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Decompile some more objects (#848)
* Object_FU limbs and skel OK * limbs OK * Object_FU textures OK * Object_FU face textures OK * Symbols in en_fu.c * en_fu.c limb enum * Remove Object_fu from undefined_syms, move textures to draw, and small cleanup * Object_bird OK * Object_Bird OK, added cutscene for shot sun, and song of storms * Rainbow Bridge CS * Great fairy CS * Cutscene -> Cs * remove '&' from Cutscenes * Cleanup object_bird * Update z_en_fu.c * Update z_en_fu.h * Update z_en_fu.c * Update z_en_fu.h * Update z_en_fu.h * DC intro CS * Zeldas lullaby CS * Nabooru Knuckle CS * Owl Lake Hylia CS * Sun song CS * Undefined sym in Boss Dodongo * Missed a few more * DC tex name * Windmill man limbs
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a6bd227137
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27 changed files with 179 additions and 204 deletions
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@ -5,6 +5,8 @@
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*/
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#include "z_en_owl.h"
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#include "scenes/overworld/spot06/spot06_scene.h"
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#include "scenes/overworld/spot16/spot16_scene.h"
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#include "vt.h"
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#define FLAGS 0x00000019
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@ -12,8 +14,6 @@
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#define THIS ((EnOwl*)thisx)
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extern AnimationHeader D_0600C1C4;
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extern CsCmdActorAction D_0201E6A0;
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extern CsCmdActorAction D_0201B0C0;
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extern AnimationHeader D_06001168;
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extern FlexSkeletonHeader D_0600C0E8;
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extern FlexSkeletonHeader D_060100B0;
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@ -945,12 +945,12 @@ void func_80ACC00C(EnOwl* this, GlobalContext* globalCtx) {
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osSyncPrintf(VT_FGCOL(CYAN));
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osSyncPrintf("SPOT 06 の デモがはしった\n"); // Demo of SPOT 06
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osSyncPrintf(VT_RST);
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globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(&D_0201B0C0);
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globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gLakeHyliaOwlCs);
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this->actor.draw = NULL;
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break;
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case 8:
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case 9:
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globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(&D_0201E6A0);
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globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gDmtOwlCs);
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this->actor.draw = NULL;
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break;
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default:
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