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Use MASS_IMMOVABLE/MASS_HEAVY everywhere (#2269)
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12 changed files with 15 additions and 15 deletions
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@ -138,7 +138,7 @@ void EnNy_Init(Actor* thisx, PlayState* play) {
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// "Dummy new initials"
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PRINTF("ダミーニュウ イニシャル[ %d ] !!\n", this->actor.params);
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PRINTF("En_Ny_actor_move2[ %x ] !!\n", EnNy_UpdateUnused);
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this->actor.colChkInfo.mass = 0xFF;
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this->actor.colChkInfo.mass = MASS_IMMOVABLE;
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this->actor.update = EnNy_UpdateUnused;
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this->collider.base.colMaterial = COL_MATERIAL_METAL;
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}
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