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Decompiles z_bg_spot08_bakudankabe.c (#348)
* func_808B02D0 * BgSpot08Bakudankabe_Init * BgSpot08Bakudankabe_Destroy * BgSpot08Bakudankabe_Update * Finishes z_bg_spot08_bakudankabe * Update src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: i82orbom <i82orbom i82orbom@github> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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12 changed files with 154 additions and 433 deletions
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@ -15,7 +15,9 @@ void BgSpot08Bakudankabe_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void BgSpot08Bakudankabe_Update(Actor* thisx, GlobalContext* globalCtx);
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void BgSpot08Bakudankabe_Draw(Actor* thisx, GlobalContext* globalCtx);
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/*
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void func_808B02D0(BgSpot08Bakudankabe* this, GlobalContext* globalCtx);
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void func_808B0324(BgSpot08Bakudankabe* this, GlobalContext* globalCtx);
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const ActorInit Bg_Spot08_Bakudankabe_InitVars = {
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ACTOR_BG_SPOT08_BAKUDANKABE,
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ACTORTYPE_BG,
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@ -27,15 +29,150 @@ const ActorInit Bg_Spot08_Bakudankabe_InitVars = {
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(ActorFunc)BgSpot08Bakudankabe_Update,
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(ActorFunc)BgSpot08Bakudankabe_Draw,
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};
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Spot08_Bakudankabe/func_808B02D0.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Spot08_Bakudankabe/func_808B0324.s")
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extern Gfx D_0500A880[];
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extern UNK_TYPE D_060039D4;
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extern Gfx D_06003898[];
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Spot08_Bakudankabe/BgSpot08Bakudankabe_Init.s")
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static ColliderJntSphItemInit sJntSphItemsInit[] = {
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{
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{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000008, 0x00, 0x00 }, 0x00, 0x01, 0x00 },
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{ 0, { { 0, 50, 50 }, 70 }, 100 },
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},
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{
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{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000008, 0x00, 0x00 }, 0x00, 0x01, 0x00 },
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{ 0, { { -100, 50, 50 }, 70 }, 100 },
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},
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{
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{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000008, 0x00, 0x00 }, 0x00, 0x01, 0x00 },
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{ 0, { { 100, 50, 50 }, 70 }, 100 },
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},
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Spot08_Bakudankabe/BgSpot08Bakudankabe_Destroy.s")
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static ColliderJntSphInit sJntSphInit = {
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{ COLTYPE_UNK10, 0x00, 0x09, 0x00, 0x20, COLSHAPE_JNTSPH },
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3,
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sJntSphItemsInit,
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Spot08_Bakudankabe/BgSpot08Bakudankabe_Update.s")
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Vec3f D_808B08AC[] = {
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{ 0.0f, 116.65f, 50.0f },
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{ 115.0f, 95.0f, 10.0f },
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{ -115.0f, 95.0f, 10.0f },
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Spot08_Bakudankabe/BgSpot08Bakudankabe_Draw.s")
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static InitChainEntry sInitChain[] = {
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ICHAIN_VEC3F(scale, 1, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneForward, 3200, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneScale, 800, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneDownward, 1000, ICHAIN_STOP),
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};
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void func_808B02D0(BgSpot08Bakudankabe* this, GlobalContext* globalCtx) {
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s32 pad;
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Collider_InitJntSph(globalCtx, &this->collider);
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Collider_SetJntSph(globalCtx, &this->collider, &this->dyna.actor, &sJntSphInit, this->colliderItems);
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}
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void func_808B0324(BgSpot08Bakudankabe* this, GlobalContext* globalCtx) {
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s32 pad[2];
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s32 i;
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Vec3f burstDepthY;
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Vec3f burstDepthX;
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f32 sinY;
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f32 cosY;
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sinY = Math_Sins(this->dyna.actor.shape.rot.y);
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cosY = Math_Coss(this->dyna.actor.shape.rot.y);
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burstDepthX.z = 0.0f;
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burstDepthX.x = 0.0f;
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for (i = 0; i < 24; i++) {
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s16 gravityInfluence;
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s16 scale;
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f32 temp1;
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f32 temp2;
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s32 rotationSpeed;
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temp1 = (Math_Rand_ZeroOne() - 0.5f) * 440.0f;
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temp2 = (Math_Rand_ZeroOne() - 0.5f) * 20.0f;
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burstDepthY.x = this->dyna.actor.posRot.pos.x + temp2 * sinY + (temp1 * cosY);
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burstDepthY.y = (this->dyna.actor.posRot.pos.y + 20.0f) + (i * 5.4166665f);
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burstDepthY.z = this->dyna.actor.posRot.pos.z + temp2 * cosY - (temp1 * sinY);
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burstDepthX.y = (Math_Rand_ZeroOne() - 0.2f) * 12.0f;
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scale = Math_Rand_ZeroOne() * 75.0f + 10.0f;
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if (scale < 25) {
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gravityInfluence = -300;
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} else if (scale < 50) {
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gravityInfluence = -360;
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} else {
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gravityInfluence = -420;
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}
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if (Math_Rand_ZeroOne() < 0.4f) {
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rotationSpeed = 65;
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} else {
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rotationSpeed = 33;
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}
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func_80029E8C(globalCtx, &burstDepthY, &burstDepthX, &burstDepthY, gravityInfluence, rotationSpeed, 0x1E, 4, 0,
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scale, 1, 3, 80, -1, OBJECT_GAMEPLAY_FIELD_KEEP, D_0500A880);
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}
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for (i = 0; i < ARRAY_COUNT(D_808B08AC); i++) {
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burstDepthY.x = this->dyna.actor.posRot.pos.x + D_808B08AC[i].z * sinY + D_808B08AC[i].x * cosY;
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burstDepthY.y = this->dyna.actor.posRot.pos.y + D_808B08AC[i].y;
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burstDepthY.z = this->dyna.actor.posRot.pos.z + D_808B08AC[i].z * cosY - (D_808B08AC[i].x * sinY);
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func_80033480(globalCtx, &burstDepthY, 120.0f, 4, 0x78, 0xA0, 1);
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}
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}
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void BgSpot08Bakudankabe_Init(Actor* thisx, GlobalContext* globalCtx) {
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BgSpot08Bakudankabe* this = THIS;
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s32 pad;
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s32 sp24 = 0;
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DynaPolyInfo_SetActorMove(&this->dyna, 0);
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if (Flags_GetSwitch(globalCtx, (this->dyna.actor.params & 0x3F))) {
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Actor_Kill(&this->dyna.actor);
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return;
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}
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func_808B02D0(this, globalCtx);
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DynaPolyInfo_Alloc(&D_060039D4, &sp24);
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this->dyna.dynaPolyId = DynaPolyInfo_RegisterActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, sp24);
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Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
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}
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void BgSpot08Bakudankabe_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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BgSpot08Bakudankabe* this = THIS;
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DynaPolyInfo_Free(globalCtx, &globalCtx->colCtx.dyna, this->dyna.dynaPolyId);
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Collider_DestroyJntSph(globalCtx, &this->collider);
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}
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void BgSpot08Bakudankabe_Update(Actor* thisx, GlobalContext* globalCtx) {
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BgSpot08Bakudankabe* this = THIS;
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if (this->collider.base.acFlags & 2) {
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func_808B0324(this, globalCtx);
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Flags_SetSwitch(globalCtx, (this->dyna.actor.params & 0x3F));
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Audio_PlaySoundAtPosition(globalCtx, &this->dyna.actor.posRot.pos, 40, NA_SE_EV_WALL_BROKEN);
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func_80078884(NA_SE_SY_CORRECT_CHIME);
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Actor_Kill(&this->dyna.actor);
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} else if (this->dyna.actor.xzDistFromLink < 800.0f) {
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CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
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}
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}
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void BgSpot08Bakudankabe_Draw(Actor* thisx, GlobalContext* globalCtx) {
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BgSpot08Bakudankabe* this = THIS;
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func_800628A4(0, &this->collider);
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func_800628A4(1, &this->collider);
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func_800628A4(2, &this->collider);
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Gfx_DrawDListOpa(globalCtx, D_06003898);
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}
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@ -7,8 +7,9 @@
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struct BgSpot08Bakudankabe;
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typedef struct BgSpot08Bakudankabe {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[0xF8];
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/* 0x0000 */ DynaPolyActor dyna;
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/* 0x0164 */ ColliderJntSph collider;
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/* 0x0184 */ ColliderJntSphItem colliderItems[3];
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} BgSpot08Bakudankabe; // size = 0x0244
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extern const ActorInit Bg_Spot08_Bakudankabe_InitVars;
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