mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-21 06:21:16 +00:00
Decompile some more objects (#848)
* Object_FU limbs and skel OK * limbs OK * Object_FU textures OK * Object_FU face textures OK * Symbols in en_fu.c * en_fu.c limb enum * Remove Object_fu from undefined_syms, move textures to draw, and small cleanup * Object_bird OK * Object_Bird OK, added cutscene for shot sun, and song of storms * Rainbow Bridge CS * Great fairy CS * Cutscene -> Cs * remove '&' from Cutscenes * Cleanup object_bird * Update z_en_fu.c * Update z_en_fu.h * Update z_en_fu.c * Update z_en_fu.h * Update z_en_fu.h * DC intro CS * Zeldas lullaby CS * Nabooru Knuckle CS * Owl Lake Hylia CS * Sun song CS * Undefined sym in Boss Dodongo * Missed a few more * DC tex name * Windmill man limbs
This commit is contained in:
parent
a6bd227137
commit
7446e5eb80
27 changed files with 179 additions and 204 deletions
|
@ -5,6 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_bg_breakwall.h"
|
||||
#include "scenes/dungeons/ddan/ddan_scene.h"
|
||||
|
||||
#define FLAGS 0x00000010
|
||||
|
||||
|
@ -25,8 +26,6 @@ void BgBreakwall_WaitForObject(BgBreakwall* this, GlobalContext* globalCtx);
|
|||
void BgBreakwall_Wait(BgBreakwall* this, GlobalContext* globalCtx);
|
||||
void BgBreakwall_LavaCoverMove(BgBreakwall* this, GlobalContext* globalCtx);
|
||||
|
||||
extern UNK_TYPE D_02014F80;
|
||||
|
||||
const ActorInit Bg_Breakwall_InitVars = {
|
||||
ACTOR_BG_BREAKWALL,
|
||||
ACTORCAT_BG,
|
||||
|
@ -252,7 +251,7 @@ void BgBreakwall_Wait(BgBreakwall* this, GlobalContext* globalCtx) {
|
|||
|
||||
if ((wallType == BWALL_DC_ENTRANCE) && (!(Flags_GetEventChkInf(0xB0)))) {
|
||||
Flags_SetEventChkInf(0xB0);
|
||||
Cutscene_SetSegment(globalCtx, &D_02014F80);
|
||||
Cutscene_SetSegment(globalCtx, gDcOpeningCs);
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||
func_8002DF54(globalCtx, NULL, 0x31);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue