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improve matching (#1543)
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parent
a8d670fe5c
commit
72334df180
6 changed files with 114 additions and 101 deletions
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@ -1200,29 +1200,32 @@ void EnGo_DrawEffects(EnGo* this, PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx, "../z_en_go.c", 2626);
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materialFlag = false;
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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if (1) {}
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for (i = 0; i < EN_GO_EFFECT_COUNT; i++, dustEffect++) {
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if (dustEffect->type) {
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if (!materialFlag) {
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POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_0);
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gSPDisplayList(POLY_XLU_DISP++, gGoronDL_00FD40);
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gDPSetEnvColor(POLY_XLU_DISP++, 100, 60, 20, 0);
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materialFlag = true;
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}
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alpha = dustEffect->timer * (255.0f / dustEffect->initialTimer);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 170, 130, 90, alpha);
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gDPPipeSync(POLY_XLU_DISP++);
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Matrix_Translate(dustEffect->pos.x, dustEffect->pos.y, dustEffect->pos.z, MTXMODE_NEW);
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Matrix_ReplaceRotation(&play->billboardMtxF);
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Matrix_Scale(dustEffect->scale, dustEffect->scale, 1.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_go.c", 2664),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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index = dustEffect->timer * (8.0f / dustEffect->initialTimer);
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gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(dustTex[index]));
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gSPDisplayList(POLY_XLU_DISP++, gGoronDL_00FD50);
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if (dustEffect->type == 0) {
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continue;
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}
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if (!materialFlag) {
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POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_0);
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gSPDisplayList(POLY_XLU_DISP++, gGoronDL_00FD40);
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gDPSetEnvColor(POLY_XLU_DISP++, 100, 60, 20, 0);
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materialFlag = true;
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}
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alpha = dustEffect->timer * (255.0f / dustEffect->initialTimer);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 170, 130, 90, alpha);
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gDPPipeSync(POLY_XLU_DISP++);
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Matrix_Translate(dustEffect->pos.x, dustEffect->pos.y, dustEffect->pos.z, MTXMODE_NEW);
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Matrix_ReplaceRotation(&play->billboardMtxF);
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Matrix_Scale(dustEffect->scale, dustEffect->scale, 1.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_go.c", 2664),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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index = dustEffect->timer * (8.0f / dustEffect->initialTimer);
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gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(dustTex[index]));
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gSPDisplayList(POLY_XLU_DISP++, gGoronDL_00FD50);
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}
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CLOSE_DISPS(play->state.gfxCtx, "../z_en_go.c", 2678);
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}
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@ -225,29 +225,30 @@ void EnGo2_DrawEffects(EnGo2* this, PlayState* play) {
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materialFlag = false;
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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if (1) {}
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for (i = 0; i < EN_GO2_EFFECT_COUNT; i++, dustEffect++) {
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if (dustEffect->type) {
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if (!materialFlag) {
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POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_0);
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gSPDisplayList(POLY_XLU_DISP++, gGoronDL_00FD40);
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gDPSetEnvColor(POLY_XLU_DISP++, 100, 60, 20, 0);
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materialFlag = true;
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}
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alpha = dustEffect->timer * (255.0f / dustEffect->initialTimer);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 170, 130, 90, alpha);
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gDPPipeSync(POLY_XLU_DISP++);
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Matrix_Translate(dustEffect->pos.x, dustEffect->pos.y, dustEffect->pos.z, MTXMODE_NEW);
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Matrix_ReplaceRotation(&play->billboardMtxF);
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Matrix_Scale(dustEffect->scale, dustEffect->scale, 1.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_go2_eff.c", 137),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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index = dustEffect->timer * (8.0f / dustEffect->initialTimer);
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gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sDustTex[index]));
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gSPDisplayList(POLY_XLU_DISP++, gGoronDL_00FD50);
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if (dustEffect->type == 0) {
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continue;
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}
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if (!materialFlag) {
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POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_0);
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gSPDisplayList(POLY_XLU_DISP++, gGoronDL_00FD40);
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gDPSetEnvColor(POLY_XLU_DISP++, 100, 60, 20, 0);
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materialFlag = true;
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}
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alpha = dustEffect->timer * (255.0f / dustEffect->initialTimer);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 170, 130, 90, alpha);
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gDPPipeSync(POLY_XLU_DISP++);
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Matrix_Translate(dustEffect->pos.x, dustEffect->pos.y, dustEffect->pos.z, MTXMODE_NEW);
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Matrix_ReplaceRotation(&play->billboardMtxF);
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Matrix_Scale(dustEffect->scale, dustEffect->scale, 1.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_go2_eff.c", 137),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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index = dustEffect->timer * (8.0f / dustEffect->initialTimer);
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gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sDustTex[index]));
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gSPDisplayList(POLY_XLU_DISP++, gGoronDL_00FD50);
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}
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CLOSE_DISPS(play->state.gfxCtx, "../z_en_go2_eff.c", 151);
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@ -686,19 +686,20 @@ s32 EnHorse_Spawn(EnHorse* this, PlayState* play) {
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spawnPos.z = sHorseSpawns[i].pos.z;
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dist = Math3D_Vec3f_DistXYZ(&player->actor.world.pos, &spawnPos);
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if (play->sceneId) {}
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if (!((minDist < dist) || func_80A5BBBC(play, this, &spawnPos))) {
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minDist = dist;
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this->actor.world.pos.x = sHorseSpawns[i].pos.x;
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this->actor.world.pos.y = sHorseSpawns[i].pos.y;
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this->actor.world.pos.z = sHorseSpawns[i].pos.z;
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this->actor.prevPos = this->actor.world.pos;
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this->actor.world.rot.y = sHorseSpawns[i].angle;
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this->actor.shape.rot.y = Actor_WorldYawTowardActor(&this->actor, &GET_PLAYER(play)->actor);
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spawn = true;
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SkinMatrix_Vec3fMtxFMultXYZW(&play->viewProjectionMtxF, &this->actor.world.pos,
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&this->actor.projectedPos, &this->actor.projectedW);
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if ((minDist < dist) || func_80A5BBBC(play, this, &spawnPos)) {
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continue;
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}
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minDist = dist;
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this->actor.world.pos.x = sHorseSpawns[i].pos.x;
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this->actor.world.pos.y = sHorseSpawns[i].pos.y;
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this->actor.world.pos.z = sHorseSpawns[i].pos.z;
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this->actor.prevPos = this->actor.world.pos;
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this->actor.world.rot.y = sHorseSpawns[i].angle;
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this->actor.shape.rot.y = Actor_WorldYawTowardActor(&this->actor, &GET_PLAYER(play)->actor);
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spawn = true;
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SkinMatrix_Vec3fMtxFMultXYZW(&play->viewProjectionMtxF, &this->actor.world.pos,
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&this->actor.projectedPos, &this->actor.projectedW);
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}
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}
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}
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@ -894,19 +894,22 @@ void func_80A7B024(EnIn* this, PlayState* play) {
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player->rideActor->freezeTimer = 10;
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}
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player->actor.freezeTimer = 10;
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if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) {
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if (1) {}
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if (!GET_EVENTCHKINF(EVENTCHKINF_1B) && GET_INFTABLE(INFTABLE_AB)) {
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SET_EVENTCHKINF(EVENTCHKINF_1B);
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SET_INFTABLE(INFTABLE_AB);
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}
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func_80A79BAC(this, play, 0, TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST));
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SET_EVENTINF_HORSES_STATE(EVENTINF_HORSES_STATE_0);
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SET_EVENTINF_HORSES_0F(1);
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play->msgCtx.stateTimer = 4;
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play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
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this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
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if (this->interactInfo.talkState != NPC_TALK_STATE_ACTION) {
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return;
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}
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if (!GET_EVENTCHKINF(EVENTCHKINF_1B) && GET_INFTABLE(INFTABLE_AB)) {
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SET_EVENTCHKINF(EVENTCHKINF_1B);
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SET_INFTABLE(INFTABLE_AB);
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}
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func_80A79BAC(this, play, 0, TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST));
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SET_EVENTINF_HORSES_STATE(EVENTINF_HORSES_STATE_0);
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SET_EVENTINF_HORSES_0F(1);
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play->msgCtx.stateTimer = 4;
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play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
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this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
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}
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void EnIn_Update(Actor* thisx, PlayState* play) {
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@ -215,14 +215,15 @@ void func_80AAF3C0(EnMm2* this, PlayState* play) {
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Message_ContinueTextbox(play, 0x6080);
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this->actor.textId = 0x6080;
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break;
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};
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}
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if (this->unk_1F4 & 4) {
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if (1) {}
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this->unk_1F4 &= ~4;
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HIGH_SCORE(HS_MARATHON)++;
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}
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}
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return;
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break;
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case 0x6081:
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if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) {
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this->unk_1F4 |= 4;
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@ -230,18 +231,20 @@ void func_80AAF3C0(EnMm2* this, PlayState* play) {
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Message_ContinueTextbox(play, 0x607E);
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this->actor.textId = 0x607E;
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}
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return;
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}
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break;
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if (Actor_TextboxIsClosing(&this->actor, play)) {
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if (this->actor.textId == 0x607F) {
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Interface_SetSubTimer(0);
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this->actionFunc = func_80AAF57C;
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} else {
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this->actionFunc = func_80AAF57C;
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}
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this->actionFunc = func_80AAF57C;
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func_80AAEF70(this, play);
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default:
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if (Actor_TextboxIsClosing(&this->actor, play)) {
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if (this->actor.textId == 0x607F) {
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Interface_SetSubTimer(0);
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this->actionFunc = func_80AAF57C;
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} else {
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this->actionFunc = func_80AAF57C;
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}
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this->actionFunc = func_80AAF57C;
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func_80AAEF70(this, play);
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}
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break;
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}
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}
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@ -518,29 +518,31 @@ void EnNiwLady_Update(Actor* thisx, PlayState* play) {
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SkelAnime_Update(&this->skelAnime);
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}
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this->aneObjectSlot = Object_GetSlot(&play->objectCtx, OBJECT_ANE);
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if (this->aneObjectSlot >= 0) {
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this->actionFunc(this, play);
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if (this->unusedTimer2 != 0) {
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this->unusedTimer2--;
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}
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if (this->unusedRandomTimer != 0) {
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this->unusedRandomTimer--;
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}
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this->unusedTimer++;
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if (this->unusedRandomTimer == 0) {
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this->faceState++;
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if (this->faceState >= 3) {
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this->faceState = 0;
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this->unusedRandomTimer = ((s16)Rand_ZeroFloat(60.0f) + 0x14);
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}
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}
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Actor_UpdateBgCheckInfo(play, thisx, 20.0f, 20.0f, 60.0f,
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UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2 | UPDBGCHECKINFO_FLAG_3 |
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UPDBGCHECKINFO_FLAG_4);
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Collider_UpdateCylinder(thisx, &this->collider);
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if (1) {}
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CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
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if (this->aneObjectSlot < 0) {
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return;
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}
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this->actionFunc(this, play);
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if (this->unusedTimer2 != 0) {
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this->unusedTimer2--;
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}
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if (this->unusedRandomTimer != 0) {
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this->unusedRandomTimer--;
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}
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this->unusedTimer++;
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if (this->unusedRandomTimer == 0) {
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this->faceState++;
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if (this->faceState >= 3) {
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this->faceState = 0;
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this->unusedRandomTimer = ((s16)Rand_ZeroFloat(60.0f) + 0x14);
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}
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}
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Actor_UpdateBgCheckInfo(play, thisx, 20.0f, 20.0f, 60.0f,
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UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2 | UPDBGCHECKINFO_FLAG_3 |
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UPDBGCHECKINFO_FLAG_4);
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Collider_UpdateCylinder(thisx, &this->collider);
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CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
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}
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}
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