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Use intptr types in overlays and dmadata (#1325)
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3122143f96
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9 changed files with 73 additions and 67 deletions
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@ -154,13 +154,14 @@ void ConsoleLogo_Destroy(GameState* thisx) {
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}
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void ConsoleLogo_Init(GameState* thisx) {
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u32 size = (u32)_nintendo_rogo_staticSegmentRomEnd - (u32)_nintendo_rogo_staticSegmentRomStart;
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u32 size = (uintptr_t)_nintendo_rogo_staticSegmentRomEnd - (uintptr_t)_nintendo_rogo_staticSegmentRomStart;
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ConsoleLogoState* this = (ConsoleLogoState*)thisx;
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this->staticSegment = GameState_Alloc(&this->state, size, "../z_title.c", 611);
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osSyncPrintf("z_title.c\n");
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ASSERT(this->staticSegment != NULL, "this->staticSegment != NULL", "../z_title.c", 614);
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DmaMgr_SendRequest1(this->staticSegment, (u32)_nintendo_rogo_staticSegmentRomStart, size, "../z_title.c", 615);
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DmaMgr_SendRequest1(this->staticSegment, (uintptr_t)_nintendo_rogo_staticSegmentRomStart, size, "../z_title.c",
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615);
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R_UPDATE_RATE = 1;
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Matrix_Init(&this->state);
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View_Init(&this->view, this->state.gfxCtx);
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