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Use MASS_IMMOVABLE/MASS_HEAVY everywhere (#2269)

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cadmic 2024-10-10 20:48:26 -07:00 committed by GitHub
parent 53c57599a4
commit 746adfc727
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GPG key ID: B5690EEEBB952194
12 changed files with 15 additions and 15 deletions

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@ -138,7 +138,7 @@ void EnNy_Init(Actor* thisx, PlayState* play) {
// "Dummy new initials"
PRINTF("ダミーニュウ イニシャル[ %d ] \n", this->actor.params);
PRINTF("En_Ny_actor_move2[ %x ] \n", EnNy_UpdateUnused);
this->actor.colChkInfo.mass = 0xFF;
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
this->actor.update = EnNy_UpdateUnused;
this->collider.base.colMaterial = COL_MATERIAL_METAL;
}