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Decompile object_zo 🐬 (#794)

* Initial xml

* most of in-code references

* Add limbs and evrything else

* Functions used by EnRiverSound

* Fix forearm and use void* for textures

* Run formatter
This commit is contained in:
Anghelo Carvajal 2021-04-30 19:55:52 -04:00 committed by GitHub
parent 0432011bd9
commit 722017814d
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 137 additions and 64 deletions

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@ -1,4 +1,11 @@
/*
* File: z_demo_ec.c
* Overlay: ovl_Demo_Ec
* Description: Credits revelers in Lon Lon
*/
#include "z_demo_ec.h"
#include "objects/object_zo/object_zo.h"
#include "vt.h"
#define FLAGS 0x00000010
@ -751,7 +758,7 @@ void DemoEc_DrawGerudo(DemoEc* this, GlobalContext* globalCtx) {
void DemoEc_InitDancingZora(DemoEc* this, GlobalContext* globalCtx) {
DemoEc_UseDrawObject(this, globalCtx);
DemoEc_InitSkelAnime(this, globalCtx, &D_0600BFA8);
DemoEc_InitSkelAnime(this, globalCtx, &gZoraSkel);
DemoEc_UseAnimationObject(this, globalCtx);
DemoEc_ChangeAnimation(this, &D_0600C918, 0, 0.0f, false);
func_8096D5D4(this, globalCtx);
@ -768,7 +775,7 @@ void DemoEc_UpdateDancingZora(DemoEc* this, GlobalContext* globalCtx) {
}
void DemoEc_DrawDancingZora(DemoEc* this, GlobalContext* globalCtx) {
static void* eyeTextures[] = { 0x06003E40, 0x06004640, 0x06004E40 };
static void* eyeTextures[] = { gZoraEyeOpenTex, gZoraEyeHalfTex, gZoraEyeClosedTex };
s32 eyeTexIndex = this->eyeTexIndex;
void* eyeTexture = eyeTextures[eyeTexIndex];