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Use intptr types in overlays and dmadata (#1325)
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9 changed files with 73 additions and 67 deletions
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@ -1864,7 +1864,7 @@ void DemoEffect_DrawLightEffect(Actor* thisx, PlayState* play) {
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if (this->light.flicker == 0) {
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this->light.flicker = 1;
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} else {
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disp = (Gfx*)(u32)gEffFlash1DL; // necessary to match, should be able to remove after fake matches are fixed
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disp = (Gfx*)(uintptr_t)gEffFlash1DL; // necessary to match but probably fake
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alpha = &this->light.alpha;
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 128, this->primXluColor[0], this->primXluColor[1],
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