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ovl_En_Xc and object_xc OK (#746)
* Started * did some more * did a few more * update * Fixed corrupted git repo * did some more * Did a few more functions * taking a break * fix undefined * matched the stupid hard function * a few more * did some more, done for tonight * commit in case i mess up * 3 non matching * . * remove tools/ZAP2 from origin master * idk * i cant figure this out * object_xc OK * compiles now * the evil function is now ok * z_en_xc OK * some documentation * more documentation i guess * more documentation * more z_en_xc docs * z_en_xc updates * Final pass, its been nearly a year * Remove unnecessary comment * forgot to remove unused asm * Merge * Made suggested changes and fixed warnings in z_en_xc * Remove symbols from undefined_syms.txt * Add some missing animmode to en_Xc * review * review * fix tot cutscene * comment Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
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@ -6,9 +6,140 @@
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struct EnXc;
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typedef void (*EnXcActionFunc)(struct EnXc*, GlobalContext*);
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typedef void (*EnXcDrawFunc)(struct Actor*, GlobalContext*);
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typedef enum {
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/* 0 */ SHIEK_TYPE_0,
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/* 1 */ SHIEK_TYPE_1,
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/* 2 */ SHIEK_TYPE_2,
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/* 3 */ SHIEK_TYPE_3,
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/* 4 */ SHIEK_TYPE_4,
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/* 5 */ SHIEK_TYPE_5,
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/* 6 */ SHIEK_TYPE_MINUET,
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/* 7 */ SHIEK_TYPE_BOLERO,
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/* 8 */ SHIEK_TYPE_SERENADE,
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/* 9 */ SHIEK_TYPE_9
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} EnXcType;
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typedef enum {
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/* 0 */ SHIEK_DRAW_NOTHING,
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/* 1 */ SHIEK_DRAW_DEFAULT,
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/* 2 */ SHIEK_DRAW_PULLING_OUT_HARP,
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/* 3 */ SHIEK_DRAW_HARP,
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/* 4 */ SHIEK_DRAW_TRIFORCE,
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/* 5 */ SHIEK_DRAW_SQUINT
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} EnXcDrawMode;
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typedef enum {
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/* 00 */ SHIEK_ACTION_INIT,
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/* 01 */ SHIEK_ACTION_WAIT,
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/* 02 */ SHIEK_ACTION_GRACEFUL_FALL,
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/* 03 */ SHIEK_ACTION_ACCEL,
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/* 04 */ SHIEK_ACTION_WALK,
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/* 05 */ SHIEK_ACTION_HALT,
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/* 06 */ SHIEK_ACTION_STOPPED,
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/* 07 */ SHIEK_ACTION_7,
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/* 08 */ SHIEK_ACTION_HARP_READY,
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/* 09 */ SHIEK_PLAYING_HARP,
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/* 10 */ SHIEK_ACTION_10,
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/* 11 */ SHIEK_ACTION_PUT_HARP_AWAY,
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/* 12 */ SHIEK_ACTION_12,
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/* 13 */ SHIEK_ACTION_13,
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/* 14 */ SHIEK_ACTION_REVERSE_ACCEL,
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/* 15 */ SHIEK_ACTION_REVERSE_WALK,
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/* 16 */ SHIEK_ACTION_REVERSE_HALT,
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/* 17 */ SHIEK_ACTION_THROW_NUT,
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/* 18 */ SHIEK_ACTION_DELETE,
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/* 19 */ SHIEK_ACTION_FADE,
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/* 20 */ SHIEK_ACTION_20,
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/* 21 */ SHIEK_ACTION_21,
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/* 22 */ SHIEK_ACTION_22,
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/* 23 */ SHIEK_ACTION_23,
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/* 24 */ SHIEK_ACTION_24,
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/* 25 */ SHIEK_ACTION_25,
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/* 26 */ SHIEK_ACTION_26,
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/* 27 */ SHIEK_ACTION_27,
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/* 28 */ SHIEK_ACTION_28,
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/* 29 */ SHIEK_ACTION_SERENADE,
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/* 30 */ SHIEK_ACTION_30,
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/* 31 */ SHIEK_ACTION_31,
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/* 32 */ SHIEK_ACTION_32,
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/* 33 */ SHIEK_ACTION_33,
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/* 34 */ SHIEK_ACTION_34,
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/* 35 */ SHIEK_ACTION_35,
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/* 36 */ SHIEK_ACTION_36,
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/* 37 */ SHIEK_ACTION_37,
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/* 38 */ SHIEK_ACTION_38,
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/* 39 */ SHIEK_ACTION_39,
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/* 40 */ SHIEK_ACTION_40,
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/* 41 */ SHIEK_ACTION_41,
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/* 42 */ SHIEK_ACTION_42,
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/* 43 */ SHIEK_ACTION_43,
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/* 44 */ SHIEK_ACTION_44,
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/* 45 */ SHIEK_ACTION_45,
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/* 46 */ SHIEK_ACTION_46,
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/* 47 */ SHIEK_ACTION_47,
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/* 48 */ SHIEK_ACTION_48,
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/* 49 */ SHIEK_ACTION_49,
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/* 50 */ SHIEK_SHIEK_KNEEL,
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/* 51 */ SHIEK_ACTION_51,
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/* 52 */ SHIEK_ACTION_52,
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/* 53 */ SHIEK_ACTION_53,
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/* 54 */ SHIEK_ACTION_54,
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/* 55 */ SHIEK_ACTION_SHOW_TRIFORCE,
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/* 56 */ SHIEK_ACTION_SHOW_TRIFORCE_IDLE,
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/* 57 */ SHIEK_ACTION_NOCTURNE_INIT,
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/* 58 */ SHIEK_ACTION_NOCTURNE_IDLE,
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/* 59 */ SHIEK_ACTION_DEFENSE_STANCE,
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/* 60 */ SHIEK_ACTION_CONTORT,
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/* 61 */ SHIEK_ACTION_NOCTURNE_FALL,
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/* 62 */ SHIEK_ACTION_NOCTURNE_HIT_GROUND,
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/* 63 */ SHIEK_ACTION_63,
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/* 64 */ SHIEK_ACTION_NOCTURNE_KNEEL,
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/* 65 */ SHIEK_ACTION_65,
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/* 66 */ SHIEK_ACTION_66,
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/* 67 */ SHIEK_ACTION_67,
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/* 68 */ SHIEK_ACTION_68,
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/* 69 */ SHIEK_ACTION_69,
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/* 70 */ SHIEK_ACTION_70,
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/* 71 */ SHIEK_ACTION_71,
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/* 72 */ SHIEK_ACTION_72,
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/* 73 */ SHIEK_ACTION_NOCTURNE_REVERSE_ACCEL,
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/* 74 */ SHIEK_ACTION_NOCTURNE_REVERSE_WALK,
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/* 75 */ SHIEK_ACTION_NOCTURNE_REVERSE_HALT,
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/* 76 */ SHIEK_ACTION_NOCTURNE_THROW_NUT,
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/* 77 */ SHIEK_ACTION_77,
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/* 78 */ SHIEK_ACTION_78,
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/* 79 */ SHIEK_ACTION_BLOCK_PEDESTAL,
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/* 80 */ SHIEK_ACTION_IN_DIALOGUE
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} EnXcAction;
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typedef struct EnXc {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[0x1F0];
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/* 0x014C */ SkelAnime skelAnime;
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/* 0x0190 */ Vec3s jointTable[17];
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/* 0x01F6 */ Vec3s morphTable[17];
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/* 0x025C */ s16 eyeIdx;
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/* 0x025E */ s16 blinkTimer;
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/* 0x0260 */ s32 action;
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/* 0x0264 */ s32 drawMode;
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/* 0x0268 */ f32 timer;
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/* 0x026C */ s32 unk_26C;
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/* 0x0270 */ s32 unk_270; // some sort of flag
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/* 0x0274 */ s32 unk_274;
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/* 0x0278 */ s32 triforcePrimColor[4];
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/* 0x0288 */ s32 triforceEnvColor[4];
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/* 0x0298 */ f32 triforceScale[3];
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/* 0x02A4 */ s16 triforceAngle;
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/* 0x02A8 */ s32 unk_2A8; // sound related
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/* 0x02AC */ s32 unk_2AC; // sound related
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/* 0x02B0 */ Vec3f handPos;
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/* 0x02BC */ s32 unk_2BC; // hand pos related
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/* 0x02C0 */ ColliderCylinder collider;
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/* 0x030C */ s32 unk_30C;
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/* 0x0310 */ Actor* flameActor;
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/* 0x0314 */ struct_80034A14_arg1 npcInfo;
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} EnXc; // size = 0x033C
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extern const ActorInit En_Xc_InitVars;
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