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Use MASS_IMMOVABLE/MASS_HEAVY everywhere (#2269)
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12 changed files with 15 additions and 15 deletions
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@ -176,7 +176,7 @@ void EnGb_Init(Actor* thisx, PlayState* play) {
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ActorShape_Init(&this->dyna.actor.shape, 0.0f, ActorShadow_DrawCircle, 35.0f);
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Actor_SetScale(&this->dyna.actor, 0.01f);
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this->dyna.actor.colChkInfo.mass = 0xFF;
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this->dyna.actor.colChkInfo.mass = MASS_IMMOVABLE;
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this->dyna.actor.speed = 0.0f;
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this->dyna.actor.velocity.y = 0.0f;
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this->dyna.actor.gravity = -1.0f;
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