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Finish rename scene lists (#2652)
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3 changed files with 16 additions and 16 deletions
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@ -400,13 +400,13 @@ typedef enum NaviQuestHintFileId {
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// Scene commands
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typedef enum SceneCommandTypeID {
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/* 0x00 */ SCENE_CMD_ID_SPAWN_LIST,
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/* 0x00 */ SCENE_CMD_ID_PLAYER_ENTRY_LIST,
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/* 0x01 */ SCENE_CMD_ID_ACTOR_LIST,
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/* 0x02 */ SCENE_CMD_ID_UNUSED_2,
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/* 0x03 */ SCENE_CMD_ID_COLLISION_HEADER,
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/* 0x04 */ SCENE_CMD_ID_ROOM_LIST,
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/* 0x05 */ SCENE_CMD_ID_WIND_SETTINGS,
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/* 0x06 */ SCENE_CMD_ID_ENTRANCE_LIST,
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/* 0x06 */ SCENE_CMD_ID_SPAWN_LIST,
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/* 0x07 */ SCENE_CMD_ID_SPECIAL_FILES,
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/* 0x08 */ SCENE_CMD_ID_ROOM_BEHAVIOR,
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/* 0x09 */ SCENE_CMD_ID_UNDEFINED_9,
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@ -429,8 +429,8 @@ typedef enum SceneCommandTypeID {
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/* 0x1A */ SCENE_CMD_ID_MAX
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} SceneCommandTypeID;
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#define SCENE_CMD_SPAWN_LIST(numSpawns, spawnList) \
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{ SCENE_CMD_ID_SPAWN_LIST, numSpawns, CMD_PTR(spawnList) }
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#define SCENE_CMD_PLAYER_ENTRY_LIST(length, playerEntryList) \
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{ SCENE_CMD_ID_PLAYER_ENTRY_LIST, length, CMD_PTR(playerEntryList) }
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#define SCENE_CMD_ACTOR_LIST(numActors, actorList) \
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{ SCENE_CMD_ID_ACTOR_LIST, numActors, CMD_PTR(actorList) }
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@ -447,8 +447,8 @@ typedef enum SceneCommandTypeID {
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#define SCENE_CMD_WIND_SETTINGS(xDir, yDir, zDir, strength) \
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{ SCENE_CMD_ID_WIND_SETTINGS, 0, CMD_BBBB(xDir, yDir, zDir, strength) }
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#define SCENE_CMD_ENTRANCE_LIST(entranceList) \
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{ SCENE_CMD_ID_ENTRANCE_LIST, 0, CMD_PTR(entranceList) }
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#define SCENE_CMD_SPAWN_LIST(spawnList) \
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{ SCENE_CMD_ID_SPAWN_LIST, 0, CMD_PTR(spawnList) }
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#define SCENE_CMD_SPECIAL_FILES(naviQuestHintFileId, keepObjectId) \
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{ SCENE_CMD_ID_SPECIAL_FILES, naviQuestHintFileId, CMD_W(keepObjectId) }
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