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Document EnGoroiwa and BgJyaGoroiwa (#860)
* Document EnGoroiwa and BgJyaGoroiwa * Run format.sh * Add renamed functions to actorfixer script * no more calling out "the devs" for bad code * `EnGoroiwa#flags` -> `stateFlags` * `Matrix_MtxFToRotS` -> `Matrix_MtxFToYXZRotS` (and not ZXY oops), `func_800D2264` -> `Matrix_MtxFToZYXRotS`
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29 changed files with 425 additions and 394 deletions
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@ -493,7 +493,7 @@ void EnOkuta_ProjectileFly(EnOkuta* this, GlobalContext* globalCtx) {
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this->collider.base.atFlags &= ~(AT_HIT | AT_BOUNCED | AT_TYPE_ENEMY);
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this->collider.base.atFlags |= AT_TYPE_PLAYER;
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this->collider.info.toucher.dmgFlags = 2;
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func_800D20CC(&player->shieldMf, &sp40, 0);
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Matrix_MtxFToYXZRotS(&player->shieldMf, &sp40, 0);
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this->actor.world.rot.y = sp40.y + 0x8000;
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this->timer = 30;
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} else {
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