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SoundMode -> SoundOutputMode (#2475)

* SoundOutputMode, and move SoundSetting

* missed a couple

* format

* move SoundSetting
This commit is contained in:
fig02 2025-03-27 01:47:44 -04:00 committed by GitHub
parent 919b78ecbe
commit 7416f413db
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GPG key ID: B5690EEEBB952194
15 changed files with 63 additions and 55 deletions

View file

@ -59,11 +59,11 @@ u8 gStartSeqDisabled = false;
u8 gAudioDebugPrintSeqCmd = true;
#endif
u8 gSoundModeList[] = {
SOUNDMODE_STEREO,
SOUNDMODE_HEADSET,
SOUNDMODE_SURROUND,
SOUNDMODE_MONO,
u8 gSoundOutputModes[] = {
SOUND_OUTPUT_STEREO,
SOUND_OUTPUT_HEADSET,
SOUND_OUTPUT_SURROUND,
SOUND_OUTPUT_MONO,
};
u8 gAudioSpecId = 0;

View file

@ -847,7 +847,7 @@ void AudioDebug_ProcessInput_SndCont(void) {
&gSfxDefaultReverb);
break;
case 4:
Audio_SetSoundMode(sAudioSndContWork[sAudioSndContSel]);
Audio_SetSoundOutputMode(sAudioSndContWork[sAudioSndContSel]);
break;
case 5:
SEQCMD_DISABLE_PLAY_SEQUENCES(sAudioSndContWork[sAudioSndContSel]);

View file

@ -141,9 +141,9 @@ f32 D_801305F4 = 1.0f;
u8 sGanonsTowerLevelsVol[8] = { 127, 80, 75, 73, 70, 68, 65, 60 };
u8 sEnterGanonsTowerTimer = 0;
#if DEBUG_FEATURES
s8 sSoundMode = SOUNDMODE_SURROUND;
s8 sSoundOutputMode = SOUND_OUTPUT_SURROUND;
#else
s8 sSoundMode = SOUNDMODE_STEREO;
s8 sSoundOutputMode = SOUND_OUTPUT_STEREO;
#endif
s8 D_80130608 = 0;
s8 sAudioCutsceneFlag = 0;
@ -2631,7 +2631,7 @@ void Audio_SetSfxProperties(u8 bankId, u8 entryIdx, u8 channelIndex) {
case BANK_ENV:
case BANK_ENEMY:
case BANK_VOICE:
if (sSoundMode == SOUNDMODE_SURROUND) {
if (sSoundOutputMode == SOUND_OUTPUT_SURROUND) {
combFilterGain = func_800F3990(*entry->posY, entry->sfxParams);
}
FALLTHROUGH;
@ -2643,7 +2643,7 @@ void Audio_SetSfxProperties(u8 bankId, u8 entryIdx, u8 channelIndex) {
pan = Audio_ComputeSfxPanSigned(*entry->posX, *entry->posZ, entry->token);
freqScale = Audio_ComputeSfxFreqScale(bankId, entryIdx) * *entry->freqScale;
if (sSoundMode == SOUNDMODE_SURROUND) {
if (sSoundOutputMode == SOUND_OUTPUT_SURROUND) {
behindScreenZ = sBehindScreenZ[(entry->sfxParams & SFX_FLAG_10) >> SFX_FLAG_10_SHIFT];
if (!(entry->sfxParams & SFX_FLAG_11)) {
if (*entry->posZ < behindScreenZ) {
@ -2675,7 +2675,7 @@ void Audio_SetSfxProperties(u8 bankId, u8 entryIdx, u8 channelIndex) {
if ((baseFilter | sAudioExtraFilter) != 0) {
filter = (baseFilter | sAudioExtraFilter);
} else if ((sSoundMode == SOUNDMODE_SURROUND) && !(entry->sfxParams & SFX_FLAG_13)) {
} else if ((sSoundOutputMode == SOUND_OUTPUT_SURROUND) && !(entry->sfxParams & SFX_FLAG_13)) {
filter = func_800F37B8(behindScreenZ, entry, pan);
}
break;
@ -3773,32 +3773,40 @@ void Audio_SetCodeReverb(s8 reverb) {
}
}
void Audio_SetSoundMode(s8 soundSetting) {
s8 soundModeIndex;
/**
* Sets the Sound Output Mode.
*
* This function translates the game-side `SoundSetting` to an internal `SoundOutputMode` value.
* The order of each value between the two enums is slightly different.
*
* Original name: Na_SetSoundOutputMode
*/
void Audio_SetSoundOutputMode(s8 soundSetting) {
s8 soundOutputMode;
switch (soundSetting) {
case SOUND_SETTING_STEREO:
soundModeIndex = SOUNDMODE_STEREO;
sSoundMode = SOUNDMODE_STEREO;
soundOutputMode = SOUND_OUTPUT_STEREO;
sSoundOutputMode = SOUND_OUTPUT_STEREO;
break;
case SOUND_SETTING_MONO:
soundModeIndex = SOUNDMODE_MONO;
sSoundMode = SOUNDMODE_MONO;
soundOutputMode = SOUND_OUTPUT_MONO;
sSoundOutputMode = SOUND_OUTPUT_MONO;
break;
case SOUND_SETTING_HEADSET:
soundModeIndex = SOUNDMODE_HEADSET;
sSoundMode = SOUNDMODE_HEADSET;
soundOutputMode = SOUND_OUTPUT_HEADSET;
sSoundOutputMode = SOUND_OUTPUT_HEADSET;
break;
case SOUND_SETTING_SURROUND:
soundModeIndex = SOUNDMODE_STEREO;
sSoundMode = SOUNDMODE_SURROUND;
soundOutputMode = SOUND_OUTPUT_STEREO;
sSoundOutputMode = SOUND_OUTPUT_SURROUND;
break;
}
SEQCMD_SET_SOUND_MODE(soundModeIndex);
SEQCMD_SET_SOUND_OUTPUT_MODE(soundOutputMode);
}
void Audio_SetBaseFilter(u8 filter) {
@ -4046,7 +4054,7 @@ void Audio_PlayNatureAmbienceSequence(u8 natureAmbienceId) {
SEQCMD_SET_CHANNEL_IO(SEQ_PLAYER_BGM_MAIN, channelIdx, ioPort, ioData);
}
SEQCMD_SET_CHANNEL_IO(SEQ_PLAYER_BGM_MAIN, NATURE_CHANNEL_UNK, CHANNEL_IO_PORT_7, sSoundMode);
SEQCMD_SET_CHANNEL_IO(SEQ_PLAYER_BGM_MAIN, NATURE_CHANNEL_UNK, CHANNEL_IO_PORT_7, sSoundOutputMode);
}
}

View file

@ -1192,7 +1192,7 @@ void AudioLoad_Init(void* heap, u32 heapSize) {
gAudioCtx.totalTaskCount = 0;
gAudioCtx.rspTaskIndex = 0;
gAudioCtx.curAiBufIndex = 0;
gAudioCtx.soundMode = SOUNDMODE_STEREO;
gAudioCtx.soundOutputMode = SOUND_OUTPUT_STEREO;
gAudioCtx.curTask = NULL;
gAudioCtx.rspTask[0].task.t.data_size = 0;
gAudioCtx.rspTask[1].task.t.data_size = 0;

View file

@ -31,7 +31,7 @@ void Audio_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* attrs) {
sub->bitField0.stereoStrongLeft = false;
sub->bitField0.stereoHeadsetEffects = stereoData.stereoHeadsetEffects;
sub->bitField0.usesHeadsetPanEffects = stereoData.usesHeadsetPanEffects;
if (stereoHeadsetEffects && (gAudioCtx.soundMode == SOUNDMODE_HEADSET)) {
if (stereoHeadsetEffects && (gAudioCtx.soundOutputMode == SOUND_OUTPUT_HEADSET)) {
halfPanIndex = pan >> 1;
if (halfPanIndex > 0x3F) {
halfPanIndex = 0x3F;
@ -43,7 +43,7 @@ void Audio_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* attrs) {
volLeft = gHeadsetPanVolume[pan];
volRight = gHeadsetPanVolume[0x7F - pan];
} else if (stereoHeadsetEffects && (gAudioCtx.soundMode == SOUNDMODE_STEREO)) {
} else if (stereoHeadsetEffects && (gAudioCtx.soundOutputMode == SOUND_OUTPUT_STEREO)) {
strongLeft = strongRight = 0;
sub->haasEffectLeftDelaySize = 0;
sub->haasEffectRightDelaySize = 0;
@ -80,7 +80,7 @@ void Audio_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* attrs) {
break;
}
} else if (gAudioCtx.soundMode == SOUNDMODE_MONO) {
} else if (gAudioCtx.soundOutputMode == SOUND_OUTPUT_MONO) {
sub->bitField0.stereoHeadsetEffects = false;
sub->bitField0.usesHeadsetPanEffects = false;
volLeft = 0.707f; // approx 1/sqrt(2)

View file

@ -647,7 +647,7 @@ Acmd* AudioSynth_DoOneAudioUpdate(s16* aiBuf, s32 aiBufLen, Acmd* cmd, s32 updat
#if OOT_VERSION < NTSC_1_1 || !PLATFORM_N64
if ((reverb->leakRtl != 0) || (reverb->leakLtr != 0))
#else
if (((reverb->leakRtl != 0) || (reverb->leakLtr != 0)) && (gAudioCtx.soundMode != SOUNDMODE_MONO))
if (((reverb->leakRtl != 0) || (reverb->leakLtr != 0)) && (gAudioCtx.soundOutputMode != SOUND_OUTPUT_MONO))
#endif
{
cmd = AudioSynth_LeakReverb(cmd, reverb);

View file

@ -226,8 +226,8 @@ void AudioThread_ProcessGlobalCmd(AudioCmd* cmd) {
}
break;
case AUDIOCMD_OP_GLOBAL_SET_SOUND_MODE:
gAudioCtx.soundMode = cmd->asUInt;
case AUDIOCMD_OP_GLOBAL_SET_SOUND_OUTPUT_MODE:
gAudioCtx.soundOutputMode = cmd->asUInt;
break;
case AUDIOCMD_OP_GLOBAL_MUTE:

View file

@ -370,9 +370,9 @@ void Audio_ProcessSeqCmd(u32 cmd) {
subOp = (cmd & 0xF00) >> 8;
val = cmd & 0xFF;
switch (subOp) {
case SEQCMD_SUB_OP_GLOBAL_SET_SOUND_MODE:
// Set sound mode
AUDIOCMD_GLOBAL_SET_SOUND_MODE(gSoundModeList[val]);
case SEQCMD_SUB_OP_GLOBAL_SET_SOUND_OUTPUT_MODE:
// Set sound output mode
AUDIOCMD_GLOBAL_SET_SOUND_OUTPUT_MODE(gSoundOutputModes[val]);
break;
case SEQCMD_SUB_OP_GLOBAL_DISABLE_NEW_SEQUENCES:

View file

@ -1058,7 +1058,7 @@ void Sram_InitSram(GameState* gameState, SramContext* sramCtx) {
PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.soundSetting);
PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.soundSetting);
PRINTF_RST();
Audio_SetSoundMode(gSaveContext.soundSetting);
Audio_SetSoundOutputMode(gSaveContext.soundSetting);
}
void Sram_Alloc(GameState* gameState, SramContext* sramCtx) {

View file

@ -71,7 +71,7 @@ void EnMag_ResetSram(void) {
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8007800), buffer, 0x800, 1);
gSaveContext.soundSetting = gSaveContext.zTargetSetting = 0; // SOUND_SETTING_STEREO/Z_TARGET_SETTING_SWITCH
Audio_SetSoundMode(gSaveContext.soundSetting);
Audio_SetSoundOutputMode(gSaveContext.soundSetting);
}
#endif

View file

@ -1369,7 +1369,7 @@ void FileSelect_UpdateOptionsMenu(GameState* thisx) {
PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.soundSetting);
PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.soundSetting);
PRINTF_RST();
Audio_SetSoundMode(gSaveContext.soundSetting);
Audio_SetSoundOutputMode(gSaveContext.soundSetting);
PRINTF("終了\n");
return;
}