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Document EnGoroiwa and BgJyaGoroiwa (#860)
* Document EnGoroiwa and BgJyaGoroiwa * Run format.sh * Add renamed functions to actorfixer script * no more calling out "the devs" for bad code * `EnGoroiwa#flags` -> `stateFlags` * `Matrix_MtxFToRotS` -> `Matrix_MtxFToYXZRotS` (and not ZXY oops), `func_800D2264` -> `Matrix_MtxFToZYXRotS`
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29 changed files with 425 additions and 394 deletions
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@ -1094,7 +1094,7 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
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globalCtx->mf_11DA0.mf[2][3] = 0.0f;
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globalCtx->mf_11DA0.mf[1][3] = 0.0f;
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globalCtx->mf_11DA0.mf[0][3] = 0.0f;
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Matrix_Reverse(&globalCtx->mf_11DA0);
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Matrix_Transpose(&globalCtx->mf_11DA0);
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globalCtx->unk_11DE0 = Matrix_MtxFToMtx(Matrix_CheckFloats(&globalCtx->mf_11DA0, "../z_play.c", 4005),
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Graph_Alloc(gfxCtx, sizeof(Mtx)));
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