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Use intptr types in overlays and dmadata (#1325)
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9 changed files with 73 additions and 67 deletions
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@ -859,7 +859,7 @@ void DemoKankyo_DrawWarpSparkles(Actor* thisx, PlayState* play) {
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translateZ = this->unk_150[i].unk_C.z + this->unk_150[i].unk_0.z;
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if (this->unk_150[i].unk_22 < 2) {
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disp = (Gfx*)(u32)gEffFlash1DL;
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disp = (Gfx*)(uintptr_t)gEffFlash1DL; // necessary to match but probably fake
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if (linkAge != LINK_AGE_ADULT) {
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Matrix_Translate(translateX, translateY, translateZ, MTXMODE_NEW);
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} else {
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