_link_child/object_horse_link_child.h" diff --git a/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.h b/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.h index 76a665e2c3..54656fb547 100644 --- a/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.h +++ b/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.h @@ -3,7 +3,7 @@ #include "ultra64.h" #include "actor.h" -#include "z64skin.h" +#include "skin.h" struct EnHorseLinkChild; diff --git a/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c b/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c index 4a20e26644..c3713febb6 100644 --- a/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c +++ b/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c @@ -18,9 +18,9 @@ #include "sys_matrix.h" #include "z_lib.h" #include "play_state.h" -#include "z64save.h" -#include "z64skin.h" -#include "z64skin_matrix.h" +#include "save.h" +#include "skin.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_horse_normal/object_horse_normal.h" diff --git a/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.h b/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.h index e0ed409d60..06f7237322 100644 --- a/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.h +++ b/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.h @@ -3,7 +3,7 @@ #include "ultra64.h" #include "actor.h" -#include "z64skin.h" +#include "skin.h" struct EnHorseNormal; diff --git a/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.h b/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.h index 376fcaef87..353e09d6ec 100644 --- a/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.h +++ b/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.h @@ -3,7 +3,7 @@ #include "ultra64.h" #include "actor.h" -#include "z64skin.h" +#include "skin.h" struct EnHorseZelda; diff --git a/src/overlays/actors/ovl_En_Hs/z_en_hs.c b/src/overlays/actors/ovl_En_Hs/z_en_hs.c index 996743e95d..c55ac85477 100644 --- a/src/overlays/actors/ovl_En_Hs/z_en_hs.c +++ b/src/overlays/actors/ovl_En_Hs/z_en_hs.c @@ -15,7 +15,7 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_hs/object_hs.h" diff --git a/src/overlays/actors/ovl_En_Hy/z_en_hy.c b/src/overlays/actors/ovl_En_Hy/z_en_hy.c index cabd0e28ae..7a821f68ad 100644 --- a/src/overlays/actors/ovl_En_Hy/z_en_hy.c +++ b/src/overlays/actors/ovl_En_Hy/z_en_hy.c @@ -19,7 +19,7 @@ #include "face_reaction.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_aob/object_aob.h" #include "assets/objects/object_ahg/object_ahg.h" diff --git a/src/overlays/actors/ovl_En_Ik/z_en_ik.c b/src/overlays/actors/ovl_En_Ik/z_en_ik.c index 66c0656d5f..d2aa2518bd 100644 --- a/src/overlays/actors/ovl_En_Ik/z_en_ik.c +++ b/src/overlays/actors/ovl_En_Ik/z_en_ik.c @@ -25,8 +25,8 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" -#include "z64skin_matrix.h" +#include "save.h" +#include "skin_matrix.h" #include "assets/scenes/dungeons/jyasinboss/jyasinboss_scene.h" #include "assets/objects/object_ik/object_ik.h" diff --git a/src/overlays/actors/ovl_En_In/z_en_in.c b/src/overlays/actors/ovl_En_In/z_en_in.c index 886cc3a106..3fb2a8f5e9 100644 --- a/src/overlays/actors/ovl_En_In/z_en_in.c +++ b/src/overlays/actors/ovl_En_In/z_en_in.c @@ -18,7 +18,7 @@ #include "face_reaction.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_in/object_in.h" diff --git a/src/overlays/actors/ovl_En_Insect/z_en_insect.c b/src/overlays/actors/ovl_En_Insect/z_en_insect.c index 74a701a9a9..e6dc2f2a03 100644 --- a/src/overlays/actors/ovl_En_Insect/z_en_insect.c +++ b/src/overlays/actors/ovl_En_Insect/z_en_insect.c @@ -19,7 +19,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_En_Jj/z_en_jj.c b/src/overlays/actors/ovl_En_Jj/z_en_jj.c index 2370aa4a64..917c765c7e 100644 --- a/src/overlays/actors/ovl_En_Jj/z_en_jj.c +++ b/src/overlays/actors/ovl_En_Jj/z_en_jj.c @@ -16,7 +16,7 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_jj/object_jj.h" diff --git a/src/overlays/actors/ovl_En_Js/z_en_js.c b/src/overlays/actors/ovl_En_Js/z_en_js.c index a526f00398..7e570bdd56 100644 --- a/src/overlays/actors/ovl_En_Js/z_en_js.c +++ b/src/overlays/actors/ovl_En_Js/z_en_js.c @@ -12,7 +12,7 @@ #include "sys_matrix.h" #include "z_lib.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_js/object_js.h" diff --git a/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c b/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c index 1d02c22013..7790c7e758 100644 --- a/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c +++ b/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c @@ -16,7 +16,7 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) diff --git a/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c b/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c index c882fc3685..e77827db9c 100644 --- a/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c +++ b/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c @@ -19,7 +19,7 @@ #include "ocarina.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_ka/object_ka.h" diff --git a/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c b/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c index 014cbd2ef7..0e8e255f16 100644 --- a/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c +++ b/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c @@ -17,7 +17,7 @@ #include "ocarina.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_ka/object_ka.h" diff --git a/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c b/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c index a07f05b431..672d176f23 100644 --- a/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c +++ b/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c @@ -19,7 +19,7 @@ #include "ocarina.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_ka/object_ka.h" diff --git a/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c b/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c index 46121adc9f..6c4c36062b 100644 --- a/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c +++ b/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c @@ -23,7 +23,7 @@ #include "ocarina.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_kanban/object_kanban.h" diff --git a/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.c b/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.c index 28c01b20d7..3a128a5b12 100644 --- a/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.c +++ b/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.c @@ -16,7 +16,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_dekubaba/object_dekubaba.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_En_Ko/z_en_ko.c b/src/overlays/actors/ovl_En_Ko/z_en_ko.c index 85df4ff102..b635f232b4 100644 --- a/src/overlays/actors/ovl_En_Ko/z_en_ko.c +++ b/src/overlays/actors/ovl_En_Ko/z_en_ko.c @@ -18,7 +18,7 @@ #include "face_reaction.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_fa/object_fa.h" #include "assets/objects/object_os_anime/object_os_anime.h" diff --git a/src/overlays/actors/ovl_En_Kz/z_en_kz.c b/src/overlays/actors/ovl_En_Kz/z_en_kz.c index 2ec01e0549..81aacf1335 100644 --- a/src/overlays/actors/ovl_En_Kz/z_en_kz.c +++ b/src/overlays/actors/ovl_En_Kz/z_en_kz.c @@ -18,7 +18,7 @@ #include "face_reaction.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_kz/object_kz.h" diff --git a/src/overlays/actors/ovl_En_Light/z_en_light.c b/src/overlays/actors/ovl_En_Light/z_en_light.c index de3d8f747e..8d9640a2ad 100644 --- a/src/overlays/actors/ovl_En_Light/z_en_light.c +++ b/src/overlays/actors/ovl_En_Light/z_en_light.c @@ -14,7 +14,7 @@ #include "z_lib.h" #include "light.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h" diff --git a/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c b/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c index e42d3ce99a..1a64d485d3 100644 --- a/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c +++ b/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c @@ -10,7 +10,7 @@ #include "light.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c b/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c index 15aa5d0ffe..1709fb037c 100644 --- a/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c +++ b/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c @@ -17,7 +17,7 @@ #include "ocarina.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_ma1/object_ma1.h" diff --git a/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c b/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c index 8f226abbcb..88098c93bf 100644 --- a/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c +++ b/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c @@ -12,7 +12,7 @@ #include "ocarina.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_ma2/object_ma2.h" diff --git a/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c b/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c index 7dc159f3cf..a685945a2a 100644 --- a/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c +++ b/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c @@ -17,7 +17,7 @@ #include "audio.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_ma2/object_ma2.h" diff --git a/src/overlays/actors/ovl_En_Mag/z_en_mag.c b/src/overlays/actors/ovl_En_Mag/z_en_mag.c index 83afd0745d..849eee33d8 100644 --- a/src/overlays/actors/ovl_En_Mag/z_en_mag.c +++ b/src/overlays/actors/ovl_En_Mag/z_en_mag.c @@ -23,8 +23,8 @@ #include "audio.h" #include "cutscene_flags.h" #include "play_state.h" -#include "z64save.h" -#include "z64ss_sram.h" +#include "save.h" +#include "ss_sram.h" #include "assets/objects/object_mag/object_mag.h" diff --git a/src/overlays/actors/ovl_En_Md/z_en_md.c b/src/overlays/actors/ovl_En_Md/z_en_md.c index b58933a8e8..3059baa7bb 100644 --- a/src/overlays/actors/ovl_En_Md/z_en_md.c +++ b/src/overlays/actors/ovl_En_Md/z_en_md.c @@ -18,7 +18,7 @@ #include "ocarina.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_md/object_md.h" diff --git a/src/overlays/actors/ovl_En_Mk/z_en_mk.c b/src/overlays/actors/ovl_En_Mk/z_en_mk.c index 8c989fb329..59257e93d3 100644 --- a/src/overlays/actors/ovl_En_Mk/z_en_mk.c +++ b/src/overlays/actors/ovl_En_Mk/z_en_mk.c @@ -14,7 +14,7 @@ #include "face_reaction.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_mk/object_mk.h" diff --git a/src/overlays/actors/ovl_En_Mm/z_en_mm.c b/src/overlays/actors/ovl_En_Mm/z_en_mm.c index 967ef2a42a..9881334a0a 100644 --- a/src/overlays/actors/ovl_En_Mm/z_en_mm.c +++ b/src/overlays/actors/ovl_En_Mm/z_en_mm.c @@ -17,7 +17,7 @@ #include "face_reaction.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_mm/object_mm.h" #include "assets/objects/object_link_child/object_link_child.h" diff --git a/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c b/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c index b743e38c30..9e3ca25ab7 100644 --- a/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c +++ b/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c @@ -16,7 +16,7 @@ #include "terminal.h" #include "z_lib.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_mm/object_mm.h" diff --git a/src/overlays/actors/ovl_En_Ms/z_en_ms.c b/src/overlays/actors/ovl_En_Ms/z_en_ms.c index 8ef8632c2d..e9012fb1e4 100644 --- a/src/overlays/actors/ovl_En_Ms/z_en_ms.c +++ b/src/overlays/actors/ovl_En_Ms/z_en_ms.c @@ -12,7 +12,7 @@ #include "printf.h" #include "face_reaction.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_ms/object_ms.h" diff --git a/src/overlays/actors/ovl_En_Mu/z_en_mu.c b/src/overlays/actors/ovl_En_Mu/z_en_mu.c index 9df3c04321..78229fc754 100644 --- a/src/overlays/actors/ovl_En_Mu/z_en_mu.c +++ b/src/overlays/actors/ovl_En_Mu/z_en_mu.c @@ -12,7 +12,7 @@ #include "z_lib.h" #include "face_reaction.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_mu/object_mu.h" diff --git a/src/overlays/actors/ovl_En_Nb/z_en_nb.c b/src/overlays/actors/ovl_En_Nb/z_en_nb.c index 7c6454c62f..36f4213c9d 100644 --- a/src/overlays/actors/ovl_En_Nb/z_en_nb.c +++ b/src/overlays/actors/ovl_En_Nb/z_en_nb.c @@ -24,7 +24,7 @@ #include "face_reaction.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_nb/object_nb.h" diff --git a/src/overlays/actors/ovl_En_Niw/z_en_niw.c b/src/overlays/actors/ovl_En_Niw/z_en_niw.c index bba0c7713e..41507d4d4f 100644 --- a/src/overlays/actors/ovl_En_Niw/z_en_niw.c +++ b/src/overlays/actors/ovl_En_Niw/z_en_niw.c @@ -26,7 +26,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_niw/object_niw.h" diff --git a/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c b/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c index 7496d1bd38..00c87f12c0 100644 --- a/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c +++ b/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c @@ -18,7 +18,7 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_gr/object_gr.h" diff --git a/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c b/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c index 3bc3c4c93d..301ceab44f 100644 --- a/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c +++ b/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c @@ -15,7 +15,7 @@ #include "face_reaction.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_ane/object_ane.h" #include "assets/objects/object_os_anime/object_os_anime.h" diff --git a/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c b/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c index 2b98c852f6..9417316e4c 100644 --- a/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c +++ b/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c @@ -14,7 +14,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_dekunuts/object_dekunuts.h" #include "assets/objects/object_hintnuts/object_hintnuts.h" diff --git a/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c b/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c index 3e887b2daf..e44c30d2e7 100644 --- a/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c +++ b/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c @@ -16,7 +16,7 @@ #include "debug_display.h" #include "frame_advance.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) diff --git a/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c b/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c index 5782fc16d3..8dd2965a26 100644 --- a/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c +++ b/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c @@ -19,7 +19,7 @@ #include "ocarina.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/scenes/misc/hakaana_ouke/hakaana_ouke_scene.h" #include "assets/scenes/overworld/spot02/spot02_scene.h" diff --git a/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c b/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c index 2a307b8203..5fc6ff3ea1 100644 --- a/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c +++ b/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c @@ -11,7 +11,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_okuta/object_okuta.h" diff --git a/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c b/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c index d243f984c9..f9565fce56 100644 --- a/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c +++ b/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c @@ -16,7 +16,7 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_ossan/object_ossan.h" diff --git a/src/overlays/actors/ovl_En_Owl/z_en_owl.c b/src/overlays/actors/ovl_En_Owl/z_en_owl.c index 299dd1c34f..cd5da7dd2f 100644 --- a/src/overlays/actors/ovl_En_Owl/z_en_owl.c +++ b/src/overlays/actors/ovl_En_Owl/z_en_owl.c @@ -25,7 +25,7 @@ #include "audio.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_owl/object_owl.h" #include "assets/scenes/overworld/spot06/spot06_scene.h" diff --git a/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c b/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c index 28dcf5b45b..f9ea2d9e51 100644 --- a/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c +++ b/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c @@ -15,7 +15,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_peehat/object_peehat.h" diff --git a/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c b/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c index ba4d8ab3c7..e039668a88 100644 --- a/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c +++ b/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c @@ -18,7 +18,7 @@ #include "light.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_po_field/object_po_field.h" diff --git a/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c b/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c index 1ae19e2de7..b2effdffed 100644 --- a/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c +++ b/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c @@ -21,7 +21,7 @@ #include "light.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_tk/object_tk.h" diff --git a/src/overlays/actors/ovl_En_Poh/z_en_poh.c b/src/overlays/actors/ovl_En_Poh/z_en_poh.c index 853e6d1da1..92b0b28b57 100644 --- a/src/overlays/actors/ovl_En_Poh/z_en_poh.c +++ b/src/overlays/actors/ovl_En_Poh/z_en_poh.c @@ -18,7 +18,7 @@ #include "light.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_poh/object_poh.h" #include "assets/objects/object_po_composer/object_po_composer.h" diff --git a/src/overlays/actors/ovl_En_Rd/z_en_rd.c b/src/overlays/actors/ovl_En_Rd/z_en_rd.c index cec48bb268..7197b75c9a 100644 --- a/src/overlays/actors/ovl_En_Rd/z_en_rd.c +++ b/src/overlays/actors/ovl_En_Rd/z_en_rd.c @@ -19,7 +19,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_rd/object_rd.h" diff --git a/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.c b/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.c index bcc0f1ef5d..1b1d066b00 100644 --- a/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.c +++ b/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.c @@ -13,7 +13,7 @@ #include "audio.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) diff --git a/src/overlays/actors/ovl_En_Rl/z_en_rl.c b/src/overlays/actors/ovl_En_Rl/z_en_rl.c index c304bc4fd8..83b51453e5 100644 --- a/src/overlays/actors/ovl_En_Rl/z_en_rl.c +++ b/src/overlays/actors/ovl_En_Rl/z_en_rl.c @@ -16,7 +16,7 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_rl/object_rl.h" diff --git a/src/overlays/actors/ovl_En_Rr/z_en_rr.c b/src/overlays/actors/ovl_En_Rr/z_en_rr.c index 9daa352787..1f23fc8471 100644 --- a/src/overlays/actors/ovl_En_Rr/z_en_rr.c +++ b/src/overlays/actors/ovl_En_Rr/z_en_rr.c @@ -22,7 +22,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_rr/object_rr.h" diff --git a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c index 3066194980..b2722388b6 100644 --- a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c +++ b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c @@ -26,7 +26,7 @@ #include "face_reaction.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_ru1/object_ru1.h" diff --git a/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c b/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c index 78349ca3c7..6b9f06180e 100644 --- a/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c +++ b/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c @@ -22,7 +22,7 @@ #include "audio.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_ru2/object_ru2.h" diff --git a/src/overlays/actors/ovl_En_Sa/z_en_sa.c b/src/overlays/actors/ovl_En_Sa/z_en_sa.c index 837f1d10c6..2f39fefa34 100644 --- a/src/overlays/actors/ovl_En_Sa/z_en_sa.c +++ b/src/overlays/actors/ovl_En_Sa/z_en_sa.c @@ -10,7 +10,7 @@ #include "face_reaction.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_sa/object_sa.h" #include "assets/scenes/overworld/spot04/spot04_scene.h" diff --git a/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c b/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c index 3d92efa6aa..03ef38b658 100644 --- a/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c +++ b/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c @@ -14,7 +14,7 @@ #include "sys_matrix.h" #include "z_lib.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_shopnuts/object_shopnuts.h" diff --git a/src/overlays/actors/ovl_En_Si/z_en_si.c b/src/overlays/actors/ovl_En_Si/z_en_si.c index 7c88b62214..f3894ac83b 100644 --- a/src/overlays/actors/ovl_En_Si/z_en_si.c +++ b/src/overlays/actors/ovl_En_Si/z_en_si.c @@ -12,7 +12,7 @@ #include "draw.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOOKSHOT_PULLS_ACTOR) diff --git a/src/overlays/actors/ovl_En_Skb/z_en_skb.c b/src/overlays/actors/ovl_En_Skb/z_en_skb.c index 887d672357..82ccd5ec92 100644 --- a/src/overlays/actors/ovl_En_Skb/z_en_skb.c +++ b/src/overlays/actors/ovl_En_Skb/z_en_skb.c @@ -19,7 +19,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_skb/object_skb.h" diff --git a/src/overlays/actors/ovl_En_Skj/z_en_skj.c b/src/overlays/actors/ovl_En_Skj/z_en_skj.c index 6dbd004b8b..124d6050ad 100644 --- a/src/overlays/actors/ovl_En_Skj/z_en_skj.c +++ b/src/overlays/actors/ovl_En_Skj/z_en_skj.c @@ -19,7 +19,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_skj/object_skj.h" diff --git a/src/overlays/actors/ovl_En_Ssh/z_en_ssh.c b/src/overlays/actors/ovl_En_Ssh/z_en_ssh.c index 9ccd47f6f3..d525d7adf9 100644 --- a/src/overlays/actors/ovl_En_Ssh/z_en_ssh.c +++ b/src/overlays/actors/ovl_En_Ssh/z_en_ssh.c @@ -10,7 +10,7 @@ #include "face_reaction.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_ssh/object_ssh.h" diff --git a/src/overlays/actors/ovl_En_Sth/z_en_sth.c b/src/overlays/actors/ovl_En_Sth/z_en_sth.c index f512b256bd..22bb220ae2 100644 --- a/src/overlays/actors/ovl_En_Sth/z_en_sth.c +++ b/src/overlays/actors/ovl_En_Sth/z_en_sth.c @@ -14,7 +14,7 @@ #include "terminal.h" #include "z_lib.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_ahg/object_ahg.h" #include "assets/objects/object_boj/object_boj.h" diff --git a/src/overlays/actors/ovl_En_Sw/z_en_sw.c b/src/overlays/actors/ovl_En_Sw/z_en_sw.c index ffe2806442..44a589c993 100644 --- a/src/overlays/actors/ovl_En_Sw/z_en_sw.c +++ b/src/overlays/actors/ovl_En_Sw/z_en_sw.c @@ -13,7 +13,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_st/object_st.h" diff --git a/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c b/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c index 6c15f1be23..9948aeef2f 100644 --- a/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c +++ b/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c @@ -12,7 +12,7 @@ #include "debug_display.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED diff --git a/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c b/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c index b836d6e3cf..716cdfe8ae 100644 --- a/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c +++ b/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c @@ -12,7 +12,7 @@ #include "terminal.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_ossan/object_ossan.h" diff --git a/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c b/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c index 304541f514..1aac6423d2 100644 --- a/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c +++ b/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c @@ -19,7 +19,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_niw/object_niw.h" diff --git a/src/overlays/actors/ovl_En_Ta/z_en_ta.c b/src/overlays/actors/ovl_En_Ta/z_en_ta.c index e03483bcfd..35a409280a 100644 --- a/src/overlays/actors/ovl_En_Ta/z_en_ta.c +++ b/src/overlays/actors/ovl_En_Ta/z_en_ta.c @@ -25,7 +25,7 @@ #include "face_reaction.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_ta/object_ta.h" diff --git a/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c b/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c index 263ed0a3a8..72e2723020 100644 --- a/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c +++ b/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c @@ -14,7 +14,7 @@ #include "terminal.h" #include "versions.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_ts/object_ts.h" diff --git a/src/overlays/actors/ovl_En_Tk/z_en_tk.c b/src/overlays/actors/ovl_En_Tk/z_en_tk.c index d1158551b7..a802541986 100644 --- a/src/overlays/actors/ovl_En_Tk/z_en_tk.c +++ b/src/overlays/actors/ovl_En_Tk/z_en_tk.c @@ -19,7 +19,7 @@ #include "z_lib.h" #include "face_reaction.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_tk/object_tk.h" diff --git a/src/overlays/actors/ovl_En_Torch/z_en_torch.c b/src/overlays/actors/ovl_En_Torch/z_en_torch.c index aeadcbf74b..1219bab670 100644 --- a/src/overlays/actors/ovl_En_Torch/z_en_torch.c +++ b/src/overlays/actors/ovl_En_Torch/z_en_torch.c @@ -8,7 +8,7 @@ #include "overlays/actors/ovl_En_Box/z_en_box.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #define FLAGS 0 diff --git a/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c b/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c index 638bc1eea2..4bd65e0047 100644 --- a/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c +++ b/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c @@ -21,7 +21,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_torch2/object_torch2.h" diff --git a/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c b/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c index ea8ff0a128..361ef77182 100644 --- a/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c +++ b/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c @@ -14,7 +14,7 @@ #include "face_reaction.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_toryo/object_toryo.h" diff --git a/src/overlays/actors/ovl_En_Tr/z_en_tr.c b/src/overlays/actors/ovl_En_Tr/z_en_tr.c index 526760541b..84b2dd4cf6 100644 --- a/src/overlays/actors/ovl_En_Tr/z_en_tr.c +++ b/src/overlays/actors/ovl_En_Tr/z_en_tr.c @@ -15,7 +15,7 @@ #include "z_lib.h" #include "effect.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_tr/object_tr.h" diff --git a/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c b/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c index 779e0cf06f..848d98cf36 100644 --- a/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c +++ b/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c @@ -17,7 +17,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h" diff --git a/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c b/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c index 105853990e..09368f5b09 100644 --- a/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c +++ b/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c @@ -22,8 +22,8 @@ #include "z_lib.h" #include "audio.h" #include "play_state.h" -#include "z64save.h" -#include "z64skin.h" +#include "save.h" +#include "skin.h" #include "assets/objects/object_zl4/object_zl4.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_En_Viewer/z_en_viewer.h b/src/overlays/actors/ovl_En_Viewer/z_en_viewer.h index 1328286678..1bb5780203 100644 --- a/src/overlays/actors/ovl_En_Viewer/z_en_viewer.h +++ b/src/overlays/actors/ovl_En_Viewer/z_en_viewer.h @@ -3,7 +3,7 @@ #include "ultra64.h" #include "actor.h" -#include "z64skin.h" +#include "skin.h" struct EnViewer; diff --git a/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c b/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c index d63467c234..a2163b5330 100644 --- a/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c +++ b/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c @@ -17,7 +17,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_wallmaster/object_wallmaster.h" diff --git a/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c b/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c index 459894607b..be83edda4d 100644 --- a/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c +++ b/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c @@ -14,7 +14,7 @@ #include "debug_display.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED diff --git a/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c b/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c index 9aa52b312e..afe03b95d9 100644 --- a/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c +++ b/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c @@ -11,7 +11,7 @@ #include "terminal.h" #include "debug_display.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_LOCK_ON_DISABLED) diff --git a/src/overlays/actors/ovl_En_Wood02/z_en_wood02.c b/src/overlays/actors/ovl_En_Wood02/z_en_wood02.c index a089cca882..2d351c9184 100644 --- a/src/overlays/actors/ovl_En_Wood02/z_en_wood02.c +++ b/src/overlays/actors/ovl_En_Wood02/z_en_wood02.c @@ -18,7 +18,7 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64skin_matrix.h" +#include "skin_matrix.h" #include "assets/objects/object_wood02/object_wood02.h" diff --git a/src/overlays/actors/ovl_En_Xc/z_en_xc.c b/src/overlays/actors/ovl_En_Xc/z_en_xc.c index f90088f944..e61414706f 100644 --- a/src/overlays/actors/ovl_En_Xc/z_en_xc.c +++ b/src/overlays/actors/ovl_En_Xc/z_en_xc.c @@ -24,8 +24,8 @@ #include "audio.h" #include "effect.h" #include "play_state.h" -#include "z64save.h" -#include "z64skin_matrix.h" +#include "save.h" +#include "skin_matrix.h" #include "assets/objects/object_xc/object_xc.h" #include "assets/scenes/overworld/spot05/spot05_scene.h" diff --git a/src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.c b/src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.c index 101dce7825..e465a518b4 100644 --- a/src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.c +++ b/src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.c @@ -16,7 +16,7 @@ #include "debug_display.h" #include "effect.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #define FLAGS 0 diff --git a/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c b/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c index 7811ac755e..8de9163341 100644 --- a/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c +++ b/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c @@ -17,7 +17,7 @@ #include "audio.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_zl1/object_zl1.h" diff --git a/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c b/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c index 0425ced130..6bb6936e3c 100644 --- a/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c +++ b/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c @@ -21,7 +21,7 @@ #include "frame_advance.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_zl2/object_zl2.h" #include "assets/objects/object_zl2_anime1/object_zl2_anime1.h" diff --git a/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c b/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c index 6828c9b9d8..7371de42a8 100644 --- a/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c +++ b/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c @@ -28,7 +28,7 @@ #include "frame_advance.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "overlays/actors/ovl_En_Encount2/z_en_encount2.h" #include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h" diff --git a/src/overlays/actors/ovl_En_Zl3/z_en_zl3.h b/src/overlays/actors/ovl_En_Zl3/z_en_zl3.h index 7ea9fe85f4..ab656ead8c 100644 --- a/src/overlays/actors/ovl_En_Zl3/z_en_zl3.h +++ b/src/overlays/actors/ovl_En_Zl3/z_en_zl3.h @@ -3,7 +3,7 @@ #include "ultra64.h" #include "actor.h" -#include "z64scene.h" +#include "scene.h" #include "overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.h" diff --git a/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c b/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c index f8b7c704db..be729698f4 100644 --- a/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c +++ b/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c @@ -20,7 +20,7 @@ #include "face_reaction.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_zl4/object_zl4.h" #include "assets/scenes/indoors/nakaniwa/nakaniwa_scene.h" diff --git a/src/overlays/actors/ovl_En_Zo/z_en_zo.c b/src/overlays/actors/ovl_En_Zo/z_en_zo.c index 742c59bbb7..85f0f300e9 100644 --- a/src/overlays/actors/ovl_En_Zo/z_en_zo.c +++ b/src/overlays/actors/ovl_En_Zo/z_en_zo.c @@ -17,7 +17,7 @@ #include "face_reaction.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_zo/object_zo.h" diff --git a/src/overlays/actors/ovl_En_fHG/z_en_fhg.c b/src/overlays/actors/ovl_En_fHG/z_en_fhg.c index f7788d3b35..5b37333bc9 100644 --- a/src/overlays/actors/ovl_En_fHG/z_en_fhg.c +++ b/src/overlays/actors/ovl_En_fHG/z_en_fhg.c @@ -22,8 +22,8 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" -#include "z64skin.h" +#include "save.h" +#include "skin.h" #include "assets/objects/object_fhg/object_fhg.h" diff --git a/src/overlays/actors/ovl_En_fHG/z_en_fhg.h b/src/overlays/actors/ovl_En_fHG/z_en_fhg.h index 474979e347..f8f514dfdb 100644 --- a/src/overlays/actors/ovl_En_fHG/z_en_fhg.h +++ b/src/overlays/actors/ovl_En_fHG/z_en_fhg.h @@ -3,7 +3,7 @@ #include "ultra64.h" #include "actor.h" -#include "z64skin.h" +#include "skin.h" struct EnfHG; diff --git a/src/overlays/actors/ovl_Fishing/z_fishing.c b/src/overlays/actors/ovl_Fishing/z_fishing.c index 5ed2e4fcc5..3fdf817d48 100644 --- a/src/overlays/actors/ovl_Fishing/z_fishing.c +++ b/src/overlays/actors/ovl_Fishing/z_fishing.c @@ -31,8 +31,8 @@ #include "audio.h" #include "play_state.h" #include "player.h" -#include "z64save.h" -#include "z64skin_matrix.h" +#include "save.h" +#include "skin_matrix.h" #if PLATFORM_N64 #include "cic6105.h" #endif diff --git a/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c b/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c index b78276a282..99db32656c 100644 --- a/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c +++ b/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c @@ -13,7 +13,7 @@ #include "draw.h" #include "effect.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED diff --git a/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c b/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c index 21e31bbd0d..7e6630f4f8 100644 --- a/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c +++ b/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c @@ -12,7 +12,7 @@ #include "draw.h" #include "effect.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/scenes/overworld/spot00/spot00_scene.h" diff --git a/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c b/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c index 1ca698ca49..21827f32c0 100644 --- a/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c +++ b/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c @@ -14,7 +14,7 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c b/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c index a66ec2a958..c3ffca26b0 100644 --- a/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c +++ b/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c @@ -22,7 +22,7 @@ #include "cutscene_flags.h" #include "effect.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_mamenoki/object_mamenoki.h" diff --git a/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.c b/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.c index 97c6a00dca..3484ffcefa 100644 --- a/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.c +++ b/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.c @@ -11,7 +11,7 @@ #include "sfx.h" #include "sys_matrix.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_dekujr/object_dekujr.h" diff --git a/src/overlays/actors/ovl_Obj_Hana/z_obj_hana.c b/src/overlays/actors/ovl_Obj_Hana/z_obj_hana.c index 19091d4a7b..8cfaa9599e 100644 --- a/src/overlays/actors/ovl_Obj_Hana/z_obj_hana.c +++ b/src/overlays/actors/ovl_Obj_Hana/z_obj_hana.c @@ -8,7 +8,7 @@ #include "ichain.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/gameplay_field_keep/gameplay_field_keep.h" diff --git a/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.c b/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.c index 53395edc1a..0ff67cc85c 100644 --- a/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.c +++ b/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.c @@ -9,7 +9,7 @@ #include "sfx.h" #include "z_lib.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED diff --git a/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c b/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c index f348cc4cf7..e5eb5e7ebd 100644 --- a/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c +++ b/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c @@ -17,7 +17,7 @@ #include "ocarina.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_timeblock/object_timeblock.h" diff --git a/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c b/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c index afffbe3299..5f8f580e4e 100644 --- a/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c +++ b/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c @@ -19,7 +19,7 @@ #include "audio.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_demo_kekkai/object_demo_kekkai.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c b/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c index b37d37ebf8..a48156d73c 100644 --- a/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c +++ b/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c @@ -18,7 +18,7 @@ #include "ocarina.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) diff --git a/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c b/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c index 042d3da212..036349d0e9 100644 --- a/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c +++ b/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c @@ -11,7 +11,7 @@ #include "sys_matrix.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) diff --git a/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c b/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c index d0b5a922bb..8346407c9a 100644 --- a/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c +++ b/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c @@ -14,7 +14,7 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) diff --git a/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c b/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c index 4373b0e9c0..71498caa13 100644 --- a/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c +++ b/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c @@ -14,7 +14,7 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) diff --git a/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c b/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c index 320d23556d..6ec42324a2 100644 --- a/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c +++ b/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c @@ -14,7 +14,7 @@ #include "z_lib.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) diff --git a/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c b/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c index 483d53bb1e..cd5f564146 100644 --- a/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c +++ b/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c @@ -20,7 +20,7 @@ #include "ocarina.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/scenes/overworld/spot06/spot06_scene.h" diff --git a/src/overlays/actors/ovl_player_actor/z_player.c b/src/overlays/actors/ovl_player_actor/z_player.c index c52ca03c77..3ddb830565 100644 --- a/src/overlays/actors/ovl_player_actor/z_player.c +++ b/src/overlays/actors/ovl_player_actor/z_player.c @@ -48,8 +48,8 @@ #include "lifemeter.h" #include "ocarina.h" #include "play_state.h" -#include "z64save.h" -#include "z64skin_matrix.h" +#include "save.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_link_child/object_link_child.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.c b/src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.c index 52a6649c29..f78c1e2f56 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.c +++ b/src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.c @@ -15,7 +15,7 @@ #include "z_lib.h" #include "effect.h" #include "play_state.h" -#include "z64skin_matrix.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.c b/src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.c index 53f2bc82b1..176f68acc1 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.c +++ b/src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.c @@ -13,7 +13,7 @@ #include "z_lib.h" #include "effect.h" #include "play_state.h" -#include "z64skin_matrix.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.c b/src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.c index 12cde949aa..f89b0840b8 100644 --- a/src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.c +++ b/src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.c @@ -11,7 +11,7 @@ #include "segmented_address.h" #include "effect.h" #include "play_state.h" -#include "z64skin_matrix.h" +#include "skin_matrix.h" #include "assets/objects/object_dodongo/object_dodongo.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.c b/src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.c index 889105cb2e..b75a7077c8 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.c +++ b/src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.c @@ -12,7 +12,7 @@ #include "sfx.h" #include "effect.h" #include "play_state.h" -#include "z64skin_matrix.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.c b/src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.c index ef425bee7e..8b6d4753ed 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.c +++ b/src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.c @@ -12,7 +12,7 @@ #include "printf.h" #include "effect.h" #include "play_state.h" -#include "z64skin_matrix.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c b/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c index e1acc6caff..f06b5f3031 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c +++ b/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c @@ -14,7 +14,7 @@ #include "z_lib.h" #include "effect.h" #include "play_state.h" -#include "z64skin_matrix.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c b/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c index e60aed1cda..c488ca3121 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c +++ b/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c @@ -17,7 +17,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64skin.h" +#include "skin.h" #include "assets/objects/object_fhg/object_fhg.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.c b/src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.c index 8a1c441b15..ef0565c8f8 100644 --- a/src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.c +++ b/src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.c @@ -12,7 +12,7 @@ #include "z_lib.h" #include "effect.h" #include "play_state.h" -#include "z64skin_matrix.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.c b/src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.c index 39fd4e89c8..783224c9e0 100644 --- a/src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.c +++ b/src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.c @@ -13,7 +13,7 @@ #include "z_lib.h" #include "effect.h" #include "play_state.h" -#include "z64skin_matrix.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.c b/src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.c index 789fc4300b..e1fa2a982e 100644 --- a/src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.c +++ b/src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.c @@ -12,7 +12,7 @@ #include "sys_matrix.h" #include "effect.h" #include "play_state.h" -#include "z64skin_matrix.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.c b/src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.c index e39440e93f..a4093ead1b 100644 --- a/src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.c +++ b/src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.c @@ -15,7 +15,7 @@ #include "z_lib.h" #include "effect.h" #include "play_state.h" -#include "z64skin_matrix.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.c b/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.c index 82d0679ad3..5e2ff3aaf0 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.c +++ b/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.c @@ -14,7 +14,7 @@ #include "z_lib.h" #include "effect.h" #include "play_state.h" -#include "z64skin_matrix.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.c b/src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.c index ef19523daf..d7758d3b97 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.c +++ b/src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.c @@ -13,7 +13,7 @@ #include "effect.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/objects/object_link_boy/object_link_boy.h" #include "assets/objects/object_link_child/object_link_child.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.c b/src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.c index ca0fdc571e..bdd99e1e31 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.c +++ b/src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.c @@ -14,7 +14,7 @@ #include "sys_matrix.h" #include "effect.h" #include "play_state.h" -#include "z64skin_matrix.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/gamestates/ovl_file_choose/z_file_choose.c b/src/overlays/gamestates/ovl_file_choose/z_file_choose.c index 23eb903611..bc0e490625 100644 --- a/src/overlays/gamestates/ovl_file_choose/z_file_choose.c +++ b/src/overlays/gamestates/ovl_file_choose/z_file_choose.c @@ -27,10 +27,10 @@ #include "audio.h" #include "environment.h" #include "play_state.h" -#include "z64save.h" -#include "z64skybox.h" -#include "z64sram.h" -#include "z64ss_sram.h" +#include "save.h" +#include "skybox.h" +#include "sram.h" +#include "ss_sram.h" #include "z64view.h" #if OOT_PAL_N64 diff --git a/src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.c b/src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.c index 03fb5d0f12..fb14504bd7 100644 --- a/src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.c +++ b/src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.c @@ -6,8 +6,8 @@ #include "regs.h" #include "rumble.h" #include "sfx.h" -#include "z64save.h" -#include "z64sram.h" +#include "save.h" +#include "sram.h" // In iQue versions, this file contains many workarounds for EGCS internal // compiler errors (see docs/compilers.md) diff --git a/src/overlays/gamestates/ovl_file_choose/z_file_nameset.c b/src/overlays/gamestates/ovl_file_choose/z_file_nameset.c index f301d52fc8..2ec25a2ed7 100644 --- a/src/overlays/gamestates/ovl_file_choose/z_file_nameset.c +++ b/src/overlays/gamestates/ovl_file_choose/z_file_nameset.c @@ -14,7 +14,7 @@ #include "terminal.h" #include "versions.h" #include "audio.h" -#include "z64save.h" +#include "save.h" #include "assets/textures/title_static/title_static.h" #include "assets/overlays/ovl_file_choose/ovl_file_choose.h" diff --git a/src/overlays/gamestates/ovl_opening/z_opening.c b/src/overlays/gamestates/ovl_opening/z_opening.c index 58ecd99b7b..f03766c368 100644 --- a/src/overlays/gamestates/ovl_opening/z_opening.c +++ b/src/overlays/gamestates/ovl_opening/z_opening.c @@ -10,8 +10,8 @@ #include "title_setup_state.h" #include "game.h" #include "play_state.h" -#include "z64save.h" -#include "z64sram.h" +#include "save.h" +#include "sram.h" #include "z64view.h" void TitleSetup_SetupTitleScreen(TitleSetupState* this) { diff --git a/src/overlays/gamestates/ovl_select/z_select.c b/src/overlays/gamestates/ovl_select/z_select.c index 8c8741fe9c..329af45f22 100644 --- a/src/overlays/gamestates/ovl_select/z_select.c +++ b/src/overlays/gamestates/ovl_select/z_select.c @@ -26,8 +26,8 @@ #include "translation.h" #include "ultra64.h" #include "play_state.h" -#include "z64save.h" -#include "z64sram.h" +#include "save.h" +#include "sram.h" void MapSelect_LoadTitle(MapSelectState* this) { this->state.running = false; diff --git a/src/overlays/gamestates/ovl_title/z_title.c b/src/overlays/gamestates/ovl_title/z_title.c index 75a8ec40f2..907fdb886c 100644 --- a/src/overlays/gamestates/ovl_title/z_title.c +++ b/src/overlays/gamestates/ovl_title/z_title.c @@ -27,7 +27,7 @@ #include "versions.h" #include "actor.h" #include "environment.h" -#include "z64save.h" +#include "save.h" #include "assets/textures/nintendo_rogo_static/nintendo_rogo_static.h" diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c index 71b1f7edf6..751df486ac 100644 --- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c +++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c @@ -8,7 +8,7 @@ #include "sfx.h" #include "ocarina.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/textures/parameter_static/parameter_static.h" #include "assets/textures/icon_item_static/icon_item_static.h" diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.c index a26bce9326..9384fedf28 100644 --- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.c +++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.c @@ -7,7 +7,7 @@ #include "gfxalloc.h" #include "printf.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/textures/parameter_static/parameter_static.h" diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c index 90c17d332e..15d389f816 100644 --- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c +++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c @@ -8,7 +8,7 @@ #include "sfx.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/textures/icon_item_static/icon_item_static.h" #include "assets/textures/parameter_static/parameter_static.h" diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c index 7d14bd9949..dafc9d6298 100644 --- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c +++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c @@ -8,7 +8,7 @@ #include "regs.h" #include "sfx.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/textures/parameter_static/parameter_static.h" diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map.c index 2d24c6a806..00c57579b0 100644 --- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map.c +++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map.c @@ -10,7 +10,7 @@ #include "sys_ucode.h" #include "versions.h" #include "play_state.h" -#include "z64save.h" +#include "save.h" #include "assets/textures/icon_item_24_static/icon_item_24_static.h" #if OOT_NTSC diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.c index 258a9955c1..9203b4f6d0 100644 --- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.c +++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.c @@ -25,7 +25,7 @@ #include "ocarina.h" #include "play_state.h" #include "player.h" -#include "z64save.h" +#include "save.h" #include "assets/textures/icon_item_static/icon_item_static.h" #include "assets/textures/icon_item_24_static/icon_item_24_static.h"