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Document EnGoroiwa and BgJyaGoroiwa (#860)
* Document EnGoroiwa and BgJyaGoroiwa * Run format.sh * Add renamed functions to actorfixer script * no more calling out "the devs" for bad code * `EnGoroiwa#flags` -> `stateFlags` * `Matrix_MtxFToRotS` -> `Matrix_MtxFToYXZRotS` (and not ZXY oops), `func_800D2264` -> `Matrix_MtxFToZYXRotS`
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@ -2070,7 +2070,7 @@ void BossGoma_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
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this->deadLimbsState[limbIndex] = 2;
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Matrix_MultVec3f(&zero, &childPos);
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Matrix_Get(&mtx);
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func_800D20CC(&mtx, &childRot, 0);
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Matrix_MtxFToYXZRotS(&mtx, &childRot, 0);
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// These are the pieces of Gohma as it falls apart. It appears to use the same actor as the baby gohmas.
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babyGohma = (EnGoma*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_GOMA,
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childPos.x, childPos.y, childPos.z, childRot.x, childRot.y, childRot.z,
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