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Decompile some more objects (#848)
* Object_FU limbs and skel OK * limbs OK * Object_FU textures OK * Object_FU face textures OK * Symbols in en_fu.c * en_fu.c limb enum * Remove Object_fu from undefined_syms, move textures to draw, and small cleanup * Object_bird OK * Object_Bird OK, added cutscene for shot sun, and song of storms * Rainbow Bridge CS * Great fairy CS * Cutscene -> Cs * remove '&' from Cutscenes * Cleanup object_bird * Update z_en_fu.c * Update z_en_fu.h * Update z_en_fu.c * Update z_en_fu.h * Update z_en_fu.h * DC intro CS * Zeldas lullaby CS * Nabooru Knuckle CS * Owl Lake Hylia CS * Sun song CS * Undefined sym in Boss Dodongo * Missed a few more * DC tex name * Windmill man limbs
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parent
a6bd227137
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7446e5eb80
27 changed files with 179 additions and 204 deletions
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@ -1,49 +1,55 @@
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<Root>
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<File Name="object_fu" Segment="6">
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<Animation Name="object_fu_Anim_00057C" Offset="0x57C"/>
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<Animation Name="object_fu_Anim_000B04" Offset="0xB04"/>
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<DList Name="object_fu_DL_003130" Offset="0x3130"/>
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<DList Name="object_fu_DL_003320" Offset="0x3320"/>
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<DList Name="object_fu_DL_0036A0" Offset="0x36A0"/>
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<DList Name="object_fu_DL_003BD8" Offset="0x3BD8"/>
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<DList Name="object_fu_DL_003D08" Offset="0x3D08"/>
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<DList Name="object_fu_DL_003E38" Offset="0x3E38"/>
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<DList Name="object_fu_DL_0040E0" Offset="0x40E0"/>
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<DList Name="object_fu_DL_004390" Offset="0x4390"/>
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<DList Name="object_fu_DL_004460" Offset="0x4460"/>
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<DList Name="object_fu_DL_004570" Offset="0x4570"/>
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<DList Name="object_fu_DL_004690" Offset="0x4690"/>
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<DList Name="object_fu_DL_0047E0" Offset="0x47E0"/>
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<DList Name="object_fu_DL_0048E8" Offset="0x48E8"/>
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<DList Name="object_fu_DL_004A08" Offset="0x4A08"/>
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<DList Name="object_fu_DL_004B58" Offset="0x4B58"/>
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<Texture Name="object_fu_TLUT_004C60" OutName="tlut_00004C60" Format="rgb5a1" Width="16" Height="16" Offset="0x4C60"/>
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<Texture Name="object_fu_TLUT_004E60" OutName="tlut_00004E60" Format="rgb5a1" Width="16" Height="16" Offset="0x4E60"/>
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<Texture Name="object_fu_Tex_005060" OutName="tex_00005060" Format="ci8" Width="16" Height="16" Offset="0x5060"/>
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<Texture Name="object_fu_Tex_005160" OutName="tex_00005160" Format="ci8" Width="8" Height="8" Offset="0x5160"/>
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<Texture Name="object_fu_Tex_0051A0" OutName="tex_000051A0" Format="ci8" Width="32" Height="32" Offset="0x51A0"/>
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<Texture Name="object_fu_Tex_0055A0" OutName="tex_000055A0" Format="ci8" Width="16" Height="16" Offset="0x55A0"/>
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<Texture Name="object_fu_Tex_0056A0" OutName="tex_000056A0" Format="ci8" Width="8" Height="8" Offset="0x56A0"/>
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<Texture Name="object_fu_Tex_0056E0" OutName="tex_000056E0" Format="ci8" Width="32" Height="32" Offset="0x56E0"/>
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<Texture Name="object_fu_Tex_005AE0" OutName="tex_00005AE0" Format="ci8" Width="32" Height="32" Offset="0x5AE0"/>
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<Texture Name="object_fu_Tex_005EE0" OutName="tex_00005EE0" Format="ci8" Width="8" Height="8" Offset="0x5EE0"/>
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<Blob Name="object_fu_Blob_005F20" Size="0xC00" Offset="0x5F20"/>
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<Texture Name="object_fu_Tex_006B20" OutName="tex_00006B20" Format="ci8" Width="8" Height="16" Offset="0x6B20"/>
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<Limb Name="object_fu_Limb_006BA0" LimbType="Standard" Offset="0x6BA0"/>
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<Limb Name="object_fu_Limb_006BAC" LimbType="Standard" Offset="0x6BAC"/>
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<Limb Name="object_fu_Limb_006BB8" LimbType="Standard" Offset="0x6BB8"/>
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<Limb Name="object_fu_Limb_006BC4" LimbType="Standard" Offset="0x6BC4"/>
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<Limb Name="object_fu_Limb_006BD0" LimbType="Standard" Offset="0x6BD0"/>
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<Limb Name="object_fu_Limb_006BDC" LimbType="Standard" Offset="0x6BDC"/>
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<Limb Name="object_fu_Limb_006BE8" LimbType="Standard" Offset="0x6BE8"/>
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<Limb Name="object_fu_Limb_006BF4" LimbType="Standard" Offset="0x6BF4"/>
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<Limb Name="object_fu_Limb_006C00" LimbType="Standard" Offset="0x6C00"/>
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<Limb Name="object_fu_Limb_006C0C" LimbType="Standard" Offset="0x6C0C"/>
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<Limb Name="object_fu_Limb_006C18" LimbType="Standard" Offset="0x6C18"/>
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<Limb Name="object_fu_Limb_006C24" LimbType="Standard" Offset="0x6C24"/>
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<Limb Name="object_fu_Limb_006C30" LimbType="Standard" Offset="0x6C30"/>
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<Limb Name="object_fu_Limb_006C3C" LimbType="Standard" Offset="0x6C3C"/>
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<Limb Name="object_fu_Limb_006C48" LimbType="Standard" Offset="0x6C48"/>
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<Skeleton Name="object_fu_Skel_006C90" Type="Flex" LimbType="Standard" Offset="0x6C90"/>
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<Animation Name="gWindmillManPlayAndMoveHeadAnim" Offset="0x57C"/>
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<Animation Name="gWindmillManPlayStillAnim" Offset="0xB04"/>
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<DList Name="gWindmillManHornDL" Offset="0x3130"/>
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<DList Name="gWindmillManChestAndMusicBoxPipeDL" Offset="0x3320"/>
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<DList Name="gWindmillManHeadDL" Offset="0x36A0"/>
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<DList Name="gWindmillManRightShoulderDL" Offset="0x3BD8"/>
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<DList Name="gWindmillManRightArmDL" Offset="0x3D08"/>
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<DList Name="gWindmillManRightHandAndCrankDL" Offset="0x3E38"/>
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<DList Name="gWindmillManLeftArmAndMusicBoxDL" Offset="0x40E0"/>
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<DList Name="gWindmillManBlueTriangleDL" Offset="0x4390"/>
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<DList Name="gWindmillManTorsoDL" Offset="0x4460"/>
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<DList Name="gWindmillManRightThighDL" Offset="0x4570"/>
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<DList Name="gWindmillManRightLegDL" Offset="0x4690"/>
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<DList Name="gWindmillManRightFootDL" Offset="0x47E0"/>
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<DList Name="gWindmillManLeftThighDL" Offset="0x48E8"/>
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<DList Name="gWindmillManLeftLegDL" Offset="0x4A08"/>
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<DList Name="gWindmillManLeftFootDL" Offset="0x4B58"/>
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<Texture Name="gWindmillManClothesTLUT" OutName="clothes_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x4C60"/>
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<Texture Name="gWindmillManSkinTLUT" OutName="skin_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x4E60"/>
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<Texture Name="gWindmillManPantsTex" OutName="pants" Format="ci8" Width="16" Height="16" Offset="0x5060"/>
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<Texture Name="gWindmillManHeadSkinTex" OutName="head_skin" Format="ci8" Width="8" Height="8" Offset="0x5160"/>
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<Texture Name="gWindmillManMusicBoxTex" OutName="music_box" Format="ci8" Width="32" Height="32" Offset="0x51A0"/>
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<Texture Name="gWindmillManFingersAndToesTex" OutName="fingers_and_toes" Format="ci8" Width="16" Height="16" Offset="0x55A0"/>
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<Texture Name="gWindmillManEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x56A0"/>
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<Texture Name="gWindmillManUpperHornAndCrankTex" OutName="upper_horn_and_crank" Format="ci8" Width="32" Height="32" Offset="0x56E0"/>
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<Texture Name="gWindmillManShirtTex" OutName="shirt" Format="ci8" Width="32" Height="32" Offset="0x5AE0"/>
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<Texture Name="gWindmillManHornAndPipeTex" OutName="horn_and_pipe" Format="ci8" Width="8" Height="8" Offset="0x5EE0"/>
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<Texture Name="gWindmillManEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x5F20"/>
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<Texture Name="gWindmillManEyeAngryTex" OutName="eye_angry" Format="ci8" Width="32" Height="32" Offset="0x6320"/>
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<Texture Name="gWindMillManMouthOpenTex" OutName="mouth_open" Format="ci8" Width="32" Height="16" Offset="0x6720"/>
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<Texture Name="gWindMillManMouthAngryTex" OutName="mouth_angry" Format="ci8" Width="32" Height="16" Offset="0x6920"/>
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<Texture Name="gWindmillManHairTex" OutName="hair" Format="ci8" Width="8" Height="16" Offset="0x6B20"/>
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<Skeleton Name="gWindmillManSkel" Type="Flex" LimbType="Standard" Offset="0x6C90"/>
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<Limb Name="gWindmillManTorsoLimb" LimbType="Standard" Offset="0x6BA0"/>
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<Limb Name="gWindmillManLeftThighLimb" LimbType="Standard" Offset="0x6BAC"/>
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<Limb Name="gWindmillManLeftLegLimb" LimbType="Standard" Offset="0x6BB8"/>
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<Limb Name="gWindmillManLeftFootLimb" LimbType="Standard" Offset="0x6BC4"/>
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<Limb Name="gWindmillManRightThighLimb" LimbType="Standard" Offset="0x6BD0"/>
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<Limb Name="gWindmillManRightLegLimb" LimbType="Standard" Offset="0x6BDC"/>
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<Limb Name="gWindmillManRightFootLimb" LimbType="Standard" Offset="0x6BE8"/>
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<Limb Name="gWindmillManChestAndMusicBoxPipeLimb" LimbType="Standard" Offset="0x6BF4"/>
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<Limb Name="gWindmillManLeftArmAndMusicBoxLimb" LimbType="Standard" Offset="0x6C00"/>
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<Limb Name="gWindmillManLimb_006C0C" LimbType="Standard" Offset="0x6C0C"/> <!--A random triangle near the right side of the music box-->
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<Limb Name="gWindmillManRightShoulderLimb" LimbType="Standard" Offset="0x6C18"/>
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<Limb Name="gWindmillManRightArmLimb" LimbType="Standard" Offset="0x6C24"/>
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<Limb Name="gWindmillManRightHandAndCrankLimb" LimbType="Standard" Offset="0x6C30"/>
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<Limb Name="gWindmillManHeadLimb" LimbType="Standard" Offset="0x6C3C"/>
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<Limb Name="gWindmillManHornLimb" LimbType="Standard" Offset="0x6C48"/>
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</File>
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</Root>
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