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Decompile some more objects (#848)

* Object_FU limbs and skel OK

* limbs OK

* Object_FU textures OK

* Object_FU face textures OK

* Symbols in en_fu.c

* en_fu.c limb enum

* Remove Object_fu from undefined_syms, move textures to draw, and small cleanup

* Object_bird OK

* Object_Bird OK, added cutscene for shot sun, and song of storms

* Rainbow Bridge CS

* Great fairy CS

* Cutscene -> Cs

* remove '&' from Cutscenes

* Cleanup object_bird

* Update z_en_fu.c

* Update z_en_fu.h

* Update z_en_fu.c

* Update z_en_fu.h

* Update z_en_fu.h

* DC intro CS

* Zeldas lullaby CS

* Nabooru Knuckle CS

* Owl Lake Hylia CS

* Sun song CS

* Undefined sym in Boss Dodongo

* Missed a few more

* DC tex name

* Windmill man limbs
This commit is contained in:
louist103 2021-06-29 13:22:36 -04:00 committed by GitHub
parent a6bd227137
commit 7446e5eb80
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GPG key ID: 4AEE18F83AFDEB23
27 changed files with 179 additions and 204 deletions

View file

@ -5,7 +5,7 @@
*/
#include "z_en_ik.h"
#include "scenes/dungeons/jyasinboss/jyasinboss_scene.h"
#include "vt.h"
#define FLAGS 0x00000010
@ -53,7 +53,6 @@ void func_80A77EDC(EnIk* this, GlobalContext* globalCtx);
void func_80A78160(EnIk* this, GlobalContext* globalCtx);
void func_80A781CC(Actor* thisx, GlobalContext* globalCtx);
extern UNK_TYPE D_02003F80;
extern AnimationHeader D_06001C28;
extern AnimationHeader D_06002538;
extern AnimationHeader D_060029FC;
@ -1451,7 +1450,7 @@ void func_80A781CC(Actor* thisx, GlobalContext* globalCtx) {
if (!Gameplay_InCsMode(globalCtx)) {
this->actor.update = EnIk_Update;
this->actor.draw = EnIk_Draw;
Cutscene_SetSegment(globalCtx, &D_02003F80);
Cutscene_SetSegment(globalCtx, gNabooruKnuckleDefeatCs);
gSaveContext.cutsceneTrigger = 1;
Actor_SetScale(&this->actor, 0.01f);
gSaveContext.eventChkInf[3] |= 0x1000;