mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-14 05:19:36 +00:00
Asset header split (#1023)
* merge master * gi objects * Some more and fix dungeon keep and field keep * the rest of them * fix field keep * Remove extra underscore
This commit is contained in:
parent
98259a128d
commit
71be03da7c
105 changed files with 108 additions and 3 deletions
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@ -6,6 +6,7 @@
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<DList Name="gDoorLockDL" Offset="0x1100"/>
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<DList Name="gDoorChainsDL" Offset="0x11F0"/>
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<Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/>
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<Texture Name="gDoorChainTex" OutName="door_chain" Format="rgba16" Width="16" Height="128" Offset="0x2280"/>
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<DList Name="gUnusedBombBagDL" Offset="0x32C0"/>
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<Texture Name="gPushBlockSilverTex" OutName="block_silver" Format="i4" Width="64" Height="64" Offset="0x3350"/>
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<Texture Name="gPushBlockBaseTex" OutName="block_base" Format="i4" Width="64" Height="64" Offset="0x3B50"/>
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@ -39,6 +40,7 @@
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<Texture Name="gEyeSwitchSilverHalfTex" OutName="eye_silver_half" Format="rgba16" Width="32" Height="32" Offset="0xB8A0"/>
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<Texture Name="gEyeSwitchSilverClosedTex" OutName="eye_silver_closed" Format="rgba16" Width="32" Height="32" Offset="0xC0A0"/>
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<Texture Name="gDungeonKeepTex_00C8A0" OutName="dungeon_keep_tex_00C8A0" Format="rgba16" Width="32" Height="32" Offset="0xC8A0"/>
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<Texture Name="gDungeonkeepTex_00D0A0" OutName="dungeon_keep_tex_00D0A0" Format="rgba16" Width="32" Height="32" Offset="0xD0A0"/>
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<Texture Name="gDungeonKeepTex_00E8A0" OutName="dungeon_keep_tex_00E8A0" Format="i8" Width="32" Height="32" Offset="0xE8A0"/>
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<Texture Name="gDungeonKeepTex_00ECA0" OutName="dungeon_keep_tex_00ECA0" Format="i8" Width="32" Height="32" Offset="0xECA0"/>
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<Texture Name="gDungeonKeepTex_00F0A0" OutName="dungeon_keep_tex_00F0A0" Format="rgba16" Width="32" Height="32" Offset="0xF0A0"/>
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@ -57,6 +57,6 @@
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<Texture Name="gFieldSandstorm1Tex" OutName="sandstorm_1" Format="i8" Width="64" Height="32" Offset="0xBA70"/>
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<Texture Name="gFieldSandstorm2Tex" OutName="sandstorm_2" Format="ia8" Width="64" Height="32" Offset="0xC270"/>
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<DList Name="gFieldSandstormDL" Offset="0xCA70"/>
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<Blob Name="gFieldUnaccounted_00CB30" Size="0x800"/>
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<Texture Name="gFieldKeepTex_00CB30" OutName="gFieldKeep_00CB30" Format="rgba16" Width="32" Height="32" Offset="0xCB30"/>
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</File>
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</Root>
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@ -704,6 +704,10 @@
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<Texture Name="gEffShockwaveTex" OutName="eff_shockwave" Format="i8" Width="64" Height="64" Offset="0x190B0"/>
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<DList Name="gEffShockwaveDL" Offset="0x1A0B0"/>
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<DList Name="gEffBubbleDL" Offset="0x1A160"/>
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<Array Name="gGameplayKeepVtx_01A120" Count="4" Offset="0x1A120">
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<Vtx/>
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</Array>
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<Texture Name="gEffFireFootprint1Tex" OutName="eff_fire_footprint_1" Format="ia8" Width="32" Height="32" Offset="0x1A220"/>
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<Texture Name="gEffFireFootprint2Tex" OutName="eff_fire_footprint_2" Format="ia8" Width="32" Height="32" Offset="0x1A620"/>
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<Texture Name="gEffFireFootprint3Tex" OutName="eff_fire_footprint_3" Format="ia8" Width="32" Height="32" Offset="0x1AA20"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_demo_6k" Segment="6">
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<Texture Name="object_demo_6k_Tex_000000" OutName="tex_00000000" Format="i8" Width="64" Height="64" Offset="0x0"/>
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<DList Name="object_demo_6k_DL_001040" Offset="0x1040"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_demo_kekkai" Segment="6">
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<!-- Demo_Kekkai -->
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<DList Name="gTowerBarrierDL" Offset="0x4930"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_efc_erupc" Segment="6">
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<Texture Name="object_efc_erupc_Tex_000000" OutName="tex_00000000" Format="i8" Width="32" Height="64" Offset="0x0"/>
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<Texture Name="object_efc_erupc_Tex_000800" OutName="tex_00000800" Format="i4" Width="64" Height="64" Offset="0x800"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_fish" Segment="6">
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<Animation Name="gFishingFishAnim" Offset="0x7C"/>
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<DList Name="gFishingFishDL_000940" Offset="0x940"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_fz" Segment="6">
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<DList Name="gFreezardIntactDL" Offset="0x1130"/>
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<DList Name="gFreezardTopRightHornChippedDL" Offset="0x21A0"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_arrow" Segment="6">
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<DList Name="gGiArrowSmallDL" Offset="0x0340"/>
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<DList Name="gGiArrowMediumDL" Offset="0x0B90"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_arrowcase" Segment="6">
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<DList Name="gGiQuiver30InnerColorDL" Offset="0x08D0"/>
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<DList Name="gGiQuiver40InnerColorDL" Offset="0x08F0"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_bean" Segment="6">
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<DList Name="gGiBeanDL" Offset="0x0580"/>
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</File>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_bomb_1" Segment="6">
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<DList Name="gGiBombDL" Offset="0x09A0"/>
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</File>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_bomb_2" Segment="6">
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<DList Name="gGiBombchuDL" Offset="0x04B0"/>
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</File>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_bombpouch" Segment="6">
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<DList Name="gGiBombBag20BagColorDL" Offset="0x0AD0"/>
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<DList Name="gGiBombBag30BagColorDL" Offset="0x0AF0"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_boomerang" Segment="6">
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<DList Name="gGiBoomerangDL" Offset="0x0A30"/>
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</File>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_boots_2" Segment="6">
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<DList Name="gGiIronBootsDL" Offset="0x1630"/>
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<DList Name="gGiIronBootsRivetsDL" Offset="0x1A98"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_bosskey" Segment="6">
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<DList Name="gGiBossKeyDL" Offset="0x0CA0"/>
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<DList Name="gGiBossKeyGemDL" Offset="0x0F08"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_bottle" Segment="6">
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<DList Name="gGiBottleStopperDL" Offset="0x0670"/>
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<DList Name="gGiBottleDL" Offset="0x0750"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_bottle_letter" Segment="6">
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<DList Name="gGiLetterBottleContentsDL" Offset="0x08E0"/>
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<DList Name="gGiLetterBottleDL" Offset="0x0AE0"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_bow" Segment="6">
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<DList Name="gGiBowDL" Offset="0x0990"/>
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</File>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_bracelet" Segment="6">
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<DList Name="gGiGoronBraceletDL" Offset="0x0960"/>
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</File>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_brokensword" Segment="6">
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<DList Name="gGiBrokenGoronSwordDL" Offset="0x06E0"/>
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</File>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_butterfly" Segment="6">
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<DList Name="gGiButterflyContainerDL" Offset="0x0830"/>
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<DList Name="gGiButterflyGlassDL" Offset="0x0A70"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_coin" Segment="6">
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<DList Name="gGiYellowCoinColorDL" Offset="0x0560"/>
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<DList Name="gGiRedCoinColorDL" Offset="0x0580"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_compass" Segment="6">
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<DList Name="gGiCompassDL" Offset="0x0960"/>
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<DList Name="gGiCompassGlassDL" Offset="0x0C50"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_dekupouch" Segment="6">
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<DList Name="gGiBulletBagColorDL" Offset="0x0AF0"/>
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<DList Name="gGiBulletBag50ColorDL" Offset="0x0B10"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_egg" Segment="6">
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<DList Name="gGiEggMaterialDL" Offset="0x0FD0"/>
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<DList Name="gGiEggDL" Offset="0x1008"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_eye_lotion" Segment="6">
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<DList Name="gGiEyeDropsCapDL" Offset="0x0680"/>
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<DList Name="gGiEyeDropsBottleDL" Offset="0x0768"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_fire" Segment="6">
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<DList Name="gGiBlueFireChamberstickDL" Offset="0x0C60"/>
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<DList Name="gGiBlueFireFlameDL" Offset="0x0F08"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_fish" Segment="6">
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<DList Name="gGiFishDL" Offset="0x0600"/>
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</File>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_frog" Segment="6">
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<DList Name="gGiFrogDL" Offset="0x0D60"/>
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<DList Name="gGiFrogEyesDL" Offset="0x1060"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_gerudo" Segment="6">
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<DList Name="gGiGerudoCardDL" Offset="0x0F60"/>
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</File>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_gerudomask" Segment="6">
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<DList Name="gGiGerudoMaskDL" Offset="0x10E8"/>
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</File>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_ghost" Segment="6">
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<DList Name="gGiPoeColorDL" Offset="0x0950"/>
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<DList Name="gGiBigPoeColorDL" Offset="0x0970"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_glasses" Segment="6">
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<DList Name="gGiLensDL" Offset="0x0D80"/>
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<DList Name="gGiLensGlassDL" Offset="0x1010"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_gloves" Segment="6">
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<DList Name="gGiSilverGauntletsColorDL" Offset="0x14C0"/>
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<DList Name="gGiGoldenGauntletsColorDL" Offset="0x14E0"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_goddess" Segment="6">
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<DList Name="gGiMagicSpellDiamondDL" Offset="0x0920"/>
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<DList Name="gGiDinsFireColorDL" Offset="0x09E0"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_grass" Segment="6">
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<DList Name="gGiGrassDL" Offset="0x08E0"/>
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</File>
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_hammer" Segment="6">
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<DList Name="gGiHammerDL" Offset="0x09D0"/>
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</File>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_heart" Segment="6">
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<DList Name="gGiRecoveryHeartDL" Offset="0x00E0"/>
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</File>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_hearts" Segment="6">
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<DList Name="gGiHeartBorderDL" Offset="0x1290"/>
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<DList Name="gGiHeartContainerDL" Offset="0x1470"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_hookshot" Segment="6">
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<DList Name="gGiHookshotDL" Offset="0x0750"/>
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<DList Name="gGiLongshotDL" Offset="0x1240"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_hoverboots" Segment="6">
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<DList Name="gGiHoverBootsDL" Offset="0x1850"/>
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</File>
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_insect" Segment="6">
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<DList Name="gGiBugsContainerDL" Offset="0x0830"/>
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<DList Name="gGiBugsGlassDL" Offset="0x0B20"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_jewel" Segment="6">
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<Texture Name="gGiKokiriEmeraldScintillationTex" OutName="kokiri_emerald_scintillation" Format="i4" Width="64" Height="64" Offset="0x0000"/>
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<DList Name="gGiKokiriEmeraldSettingDL" Offset="0x10E0"/>
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_gi_key" Segment="6">
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<DList Name="gGiSmallKeyDL" Offset="0x0800"/>
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</File>
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@ -1,4 +1,5 @@
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<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_gi_ki_tan_mask" Segment="6">
|
||||
<DList Name="gGiKeatonMaskDL" Offset="0x0AC0"/>
|
||||
<DList Name="gGiKeatonMaskEyesDL" Offset="0x0D50"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_gi_liquid" Segment="6">
|
||||
<DList Name="gGiGreenPotColorDL" Offset="0x1270"/>
|
||||
<DList Name="gGiRedPotColorDL" Offset="0x1290"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_gi_longsword" Segment="6">
|
||||
<DList Name="gGiBiggoronSwordDL" Offset="0x0600"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_gi_m_arrow" Segment="6">
|
||||
<DList Name="gGiMagicArrowDL" Offset="0x0AE0"/>
|
||||
<DList Name="gGiFireArrowColorDL" Offset="0x0CA0"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_gi_magicpot" Segment="6">
|
||||
<DList Name="gGiMagicJarSmallDL" Offset="0x0580"/>
|
||||
<DList Name="gGiMagicJarLargeDL" Offset="0x0EE0"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_gi_map" Segment="6">
|
||||
<DList Name="gGiDungeonMapDL" Offset="0x03C0"/>
|
||||
<DList Name="gGiStoneOfAgonyDL" Offset="0x0B70"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_gi_medal" Segment="6">
|
||||
<DList Name="gGiForestMedallionFaceDL" Offset="0x0CB0"/>
|
||||
<DList Name="gGiMedallionDL" Offset="0x0E18"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_gi_melody" Segment="6">
|
||||
<DList Name="gGiMinuetColorDL" Offset="0x0A80"/>
|
||||
<DList Name="gGiBoleroColorDL" Offset="0x0A90"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_gi_milk" Segment="6">
|
||||
<DList Name="gGiMilkBottleContentsDL" Offset="0x1060"/>
|
||||
<DList Name="gGiMilkBottleDL" Offset="0x1288"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_gi_mushroom" Segment="6">
|
||||
<DList Name="gGiOddMushroomDL" Offset="0x09D0"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_gi_niwatori" Segment="6">
|
||||
<DList Name="gGiChickenColorDL" Offset="0x15F0"/>
|
||||
<DList Name="gGiCojiroColorDL" Offset="0x1610"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_gi_nuts" Segment="6">
|
||||
<DList Name="gGiNutDL" Offset="0x0E90"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_gi_ocarina" Segment="6">
|
||||
<DList Name="gGiOcarinaTimeDL" Offset="0x08C0"/>
|
||||
<DList Name="gGiOcarinaTimeHolesDL" Offset="0x0AF8"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_gi_ocarina_0" Segment="6">
|
||||
<DList Name="gGiOcarinaFairyDL" Offset="0x08E0"/>
|
||||
<DList Name="gGiOcarinaFairyHolesDL" Offset="0x0B58"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_gi_pachinko" Segment="6">
|
||||
<DList Name="gGiSlingshotDL" Offset="0x0940"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_gi_powder" Segment="6">
|
||||
<DList Name="gGiOddPotionDL" Offset="0x08B0"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_gi_prescription" Segment="6">
|
||||
<DList Name="gGiPrescriptionDL" Offset="0x09C0"/>
|
||||
<DList Name="gGiPrescriptionWritingDL" Offset="0x0AF0"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_gi_rabit_mask" Segment="6">
|
||||
<DList Name="gGiBunnyHoodDL" Offset="0x0BC0"/>
|
||||
<DList Name="gGiBunnyHoodEyesDL" Offset="0x0E58"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_gi_redead_mask" Segment="6">
|
||||
<DList Name="gGiSpookyMaskDL" Offset="0x07E0"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_gi_rupy" Segment="6">
|
||||
<DList Name="gGiGreenRupeeInnerColorDL" Offset="0x04A0"/>
|
||||
<DList Name="gGiBlueRupeeInnerColorDL" Offset="0x04C0"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_gi_saw" Segment="6">
|
||||
<DList Name="gGiSawDL" Offset="0x07E0"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_gi_scale" Segment="6">
|
||||
<DList Name="gGiSilverScaleWaterColorDL" Offset="0x0A20"/>
|
||||
<DList Name="gGiGoldenScaleWaterColorDL" Offset="0x0A40"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_gi_seed" Segment="6">
|
||||
<DList Name="gGiSeedDL" Offset="0x0810"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_gi_shield_1" Segment="6">
|
||||
<DList Name="gGiDekuShieldDL" Offset="0x0A50"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_gi_shield_2" Segment="6">
|
||||
<DList Name="gGiHylianShieldDL" Offset="0x0C70"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_gi_shield_3" Segment="6">
|
||||
<DList Name="gGiMirrorShieldDL" Offset="0x0FB0"/>
|
||||
<DList Name="gGiMirrorShieldSymbolDL" Offset="0x11C8"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_gi_skj_mask" Segment="6">
|
||||
<DList Name="gGiSkullMaskDL" Offset="0x09D0"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_gi_soul" Segment="6">
|
||||
<DList Name="gGiFairyContainerBaseCapDL" Offset="0x0BD0"/>
|
||||
<DList Name="gGiFairyContainerGlassDL" Offset="0x0DB8"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_gi_stick" Segment="6">
|
||||
<DList Name="gGiStickDL" Offset="0x04D0"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_gi_sutaru" Segment="6">
|
||||
<DList Name="gGiSkulltulaTokenDL" Offset="0x0330"/>
|
||||
<DList Name="gGiSkulltulaTokenFlameDL" Offset="0x0438"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_gi_sword_1" Segment="6">
|
||||
<DList Name="gGiKokiriSwordDL" Offset="0x0960"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_gi_ticketstone" Segment="6">
|
||||
<DList Name="gGiClaimCheckDL" Offset="0x0F00"/>
|
||||
<DList Name="gGiClaimCheckWritingDL" Offset="0x1188"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_gi_truth_mask" Segment="6">
|
||||
<DList Name="gGiMaskOfTruthDL" Offset="0x13D0"/>
|
||||
<DList Name="gGiMaskOfTruthAccentsDL" Offset="0x16B0"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_god_lgt" Segment="6">
|
||||
<DList Name="gGoldenGoddessAuraDL" Offset="0x0330"/>
|
||||
<Texture Name="gGoldenGoddessAuraHTailTex" OutName="golden_goddess_aura_tail" Format="i8" Width="32" Height="32" Offset="0x0530"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_kanban" Segment="6">
|
||||
<DList Name="object_kanban_DL_000C30" Offset="0xC30"/>
|
||||
<DList Name="object_kanban_DL_000CB0" Offset="0xCB0"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_kusa" Segment="6">
|
||||
<DList Name="object_kusa_DL_000140" Offset="0x140"/>
|
||||
<DList Name="object_kusa_DL_0002E0" Offset="0x2E0"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_link_child" Segment="6">
|
||||
<Skeleton Name="gLinkChildSkel" Type="Flex" LimbType="LOD" Offset="0x2CF6C"/>
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_medal" Segment="6">
|
||||
<DList Name="object_medal_DL_000360" Offset="0x360"/>
|
||||
<DList Name="object_medal_DL_000840" Offset="0x840"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_nwc" Segment="6">
|
||||
<Texture Name="gCuccoChickBodyTex" OutName="body" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
|
||||
<Texture Name="gCuccoChickEyeTex" OutName="eye" Format="rgba16" Width="16" Height="16" Offset="0x8E0"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_ny" Segment="6">
|
||||
<Texture Name="gEnNyRockBodyTex" OutName="rock_body" Format="rgba16" Width="16" Height="16" Offset="0x0000"/>
|
||||
<Texture Name="gEnNySpikeTex" OutName="spike" Format="rgba16" Width="32" Height="32" Offset="0x0200"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_po_composer" Segment="6">
|
||||
<Animation Name="gPoeComposerAttackAnim" Offset="0x020C"/>
|
||||
<Animation Name="gPoeComposerDamagedAnim" Offset="0x0570"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_po_field" Segment="6">
|
||||
<Animation Name="gPoeFieldAttackAnim" Offset="0x0158"/>
|
||||
<Animation Name="gPoeFieldDamagedAnim" Offset="0x0454"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_poh" Segment="6">
|
||||
<Animation Name="gPoeAttackAnim" Offset="0x01A8"/>
|
||||
<Animation Name="gPoeDamagedAnim" Offset="0x04EC"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_ps" Segment="6">
|
||||
<Animation Name="gPoeSellerIdleAnim" Offset="0x049C"/>
|
||||
<Texture Name="gPoeSellerMetalFrameTex" OutName="poe_seller_metal_frame" Format="rgba16" Width="8" Height="8" Offset="0x5A80"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_sb" Segment="6">
|
||||
<Animation Name="object_sb_Anim_00004C" Offset="0x4C"/>
|
||||
<Animation Name="object_sb_Anim_0000B4" Offset="0xB4"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_siofuki" Segment="6">
|
||||
<Texture Name="object_siofuki_Tex_000000" OutName="tex_00000000" Format="i4" Width="64" Height="64" Offset="0x0"/>
|
||||
<DList Name="object_siofuki_DL_000B70" Offset="0xB70"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_sst" Segment="6">
|
||||
<!-- Boss Title Card -->
|
||||
<Texture Name="gBongoTitleCardTex" OutName="bongo_title_card" Format="i8" Width="128" Height="120" Offset="0x13D80"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_st" Segment="6">
|
||||
<Animation Name="object_st_Anim_000304" Offset="0x304"/>
|
||||
<Texture Name="object_st_Tex_000320" OutName="tex_00000320" Format="i4" Width="16" Height="8" Offset="0x320"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_stream" Segment="6">
|
||||
<Texture Name="object_stream_Tex_000000" OutName="tex_00000000" Format="i4" Width="64" Height="64" Offset="0x0"/>
|
||||
<DList Name="object_stream_DL_000950" Offset="0x950"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_toki_objects" Segment="6">
|
||||
<Texture Name="object_toki_objects_Tex_000000" OutName="tex_000000" Format="i8" Width="32" Height="64" Offset="0x0"/>
|
||||
<DList Name="object_toki_objects_DL_000880" Offset="0x880"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_trap" Segment="6">
|
||||
<Texture Name="gSlidingBladeTrapTex_0000" OutName="tex_0000" Format="i8" Width="32" Height="32" Offset="0x0000"/>
|
||||
<Texture Name="gSlidingBladeTrapBoltsTex" OutName="blade_trap_bolts" Format="i8" Width="32" Height="32" Offset="0x0400"/>
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_ydan_objects" Segment="6">
|
||||
|
||||
<Texture Name="gYdanDoor1Tex" OutName="door_tex1" Format="rgba16" Width="32" Height="64" Offset="0x2800"/>
|
||||
<Texture Name="gYdanWebTex" OutName="web_tex" Format="ia16" Width="32" Height="64" Offset="0x1000"/>
|
||||
<Texture Name="gYdanHasiFloatingBlockSideTex" OutName="floating_block_side" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_zf" Segment="6">
|
||||
<Texture Name="gZfDinolfosTLUT" OutName="zf_dinolfos_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
|
||||
<Texture Name="object_zf_Tex_000200" OutName="tex_00000200" Format="ci8" Width="8" Height="8" Offset="0x200" TlutOffset="0x0"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
|
||||
<File Name="object_zo" Segment="6">
|
||||
<Skeleton Name="gZoraSkel" Type="Flex" LimbType="Standard" Offset="0xBFA8"/>
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue