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Decompile some more objects (#848)

* Object_FU limbs and skel OK

* limbs OK

* Object_FU textures OK

* Object_FU face textures OK

* Symbols in en_fu.c

* en_fu.c limb enum

* Remove Object_fu from undefined_syms, move textures to draw, and small cleanup

* Object_bird OK

* Object_Bird OK, added cutscene for shot sun, and song of storms

* Rainbow Bridge CS

* Great fairy CS

* Cutscene -> Cs

* remove '&' from Cutscenes

* Cleanup object_bird

* Update z_en_fu.c

* Update z_en_fu.h

* Update z_en_fu.c

* Update z_en_fu.h

* Update z_en_fu.h

* DC intro CS

* Zeldas lullaby CS

* Nabooru Knuckle CS

* Owl Lake Hylia CS

* Sun song CS

* Undefined sym in Boss Dodongo

* Missed a few more

* DC tex name

* Windmill man limbs
This commit is contained in:
louist103 2021-06-29 13:22:36 -04:00 committed by GitHub
parent a6bd227137
commit 7446e5eb80
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GPG key ID: 4AEE18F83AFDEB23
27 changed files with 179 additions and 204 deletions

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@ -6,6 +6,7 @@
#include "z_demo_im.h"
#include "overlays/actors/ovl_En_Arrow/z_en_arrow.h"
#include "scenes/indoors/nakaniwa/nakaniwa_scene.h"
#include "vt.h"
#define FLAGS 0x00000011
@ -101,7 +102,6 @@ const ActorInit Demo_Im_InitVars = {
(ActorFunc)DemoIm_Draw,
};
extern UNK_PTR D_02002524;
extern AnimationHeader D_06000710;
extern AnimationHeader D_06000AFC;
extern Gfx D_0600EDE8[];
@ -906,7 +906,7 @@ void func_80986BF8(DemoIm* this, GlobalContext* globalCtx) {
void func_80986C30(DemoIm* this, GlobalContext* globalCtx) {
if (func_80986A5C(this, globalCtx)) {
globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(&D_02002524);
globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gZeldasCourtyardLullabyCs);
gSaveContext.cutsceneTrigger = 1;
gSaveContext.eventChkInf[5] |= 0x200;
Item_Give(globalCtx, ITEM_SONG_LULLABY);