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Decompile some more objects (#848)
* Object_FU limbs and skel OK * limbs OK * Object_FU textures OK * Object_FU face textures OK * Symbols in en_fu.c * en_fu.c limb enum * Remove Object_fu from undefined_syms, move textures to draw, and small cleanup * Object_bird OK * Object_Bird OK, added cutscene for shot sun, and song of storms * Rainbow Bridge CS * Great fairy CS * Cutscene -> Cs * remove '&' from Cutscenes * Cleanup object_bird * Update z_en_fu.c * Update z_en_fu.h * Update z_en_fu.c * Update z_en_fu.h * Update z_en_fu.h * DC intro CS * Zeldas lullaby CS * Nabooru Knuckle CS * Owl Lake Hylia CS * Sun song CS * Undefined sym in Boss Dodongo * Missed a few more * DC tex name * Windmill man limbs
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parent
a6bd227137
commit
7446e5eb80
27 changed files with 179 additions and 204 deletions
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@ -5,7 +5,7 @@
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*/
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#include "z_en_ik.h"
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#include "scenes/dungeons/jyasinboss/jyasinboss_scene.h"
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#include "vt.h"
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#define FLAGS 0x00000010
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@ -53,7 +53,6 @@ void func_80A77EDC(EnIk* this, GlobalContext* globalCtx);
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void func_80A78160(EnIk* this, GlobalContext* globalCtx);
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void func_80A781CC(Actor* thisx, GlobalContext* globalCtx);
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extern UNK_TYPE D_02003F80;
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extern AnimationHeader D_06001C28;
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extern AnimationHeader D_06002538;
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extern AnimationHeader D_060029FC;
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@ -1451,7 +1450,7 @@ void func_80A781CC(Actor* thisx, GlobalContext* globalCtx) {
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if (!Gameplay_InCsMode(globalCtx)) {
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this->actor.update = EnIk_Update;
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this->actor.draw = EnIk_Draw;
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Cutscene_SetSegment(globalCtx, &D_02003F80);
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Cutscene_SetSegment(globalCtx, gNabooruKnuckleDefeatCs);
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gSaveContext.cutsceneTrigger = 1;
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Actor_SetScale(&this->actor, 0.01f);
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gSaveContext.eventChkInf[3] |= 0x1000;
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