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improve matching (#1543)

This commit is contained in:
engineer124 2023-09-21 00:54:44 +10:00 committed by GitHub
parent a8d670fe5c
commit 72334df180
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 114 additions and 101 deletions

View file

@ -1200,29 +1200,32 @@ void EnGo_DrawEffects(EnGo* this, PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_en_go.c", 2626);
materialFlag = false;
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
if (1) {}
for (i = 0; i < EN_GO_EFFECT_COUNT; i++, dustEffect++) {
if (dustEffect->type) {
if (!materialFlag) {
POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_0);
gSPDisplayList(POLY_XLU_DISP++, gGoronDL_00FD40);
gDPSetEnvColor(POLY_XLU_DISP++, 100, 60, 20, 0);
materialFlag = true;
}
alpha = dustEffect->timer * (255.0f / dustEffect->initialTimer);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 170, 130, 90, alpha);
gDPPipeSync(POLY_XLU_DISP++);
Matrix_Translate(dustEffect->pos.x, dustEffect->pos.y, dustEffect->pos.z, MTXMODE_NEW);
Matrix_ReplaceRotation(&play->billboardMtxF);
Matrix_Scale(dustEffect->scale, dustEffect->scale, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_go.c", 2664),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
index = dustEffect->timer * (8.0f / dustEffect->initialTimer);
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(dustTex[index]));
gSPDisplayList(POLY_XLU_DISP++, gGoronDL_00FD50);
if (dustEffect->type == 0) {
continue;
}
if (!materialFlag) {
POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_0);
gSPDisplayList(POLY_XLU_DISP++, gGoronDL_00FD40);
gDPSetEnvColor(POLY_XLU_DISP++, 100, 60, 20, 0);
materialFlag = true;
}
alpha = dustEffect->timer * (255.0f / dustEffect->initialTimer);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 170, 130, 90, alpha);
gDPPipeSync(POLY_XLU_DISP++);
Matrix_Translate(dustEffect->pos.x, dustEffect->pos.y, dustEffect->pos.z, MTXMODE_NEW);
Matrix_ReplaceRotation(&play->billboardMtxF);
Matrix_Scale(dustEffect->scale, dustEffect->scale, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_go.c", 2664),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
index = dustEffect->timer * (8.0f / dustEffect->initialTimer);
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(dustTex[index]));
gSPDisplayList(POLY_XLU_DISP++, gGoronDL_00FD50);
}
CLOSE_DISPS(play->state.gfxCtx, "../z_en_go.c", 2678);
}

View file

@ -225,29 +225,30 @@ void EnGo2_DrawEffects(EnGo2* this, PlayState* play) {
materialFlag = false;
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
if (1) {}
for (i = 0; i < EN_GO2_EFFECT_COUNT; i++, dustEffect++) {
if (dustEffect->type) {
if (!materialFlag) {
POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_0);
gSPDisplayList(POLY_XLU_DISP++, gGoronDL_00FD40);
gDPSetEnvColor(POLY_XLU_DISP++, 100, 60, 20, 0);
materialFlag = true;
}
alpha = dustEffect->timer * (255.0f / dustEffect->initialTimer);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 170, 130, 90, alpha);
gDPPipeSync(POLY_XLU_DISP++);
Matrix_Translate(dustEffect->pos.x, dustEffect->pos.y, dustEffect->pos.z, MTXMODE_NEW);
Matrix_ReplaceRotation(&play->billboardMtxF);
Matrix_Scale(dustEffect->scale, dustEffect->scale, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_go2_eff.c", 137),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
index = dustEffect->timer * (8.0f / dustEffect->initialTimer);
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sDustTex[index]));
gSPDisplayList(POLY_XLU_DISP++, gGoronDL_00FD50);
if (dustEffect->type == 0) {
continue;
}
if (!materialFlag) {
POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_0);
gSPDisplayList(POLY_XLU_DISP++, gGoronDL_00FD40);
gDPSetEnvColor(POLY_XLU_DISP++, 100, 60, 20, 0);
materialFlag = true;
}
alpha = dustEffect->timer * (255.0f / dustEffect->initialTimer);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 170, 130, 90, alpha);
gDPPipeSync(POLY_XLU_DISP++);
Matrix_Translate(dustEffect->pos.x, dustEffect->pos.y, dustEffect->pos.z, MTXMODE_NEW);
Matrix_ReplaceRotation(&play->billboardMtxF);
Matrix_Scale(dustEffect->scale, dustEffect->scale, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_go2_eff.c", 137),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
index = dustEffect->timer * (8.0f / dustEffect->initialTimer);
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sDustTex[index]));
gSPDisplayList(POLY_XLU_DISP++, gGoronDL_00FD50);
}
CLOSE_DISPS(play->state.gfxCtx, "../z_en_go2_eff.c", 151);

View file

@ -686,19 +686,20 @@ s32 EnHorse_Spawn(EnHorse* this, PlayState* play) {
spawnPos.z = sHorseSpawns[i].pos.z;
dist = Math3D_Vec3f_DistXYZ(&player->actor.world.pos, &spawnPos);
if (play->sceneId) {}
if (!((minDist < dist) || func_80A5BBBC(play, this, &spawnPos))) {
minDist = dist;
this->actor.world.pos.x = sHorseSpawns[i].pos.x;
this->actor.world.pos.y = sHorseSpawns[i].pos.y;
this->actor.world.pos.z = sHorseSpawns[i].pos.z;
this->actor.prevPos = this->actor.world.pos;
this->actor.world.rot.y = sHorseSpawns[i].angle;
this->actor.shape.rot.y = Actor_WorldYawTowardActor(&this->actor, &GET_PLAYER(play)->actor);
spawn = true;
SkinMatrix_Vec3fMtxFMultXYZW(&play->viewProjectionMtxF, &this->actor.world.pos,
&this->actor.projectedPos, &this->actor.projectedW);
if ((minDist < dist) || func_80A5BBBC(play, this, &spawnPos)) {
continue;
}
minDist = dist;
this->actor.world.pos.x = sHorseSpawns[i].pos.x;
this->actor.world.pos.y = sHorseSpawns[i].pos.y;
this->actor.world.pos.z = sHorseSpawns[i].pos.z;
this->actor.prevPos = this->actor.world.pos;
this->actor.world.rot.y = sHorseSpawns[i].angle;
this->actor.shape.rot.y = Actor_WorldYawTowardActor(&this->actor, &GET_PLAYER(play)->actor);
spawn = true;
SkinMatrix_Vec3fMtxFMultXYZW(&play->viewProjectionMtxF, &this->actor.world.pos,
&this->actor.projectedPos, &this->actor.projectedW);
}
}
}

View file

@ -894,19 +894,22 @@ void func_80A7B024(EnIn* this, PlayState* play) {
player->rideActor->freezeTimer = 10;
}
player->actor.freezeTimer = 10;
if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) {
if (1) {}
if (!GET_EVENTCHKINF(EVENTCHKINF_1B) && GET_INFTABLE(INFTABLE_AB)) {
SET_EVENTCHKINF(EVENTCHKINF_1B);
SET_INFTABLE(INFTABLE_AB);
}
func_80A79BAC(this, play, 0, TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST));
SET_EVENTINF_HORSES_STATE(EVENTINF_HORSES_STATE_0);
SET_EVENTINF_HORSES_0F(1);
play->msgCtx.stateTimer = 4;
play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
if (this->interactInfo.talkState != NPC_TALK_STATE_ACTION) {
return;
}
if (!GET_EVENTCHKINF(EVENTCHKINF_1B) && GET_INFTABLE(INFTABLE_AB)) {
SET_EVENTCHKINF(EVENTCHKINF_1B);
SET_INFTABLE(INFTABLE_AB);
}
func_80A79BAC(this, play, 0, TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST));
SET_EVENTINF_HORSES_STATE(EVENTINF_HORSES_STATE_0);
SET_EVENTINF_HORSES_0F(1);
play->msgCtx.stateTimer = 4;
play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
}
void EnIn_Update(Actor* thisx, PlayState* play) {

View file

@ -215,14 +215,15 @@ void func_80AAF3C0(EnMm2* this, PlayState* play) {
Message_ContinueTextbox(play, 0x6080);
this->actor.textId = 0x6080;
break;
};
}
if (this->unk_1F4 & 4) {
if (1) {}
this->unk_1F4 &= ~4;
HIGH_SCORE(HS_MARATHON)++;
}
}
return;
break;
case 0x6081:
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) {
this->unk_1F4 |= 4;
@ -230,18 +231,20 @@ void func_80AAF3C0(EnMm2* this, PlayState* play) {
Message_ContinueTextbox(play, 0x607E);
this->actor.textId = 0x607E;
}
return;
}
break;
if (Actor_TextboxIsClosing(&this->actor, play)) {
if (this->actor.textId == 0x607F) {
Interface_SetSubTimer(0);
this->actionFunc = func_80AAF57C;
} else {
this->actionFunc = func_80AAF57C;
}
this->actionFunc = func_80AAF57C;
func_80AAEF70(this, play);
default:
if (Actor_TextboxIsClosing(&this->actor, play)) {
if (this->actor.textId == 0x607F) {
Interface_SetSubTimer(0);
this->actionFunc = func_80AAF57C;
} else {
this->actionFunc = func_80AAF57C;
}
this->actionFunc = func_80AAF57C;
func_80AAEF70(this, play);
}
break;
}
}

View file

@ -518,29 +518,31 @@ void EnNiwLady_Update(Actor* thisx, PlayState* play) {
SkelAnime_Update(&this->skelAnime);
}
this->aneObjectSlot = Object_GetSlot(&play->objectCtx, OBJECT_ANE);
if (this->aneObjectSlot >= 0) {
this->actionFunc(this, play);
if (this->unusedTimer2 != 0) {
this->unusedTimer2--;
}
if (this->unusedRandomTimer != 0) {
this->unusedRandomTimer--;
}
this->unusedTimer++;
if (this->unusedRandomTimer == 0) {
this->faceState++;
if (this->faceState >= 3) {
this->faceState = 0;
this->unusedRandomTimer = ((s16)Rand_ZeroFloat(60.0f) + 0x14);
}
}
Actor_UpdateBgCheckInfo(play, thisx, 20.0f, 20.0f, 60.0f,
UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2 | UPDBGCHECKINFO_FLAG_3 |
UPDBGCHECKINFO_FLAG_4);
Collider_UpdateCylinder(thisx, &this->collider);
if (1) {}
CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
if (this->aneObjectSlot < 0) {
return;
}
this->actionFunc(this, play);
if (this->unusedTimer2 != 0) {
this->unusedTimer2--;
}
if (this->unusedRandomTimer != 0) {
this->unusedRandomTimer--;
}
this->unusedTimer++;
if (this->unusedRandomTimer == 0) {
this->faceState++;
if (this->faceState >= 3) {
this->faceState = 0;
this->unusedRandomTimer = ((s16)Rand_ZeroFloat(60.0f) + 0x14);
}
}
Actor_UpdateBgCheckInfo(play, thisx, 20.0f, 20.0f, 60.0f,
UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2 | UPDBGCHECKINFO_FLAG_3 |
UPDBGCHECKINFO_FLAG_4);
Collider_UpdateCylinder(thisx, &this->collider);
CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
}
}