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Add Vtx[] resources in xmls for (partially) documented assets 5 (#2587)
This commit is contained in:
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3435ebe216
commit
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26 changed files with 835 additions and 2 deletions
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@ -2,41 +2,86 @@
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<ExternalFile OutPath="assets/objects/gameplay_keep"/>
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<File Name="object_demo_kekkai" Segment="6">
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<!-- Demo_Kekkai -->
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<Array Name="gTowerBarrierVtx" Count="46" Offset="0x4650">
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<Vtx/>
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</Array>
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<DList Name="gTowerBarrierDL" Offset="0x4930"/>
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<Array Name="gTrialBarrierFloorVtx" Count="4" Offset="0x4EC0">
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<Vtx/>
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</Array>
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<DList Name="gTrialBarrierFloorDL" Offset="0x4F00"/>
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<Array Name="gTrialBarrierEnergyVtx" Count="102" Offset="0x4FD0">
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<Vtx/>
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</Array>
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<DList Name="gTrialBarrierEnergyDL" Offset="0x5A30"/>
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<Array Name="gTrialBarrierOrbVtx" Count="64" Offset="0x5630">
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<Vtx/>
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</Array>
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<DList Name="gTrialBarrierOrbDL" Offset="0x5CB0"/>
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<!-- Bg_Gnd_Darkmeiro -->
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<Array Name="gShadowTrialPathVtx" Count="48" Offset="0x85B0">
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<Vtx/>
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</Array>
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<DList Name="gShadowTrialPathDL" Offset="0x88B0"/>
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<Array Name="gClearBlockVtx" Count="24" Offset="0xBD40">
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<Vtx/>
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</Array>
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<DList Name="gClearBlockDL" Offset="0xBEC0"/>
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<Collision Name="gClearBlockCol" Offset="0xC080"/>
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<!-- Bg_Gnd_Firemeiro -->
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<Array Name="gFireTrialPlatformVtx" Count="150" Offset="0xD8B0">
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<Vtx/>
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</Array>
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<DList Name="gFireTrialPlatformDL" Offset="0xE210"/>
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<Collision Name="gFireTrialPlatformCol" Offset="0xECD8"/>
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<!-- Bg_Gnd_Iceblock -->
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<Array Name="gWaterTrialIceBlockVtx" Count="24" Offset="0x42A0">
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<Vtx/>
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</Array>
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<DList Name="gWaterTrialIceBlockDL" Offset="0x4420"/>
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<Collision Name="gWaterTrialIceBlockCol" Offset="0x4618"/>
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<!-- Bg_Gnd_Nisekabe -->
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<Array Name="gLightTrialFakeWallVtx" Count="6" Offset="0x91D0">
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<Vtx/>
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</Array>
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<DList Name="gLightTrialFakeWallDL" Offset="0x9230"/>
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<Array Name="gGanonsCastleUnusedFakeWallVtx" Count="12" Offset="0xA2D0">
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<Vtx/>
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</Array>
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<DList Name="gGanonsCastleUnusedFakeWallDL" Offset="0xA390"/>
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<Array Name="gGanonsCastleScrubsFakeWallVtx" Count="6" Offset="0xB440">
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<Vtx/>
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</Array>
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<DList Name="gGanonsCastleScrubsFakeWallDL" Offset="0xB4A0"/>
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<!-- Bg_Gnd_Soulmeiro -->
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<Array Name="gSpiritTrialWebVtx" Count="44" Offset="0x7940">
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<Vtx/>
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</Array>
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<DList Name="gSpiritTrialWebDL" Offset="0x7C00"/>
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<Array Name="gSpiritTrialLightSourceVtx" Count="26" Offset="0x2180">
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<Vtx/>
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</Array>
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<DList Name="gSpiritTrialLightSourceDL" Offset="0x2320"/>
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<Array Name="gSpiritTrialLightFloorVtx" Count="21" Offset="0x3450">
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<Vtx/>
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</Array>
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<DList Name="gSpiritTrialLightFloorDL" Offset="0x35A0"/>
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<!-- Object_Kankyo -->
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<Array Name="gDemoKekkaiVtx_005E30" Count="28" Offset="0x5E30">
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<Vtx/>
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</Array>
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<DList Name="gDemoKekkaiDL_005FF0" Offset="0x5FF0"/>
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<!-- Door_Shutter -->
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<Array Name="gGanonsCastleDoorVtx" Count="13" Offset="0x2000">
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<Vtx/>
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</Array>
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<DList Name="gGanonsCastleDoorDL" Offset="0x20D0"/>
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</File>
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</Root>
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@ -1,29 +1,53 @@
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<Root>
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<File Name="object_gj" Segment="6">
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<!-- This is the decorative rubble around the fight arena -->
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<Array Name="gGanonsCastleRubbleAroundArenaVtx" Count="220" Offset="0x0">
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<Vtx/>
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</Array>
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<DList Name="gGanonsCastleRubbleAroundArenaDL" Offset="0xDC0"/>
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<Collision Name="gGanonsCastleRubbleAroundArenaCol" Offset="0x1B70"/>
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<!-- Those four are used as the pile of rubble from where Ganondorf rises to transform into Ganon -->
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<Array Name="gGanonsCastleRubble4Vtx" Count="24" Offset="0x2480">
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<Vtx/>
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</Array>
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<DList Name="gGanonsCastleRubble4DL" Offset="0x2600"/>
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<Collision Name="gGanonsCastleRubble4Col" Offset="0x2850"/>
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<Array Name="gGanonsCastleRubble5Vtx" Count="28" Offset="0x2880">
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<Vtx/>
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</Array>
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<DList Name="gGanonsCastleRubble5DL" Offset="0x2A40"/>
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<Collision Name="gGanonsCastleRubble5Col" Offset="0x2D28"/>
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<Array Name="gGanonsCastleRubble6Vtx" Count="18" Offset="0x2D60">
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<Vtx/>
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</Array>
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<DList Name="gGanonsCastleRubble6DL" Offset="0x2E80"/>
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<Collision Name="gGanonsCastleRubble6Col" Offset="0x2FE4"/>
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<Array Name="gGanonsCastleRubble7Vtx" Count="24" Offset="0x3010">
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<Vtx/>
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</Array>
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<DList Name="gGanonsCastleRubble7DL" Offset="0x3190"/>
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<Collision Name="gGanonsCastleRubble7Col" Offset="0x33E0"/>
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<!-- This three rubbles are the ones that Ganon can destroy during the fight -->
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<Array Name="gGanonsCastleRubble2Vtx" Count="24" Offset="0x1BA0">
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<Vtx/>
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</Array>
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<DList Name="gGanonsCastleRubble2DL" Offset="0x1D20"/>
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<Collision Name="gGanonsCastleRubble2Col" Offset="0x1F70"/>
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<Array Name="gGanonsCastleRubble3Vtx" Count="28" Offset="0x1FA0">
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<Vtx/>
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</Array>
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<DList Name="gGanonsCastleRubble3DL" Offset="0x2160"/>
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<Collision Name="gGanonsCastleRubble3Col" Offset="0x2448"/>
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<Array Name="gGanonsCastleRubbleTallVtx" Count="48" Offset="0x3410">
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<Vtx/>
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</Array>
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<DList Name="gGanonsCastleRubbleTallDL" Offset="0x3710"/>
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<Collision Name="gGanonsCastleRubbleTallCol" Offset="0x3AF0"/>
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@ -1,6 +1,9 @@
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<Root>
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<File Name="object_goroiwa" Segment="6">
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<Texture Name="gRollingRockTex" OutName="rolling_rock" Format="rgba16" Width="32" Height="64" Offset="0x8A0"/>
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<Array Name="gRollingRockVtx" Count="107" Offset="0x0">
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<Vtx/>
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</Array>
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<DList Name="gRollingRockDL" Offset="0x6B0"/>
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</File>
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</Root>
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@ -21,13 +21,34 @@
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<Texture Name="gTowerCollapseCsTex_123F0" OutName="tex_123F0" Format="rgba16" Width="16" Height="16" Offset="0x123F0"/>
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<Texture Name="gTowerCollapseCsTex_125F0" OutName="tex_125F0" Format="i8" Width="64" Height="64" Offset="0x125F0"/>
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<!-- Tower Collapse DisplayLists -->
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<!-- Tower Collapse Vertices and DisplayLists -->
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<Array Name="gTowerCollapseCsExteriorStructureVtx" Count="622" Offset="0x0">
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<Vtx/>
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</Array>
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<DList Name="gTowerCollapseCsExteriorStructureDL" Offset="0x2910"/>
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<Array Name="gTowerCollapseCsFlameSmokeVtx" Count="35" Offset="0x26E0">
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<Vtx/>
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</Array>
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<DList Name="gTowerCollapseCsFlameSmokeDL" Offset="0x41A0"/>
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<Array Name="gTowerCollapseCsCollapsedStructureInnerVtx" Count="209" Offset="0x4280">
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<Vtx/>
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</Array>
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<DList Name="gTowerCollapseCsCollapsedStructureInnerDL" Offset="0x4F90"/>
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<Array Name="gTowerCollapseCsCollapsedStructureOuterVtx" Count="404" Offset="0x5CF0">
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<Vtx/>
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</Array>
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<DList Name="gTowerCollapseCsCollapsedStructureOuterDL" Offset="0x7630"/>
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<Array Name="gTowerCollapseCsStandalonePillarVtx" Count="64" Offset="0x9210">
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<Vtx/>
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</Array>
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<DList Name="gTowerCollapseCsStandalonePillarDL" Offset="0x9610"/>
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<Array Name="gTowerCollapseCsWalkwayVtx" Count="12" Offset="0x98B0">
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<Vtx/>
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</Array>
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<DList Name="gTowerCollapseCsWalkwayDL" Offset="0x9970"/>
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<Array Name="gTowerCollapseCsAlternativeWalkwayVtx" Count="12" Offset="0x9AC0">
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<Vtx/>
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</Array>
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<DList Name="gTowerCollapseCsAlternativeWalkwayDL" Offset="0x9B80"/>
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<!-- Tower Collapse Collision -->
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@ -3,7 +3,13 @@
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<Texture Name="gGravestoneGrassTex" OutName="grass" Format="rgba16" Width="16" Height="32" Offset="0x460"/>
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<Texture Name="gGravestoneEarthTex" OutName="earth" Format="ia8" Width="32" Height="32" Offset="0x860"/>
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<Texture Name="gGravestoneTombTex" OutName="tomb" Format="rgba16" Width="32" Height="32" Offset="0xC60"/>
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<Array Name="gGravestoneStoneVtx" Count="23" Offset="0x0">
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<Vtx/>
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</Array>
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<DList Name="gGravestoneStoneDL" Offset="0x1B0"/>
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<Array Name="gGravestoneEarthVtx" Count="4" Offset="0x170">
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<Vtx/>
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</Array>
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<DList Name="gGravestoneEarthDL" Offset="0x2A8"/>
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<Collision Name="gGravestoneCol" Offset="0x428"/>
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</File>
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@ -1,13 +1,40 @@
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<Root>
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<File Name="object_hakach_objects" Segment="6">
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<Array Name="gBotwHoleTrap1Vtx" Count="27" Offset="0x0">
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<Vtx/>
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</Array>
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<DList Name="gBotwHoleTrap1DL" Offset="0x01B0"/>
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<Array Name="gBotwHoleTrap2Vtx" Count="19" Offset="0x2C0">
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<Vtx/>
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</Array>
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<DList Name="gBotwHoleTrap2DL" Offset="0x03F0"/>
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<Array Name="gBotwCoffinLidVtx" Count="23" Offset="0x540">
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<Vtx/>
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</Array>
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<DList Name="gBotwCoffinLidDL" Offset="0x06B0"/>
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<Array Name="gBotwBombSpotVtx" Count="23" Offset="0x8A0">
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<Vtx/>
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</Array>
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<DList Name="gBotwBombSpotDL" Offset="0x0A10"/>
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<Array Name="gBotwFakeWallsAndFloorsVtx" Count="60" Offset="0xC60">
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<Vtx/>
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</Array>
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<DList Name="gBotwFakeWallsAndFloorsDL" Offset="0x1060"/>
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<Array Name="gBotwBloodSplatterVtx" Count="4" Offset="0x1020">
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<Vtx/>
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</Array>
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<DList Name="gBotwBloodSplatterDL" Offset="0x1250"/>
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<Array Name="gBotwThreeFakeFloorsVtx" Count="12" Offset="0x1860">
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<Vtx/>
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</Array>
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<DList Name="gBotwThreeFakeFloorsDL" Offset="0x1920"/>
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<Array Name="gBotwWaterRingVtx" Count="54" Offset="0x1AF0">
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<Vtx/>
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</Array>
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<DList Name="gBotwWaterRingDL" Offset="0x1E50"/>
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<Array Name="gBotwWaterFallVtx" Count="6" Offset="0x1FB0">
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<Vtx/>
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</Array>
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<DList Name="gBotwWaterFallDL" Offset="0x2010"/>
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<Collision Name="gBotwCoffinLidCol" Offset="0x0870"/>
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@ -31,6 +31,35 @@
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<Limb Name="gFlagpoleFlag2HoistMidLimb" LimbType="Standard" Offset="0x2F68"/>
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<Limb Name="gFlagpoleFlag2HoistEndLimb" LimbType="Standard" Offset="0x2F74"/>
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<!-- Flagpole Vertices -->
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<Array Name="gFlagpolePoleVtx" Count="39" Offset="0x2460">
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<Vtx/>
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</Array>
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<Array Name="gFlagpoleFlag1HoistEndVtx" Count="4" Offset="0x2810">
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<Vtx/>
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</Array>
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<Array Name="gFlagpoleFlag1HoistMidVtx" Count="4" Offset="0x28E0">
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<Vtx/>
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</Array>
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<Array Name="gFlagpoleFlag1FlyMidVtx" Count="4" Offset="0x29B0">
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<Vtx/>
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</Array>
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<Array Name="gFlagpoleFlag1FlyEndVtx" Count="4" Offset="0x2A80">
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<Vtx/>
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</Array>
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<Array Name="gFlagpoleFlag2HoistEndVtx" Count="4" Offset="0x2B50">
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<Vtx/>
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</Array>
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<Array Name="gFlagpoleFlag2HoistMidVtx" Count="4" Offset="0x2C20">
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<Vtx/>
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</Array>
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<Array Name="gFlagpoleFlag2FlyMidVtx" Count="4" Offset="0x2CF0">
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<Vtx/>
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</Array>
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<Array Name="gFlagpoleFlag2FlyEndVtx" Count="4" Offset="0x2DC0">
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<Vtx/>
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</Array>
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<!-- Flagpole DLists -->
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<DList Name="gFlagpolePoleDL" Offset="0x26D0"/>
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<DList Name="gFlagpoleFlag1FlyEndDL" Offset="0x2AC0"/>
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@ -1,8 +1,17 @@
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<Root>
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<File Name="object_heavy_object" Segment="6">
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<Texture Name="gHeavyBlockTex" OutName="block" Format="i4" Width="64" Height="128" Offset="0x0"/>
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<Array Name="gHeavyBlockEntirePillarVtx" Count="60" Offset="0x1000">
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<Vtx/>
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</Array>
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<DList Name="gHeavyBlockEntirePillarDL" Offset="0x13C0"/>
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<Array Name="gHeavyBlockBigPieceVtx" Count="29" Offset="0x16D0">
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<Vtx/>
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</Array>
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<DList Name="gHeavyBlockBigPieceDL" Offset="0x18A0"/>
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<Array Name="gHeavyBlockSmallPieceVtx" Count="11" Offset="0x1980">
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<Vtx/>
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</Array>
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<DList Name="gHeavyBlockSmallPieceDL" Offset="0x1A30"/>
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<Collision Name="gHeavyBlockCol" Offset="0x169C"/>
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</File>
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@ -1,38 +1,83 @@
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<Root>
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<File Name="object_hidan_objects" Segment="6">
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<Array Name="gFireTempleHammerableTotemBodyVtx" Count="36" Offset="0x92C0">
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<Vtx/>
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</Array>
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<DList Name="gFireTempleHammerableTotemBodyDL" Offset="0xBBF0"/>
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<Array Name="gFireTempleHammerableTotemHeadVtx" Count="36" Offset="0x9500">
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<Vtx/>
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</Array>
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<DList Name="gFireTempleHammerableTotemHeadDL" Offset="0xBDF0"/>
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<Collision Name="gFireTempleHammerableTotemCol" Offset="0xDA10"/>
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<Array Name="gFireTempleHookshotElevatorVtx" Count="50" Offset="0x8D50">
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<Vtx/>
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</Array>
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<DList Name="gFireTempleHookshotElevatorDL" Offset="0xB630"/>
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<Collision Name="gFireTempleHookshotElevatorCol" Offset="0xE1E8"/>
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<Array Name="gFireTempleBigFireWallVtx" Count="4" Offset="0xDAE0">
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<Vtx/>
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</Array>
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<DList Name="gFireTempleBigFireWallDL" Offset="0xDB20"/>
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<Array Name="gFireTempleStoneStep1Vtx" Count="21" Offset="0x7C20">
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<Vtx/>
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</Array>
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<DList Name="gFireTempleStoneStep1DL" Offset="0xA668"/>
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<Collision Name="gFireTempleStoneStep1Col" Offset="0xDE44"/>
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<Array Name="gFireTempleStoneStep2Vtx" Count="10" Offset="0x7B80">
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<Vtx/>
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</Array>
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<DList Name="gFireTempleStoneStep2DL" Offset="0xA548"/>
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<Collision Name="gFireTempleStoneStep2Col" Offset="0xDD1C"/>
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<Array Name="gFireTempleMetalFenceWithSlantVtx" Count="9" Offset="0x9E90">
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<Vtx/>
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</Array>
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<DList Name="gFireTempleMetalFenceWithSlantDL" Offset="0xC798"/>
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<Collision Name="gFireTempleMetalFenceWithSlantCol" Offset="0xE2CC"/>
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<Array Name="gFireTempleMetalFenceVtx" Count="4" Offset="0x9740">
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<Vtx/>
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</Array>
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<DList Name="gFireTempleMetalFenceDL" Offset="0xBFA8"/>
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<Collision Name="gFireTempleMetalFenceCol" Offset="0xE380"/>
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<Array Name="gFireTempleMetalFence2Vtx" Count="5" Offset="0x9270">
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<Vtx/>
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</Array>
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<DList Name="gFireTempleMetalFence2DL" Offset="0xBB58"/>
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<Collision Name="gFireTempleMetalFence2Col" Offset="0xE430"/>
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<Array Name="gFireTempleCrackedStoneFloorVtx" Count="28" Offset="0x90B0">
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<Vtx/>
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</Array>
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<DList Name="gFireTempleCrackedStoneFloorDL" Offset="0xB9C0"/>
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<Collision Name="gFireTempleCrackedStoneFloorCol" Offset="0xD800"/>
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<Array Name="gFireTempleBombableWallVtx" Count="6" Offset="0x9780">
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<Vtx/>
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</Array>
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<DList Name="gFireTempleBombableWallDL" Offset="0xC038"/>
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<Collision Name="gFireTempleBombableWallCol" Offset="0xD878"/>
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<Array Name="gFireTempleLargeBombableWallVtx" Count="4" Offset="0x9070">
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<Vtx/>
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</Array>
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<DList Name="gFireTempleLargeBombableWallDL" Offset="0xB900"/>
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<Collision Name="gFireTempleLargeBombableWallCol" Offset="0xD8F8"/>
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|
||||
<Array Name="gFireTempleStoneBlock1Vtx" Count="21" Offset="0x97E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFireTempleStoneBlock1DL" Offset="0xC100"/>
|
||||
<Collision Name="gFireTempleStoneBlock1Col" Offset="0xCB80"/>
|
||||
<Array Name="gFireTempleStoneBlock2Vtx" Count="26" Offset="0x9930">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFireTempleStoneBlock2DL" Offset="0xC1F0"/>
|
||||
<Collision Name="gFireTempleStoneBlock2Col" Offset="0xDF78"/>
|
||||
|
||||
<Array Name="gFireTempleBigVerticalFlameVtx" Count="4" Offset="0xC9D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFireTempleBigVerticalFlameDL" Offset="0xCA10"/>
|
||||
|
||||
<Texture Name="gFireTempleBigVerticalFlame0Tex" OutName="big_vertical_flame_0" Format="ia8" Width="8" Height="240" Offset="0x12120"/>
|
||||
|
@ -44,7 +89,13 @@
|
|||
<Texture Name="gFireTempleBigVerticalFlame6Tex" OutName="big_vertical_flame_6" Format="ia8" Width="8" Height="240" Offset="0x14E20"/>
|
||||
<Texture Name="gFireTempleBigVerticalFlame7Tex" OutName="big_vertical_flame_7" Format="ia8" Width="8" Height="240" Offset="0x155A0"/>
|
||||
|
||||
<Array Name="gFireTempleFireballVtx" Count="4" Offset="0xDBF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFireTempleFireballDL" Offset="0xDC30"/>
|
||||
<Array Name="gFireTempleFireballUpperHalfVtx" Count="4" Offset="0xDA40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFireTempleFireballUpperHalfDL" Offset="0xDA80"/>
|
||||
|
||||
<Texture Name="gFireTempleFireball0Tex" OutName="fireball_0" Format="ia8" Width="32" Height="32" Offset="0x15D20"/>
|
||||
|
@ -56,32 +107,71 @@
|
|||
<Texture Name="gFireTempleFireball6Tex" OutName="fireball_6" Format="ia8" Width="32" Height="32" Offset="0x17520"/>
|
||||
<Texture Name="gFireTempleFireball7Tex" OutName="fireball_7" Format="ia8" Width="32" Height="32" Offset="0x17920"/>
|
||||
|
||||
<Array Name="gFireTempleSpinningFlamethrowerVtx" Count="93" Offset="0x82B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFireTempleSpinningFlamethrowerDL" Offset="0xAD00"/>
|
||||
<Collision Name="gFireTempleSpinningFlamethrowerCol" Offset="0xD5C0"/>
|
||||
|
||||
<Array Name="gFireTempleStationaryFlamethrowerShortVtx" Count="77" Offset="0x8880">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFireTempleStationaryFlamethrowerShortDL" Offset="0xB0F8"/>
|
||||
<Collision Name="gFireTempleStationaryFlamethrowerShortCol" Offset="0xCC90"/>
|
||||
|
||||
<Array Name="gFireTempleStationaryFlamethrowerTallVtx" Count="34" Offset="0x8090">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFireTempleStationaryFlamethrowerTallDL" Offset="0xABC8"/>
|
||||
<Collision Name="gFireTempleStationaryFlamethrowerTallCol" Offset="0xCDA0"/>
|
||||
|
||||
<Array Name="gFireTempleStonePlatform1Vtx" Count="21" Offset="0x9AD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFireTempleStonePlatform1DL" Offset="0xC338"/>
|
||||
<Collision Name="gFireTempleStonePlatform1Col" Offset="0x120E8"/>
|
||||
<Array Name="gFireTempleStonePlatform2Vtx" Count="39" Offset="0x9C20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFireTempleStonePlatform2DL" Offset="0xC470"/>
|
||||
<Collision Name="gFireTempleStonePlatform2Col" Offset="0xFAE8"/>
|
||||
|
||||
<Array Name="gFireTempleFlareDancerPlatformVtx" Count="50" Offset="0x7D70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFireTempleFlareDancerPlatformDL" Offset="0xA7E0"/>
|
||||
<Collision Name="gFireTempleFlareDancerPlatformCol" Offset="0xE568"/>
|
||||
|
||||
<Array Name="gFireTempleTallestPillarAboveRoomBeforeBossVtx" Count="84" Offset="0x7640">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFireTempleTallestPillarAboveRoomBeforeBossDL" Offset="0xA240"/>
|
||||
<Collision Name="gFireTempleTallestPillarAboveRoomBeforeBossCol" Offset="0xD054"/>
|
||||
<Array Name="gFireTemplePillarInsertedInGroundVtx" Count="50" Offset="0x9F20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFireTemplePillarInsertedInGroundDL" Offset="0xC838"/>
|
||||
<Collision Name="gFireTemplePillarInsertedInGroundCol" Offset="0xD188"/>
|
||||
|
||||
<Array Name="gFireTempleBombableDoorFrameVtx" Count="15" Offset="0xF7A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFireTempleBombableDoorFrameDL" Offset="0xF890"/>
|
||||
<Array Name="gFireTempleDoorWithHandleRightVtx" Count="16" Offset="0xF5A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFireTempleDoorWithHandleRightDL" Offset="0xF938"/>
|
||||
<Array Name="gFireTempleDoorWithHandleLeftVtx" Count="16" Offset="0xF6A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFireTempleDoorWithHandleLeftDL" Offset="0xF998"/>
|
||||
<Array Name="gFireTempleDoorFrontVtx" Count="25" Offset="0x10B20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFireTempleDoorFrontDL" Offset="0x10CB0"/>
|
||||
<Array Name="gFireTempleDoorBackVtx" Count="25" Offset="0x11D90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFireTempleDoorBackDL" Offset="0x11F20"/>
|
||||
|
||||
<Texture Name="gFireTempleDoorKillerTex" OutName="fire_temple_door_killer" Format="rgba16" Width="32" Height="64" Offset="0xE5A0"/>
|
||||
|
|
|
@ -19,6 +19,38 @@
|
|||
<Texture Name="gImpaSwordHandleTex" OutName="sword_handle" Format="rgba16" Width="8" Height="16" Offset="0x2880"/>
|
||||
<Texture Name="gImpaPantsAndSkinTex" OutName="pants_and_skin" Format="rgba16" Width="16" Height="32" Offset="0x2980"/>
|
||||
<Texture Name="gImpaBlackTex" OutName="black_square" Format="ci8" Width="8" Height="8" Offset="0x2D80" TlutOffset="0x1880"/> <!-- Used on the bottom of the leg -->
|
||||
|
||||
<Array Name="gImpaLeftArmVtx" Count="32" Offset="0x2DC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gImpaLeftShoulderVtx" Count="42" Offset="0x2FC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gImpaRightArmVtx" Count="32" Offset="0x3260">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gImpaRightShoulderVtx" Count="42" Offset="0x3460">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gImpaChestVtx" Count="194" Offset="0x3700">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gImpaLeftLegVtx" Count="37" Offset="0x4320">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gImpaLeftThighVtx" Count="45" Offset="0x4570">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gImpaRightLegVtx" Count="37" Offset="0x4840">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gImpaRightThighVtx" Count="45" Offset="0x4A90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gImpaTorsoVtx" Count="46" Offset="0x4D60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<DList Name="gImpaChestDL" Offset="0x5040"/>
|
||||
<DList Name="gImpaRightShoulderDL" Offset="0x5D60"/>
|
||||
<DList Name="gImpaRightArmDL" Offset="0x6048"/>
|
||||
|
@ -36,6 +68,9 @@
|
|||
<Texture Name="gImpaEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x8150" TlutOffset="0x6F40"/>
|
||||
|
||||
<Texture Name="gImpaEarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x7610" TlutOffset="0x7140"/> <!-- Also used in gImpaHandPointingDL DList -->
|
||||
<Array Name="gImpaHeadUnmaskedVtx" Count="306" Offset="0x8550">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gImpaHeadUnmaskedDL" Offset="0xBDC0"/>
|
||||
<Texture Name="gImpaHeadGradientTex" OutName="head_gradient" Format="ci8" Width="8" Height="8" Offset="0x7710" TlutOffset="0x7140"/>
|
||||
|
||||
|
@ -46,6 +81,26 @@
|
|||
<Texture Name="object_im_Tex_007B10" OutName="tex_00007B10" Format="ci8" Width="8" Height="8" Offset="0x7B10" TlutOffset="0x7140"/>
|
||||
<Texture Name="object_im_Tex_007B50" OutName="tex_00007B50" Format="ci8" Width="16" Height="16" Offset="0x7B50" TlutOffset="0x7140"/>
|
||||
<Texture Name="gImpaFingers2Tex" OutName="fingers_2" Format="ci8" Width="16" Height="16" Offset="0x7C50" TlutOffset="0x7140"/> <!-- Used in the gImpaHandPointingDL DList -->
|
||||
|
||||
<Array Name="gImpaHeadMaskedVtx" Count="258" Offset="0x9870">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gImpaLeftFootVtx" Count="33" Offset="0xA890">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gImpaLeftHandVtx" Count="70" Offset="0xAAA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gImpaRightFootVtx" Count="33" Offset="0xAF00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gImpaRightHandVtx" Count="70" Offset="0xB110">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gImpaHandPointingVtx" Count="133" Offset="0xB570">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<DList Name="gImpaHeadMaskedDL" Offset="0xD0D8"/>
|
||||
<DList Name="gImpaLeftFootDL" Offset="0xDDB8"/>
|
||||
<DList Name="gImpaLeftHandDL" Offset="0xE0F0"/>
|
||||
|
|
|
@ -37,6 +37,67 @@
|
|||
<Texture Name="gIngoEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x4BD0" TlutOffset="0x3210"/>
|
||||
<Texture Name="gIngoEyeClosed2Tex" OutName="eye_closed_2" Format="ci8" Width="32" Height="32" Offset="0x4390" TlutOffset="0x3210"/>
|
||||
|
||||
<Array Name="gIngoChildEraHeadVtx" Count="152" Offset="0x4FD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoChildEraRightEyebrowVtx" Count="7" Offset="0x5950">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoChildEraLeftEyebrowVtx" Count="7" Offset="0x59C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoChildEraMustacheVtx" Count="10" Offset="0x5A30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoChildEraLeftFootVtx" Count="42" Offset="0x5AD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoChildEraRightFootVtx" Count="42" Offset="0x5D70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoChildEraBasketVtx" Count="61" Offset="0x6010">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoChildEraPitchForkVtx" Count="53" Offset="0x63E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoChildEraLeftHandVtx" Count="70" Offset="0x7F98">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoChildEraLeftArmVtx" Count="33" Offset="0x83F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoChildEraLeftShoulderVtx" Count="30" Offset="0x8608">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoChildEraRightHandVtx" Count="70" Offset="0x87E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoChildEraRightArmVtx" Count="33" Offset="0x8C48">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoChildEraRightShoulderVtx" Count="30" Offset="0x8E58">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoChildEraChestVtx" Count="78" Offset="0x9038">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoChildEraLeftLegVtx" Count="36" Offset="0x9518">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoChildEraLeftThighVtx" Count="39" Offset="0x9758">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoChildEraRightLegVtx" Count="36" Offset="0x99C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoChildEraRightThighVtx" Count="39" Offset="0x9C08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoChildEraTorsoVtx" Count="38" Offset="0x9E78">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<DList Name="gIngoChildEraHeadDL" Offset="0x6730"/>
|
||||
<DList Name="gIngoChildEraRightEyebrowDL" Offset="0x7398"/>
|
||||
<DList Name="gIngoChildEraLeftEyebrowDL" Offset="0x74C0"/>
|
||||
|
@ -81,6 +142,61 @@
|
|||
<Texture Name="gIngoAdultEraShoesTex" OutName="adult_era_shoes" Format="ci8" Width="8" Height="8" Offset="0xEA98" TlutOffset="0xC298"/>
|
||||
<Texture Name="gIngoAdultEraPantsTex" OutName="adult_era_pants" Format="ci8" Width="8" Height="8" Offset="0xEAD8" TlutOffset="0xC298"/>
|
||||
|
||||
<Array Name="gIngoAdultEraRightEyebrowVtx" Count="7" Offset="0xEB18">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoAdultEraLeftEyebrowVtx" Count="7" Offset="0xEB88">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoAdultEraMustacheVtx" Count="10" Offset="0xEBF8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoAdultEraHeadVtx" Count="137" Offset="0xEC98">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoAdultEraLeftHandVtx" Count="70" Offset="0xF528">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoAdultEraLeftArmVtx" Count="27" Offset="0xF988">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoAdultEraLeftShoulderVtx" Count="27" Offset="0xFB38">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoAdultEraRightHandVtx" Count="70" Offset="0xFCE8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoAdultEraRightArmVtx" Count="27" Offset="0x10148">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoAdultEraRightShoulderVtx" Count="27" Offset="0x102F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoAdultEraChestVtx" Count="99" Offset="0x104A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoAdultEraLeftFootVtx" Count="29" Offset="0x10AD8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoAdultEraLeftLegVtx" Count="27" Offset="0x10CA8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoAdultEraLeftThighVtx" Count="29" Offset="0x10E58">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoAdultEraRightFootVtx" Count="29" Offset="0x11028">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoAdultEraRightLegVtx" Count="27" Offset="0x111F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoAdultEraRightThighVtx" Count="29" Offset="0x113A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIngoAdultEraTorsoVtx" Count="30" Offset="0x11578">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<DList Name="gIngoAdultEraChestDL" Offset="0x11758"/>
|
||||
<DList Name="gIngoAdultEraHeadDL" Offset="0x11AD8"/>
|
||||
<DList Name="gIngoAdultEraMustacheDL" Offset="0x12120"/>
|
||||
|
|
|
@ -12,6 +12,41 @@
|
|||
<!-- Jabu Jabu skeleton -->
|
||||
<Skeleton Name="gJabuJabuSkel" Type="Flex" LimbType="Standard" Offset="0xB9A8"/>
|
||||
|
||||
<!-- Jabu Jabu limb Vertices -->
|
||||
<Array Name="gJabuJabuLeftFrillVtx" Count="4" Offset="0x1F60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gJabuJabuRightFrillVtx" Count="4" Offset="0x1FA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gJabuJabuHeadVtx" Count="365" Offset="0x1FE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gJabuJabuLeftLowerFlipperVtx" Count="8" Offset="0x36B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gJabuJabuLeftMidFlipperVtx" Count="16" Offset="0x3730">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gJabuJabuLeftUpperFlipperVtx" Count="16" Offset="0x3830">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gJabuJabuRightLowerFlipperVtx" Count="8" Offset="0x3930">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gJabuJabuRightMidFlipperVtx" Count="12" Offset="0x39B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gJabuJabuRightUpperFlipperVtx" Count="16" Offset="0x3A70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gJabuJabuFlukeVtx" Count="14" Offset="0x3B70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gJabuJabuBodyVtx" Count="133" Offset="0x3C50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- Jabu Jabu limb displaylists -->
|
||||
<DList Name="gJabuJabuBodyDL" Offset="0x5690"/>
|
||||
<DList Name="gJabuJabuLeftUpperFlipperDL" Offset="0x55B0"/>
|
||||
|
|
|
@ -17,6 +17,41 @@
|
|||
<Limb Name="gCarpetMerchantRightHandLimb" LimbType="Standard" Offset="0x5E58"/>
|
||||
<Limb Name="gCarpetMerchantHeadLimb" LimbType="Standard" Offset="0x5E64"/>
|
||||
|
||||
<!-- Carpet merchant Limb Vertices -->
|
||||
<Array Name="gCarpetMerchantBlanketAndLowerBodyVtx" Count="318" Offset="0x470">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCarpetMerchantHeadVtx" Count="101" Offset="0x1850">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCarpetMerchantLeftHandVtx" Count="34" Offset="0x1EA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCarpetMerchantForearmLeftVtx" Count="24" Offset="0x20C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCarpetMerchantUpperArmLeftVtx" Count="24" Offset="0x2240">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCarpetMerchantRightHandVtx" Count="34" Offset="0x23C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCarpetMerchantForearmRightVtx" Count="24" Offset="0x25E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCarpetMerchantUpperArmRightVtx" Count="24" Offset="0x2760">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCarpetMerchantTorsoVtx" Count="56" Offset="0x28E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCarpetMerchantUpperHairVtx" Count="77" Offset="0x2C60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCarpetMerchantLowerHairVtx" Count="49" Offset="0x3130">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- Carpet Merchant Limb DisplayLists -->
|
||||
<DList Name="gCarpetMerchantBlanketAndLowerBodyDL" Offset="0x3440"/>
|
||||
<DList Name="gCarpetMerchantLowerHairDL" Offset="0x3B98"/>
|
||||
|
|
|
@ -1,5 +1,13 @@
|
|||
<Root>
|
||||
<File Name="object_kibako2" Segment="6">
|
||||
<!-- Vertices -->
|
||||
<Array Name="gLargeCrateVtx" Count="20" Offset="0x820">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gLargeCrateFragmentVtx" Count="4" Offset="0xFC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- DisplayLists -->
|
||||
<DList Name="gLargeCrateDL" Offset="0x960"/>
|
||||
<DList Name="gLargeCrateFragmentDL" Offset="0x1000"/>
|
||||
|
|
|
@ -46,6 +46,58 @@
|
|||
<Texture Name="gMalonChildEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x2318" TlutOffset="0x15B0"/>
|
||||
<Texture Name="gMalonChildEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x2718" TlutOffset="0x15B0"/>
|
||||
|
||||
<Array Name="gMalonChildHeadVtx" Count="227" Offset="0x3318">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMalonChildDressLowerVtx" Count="52" Offset="0x4B18">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMalonChildDressMiddleVtx" Count="35" Offset="0x4E58">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMalonChildLeftHandVtx" Count="40" Offset="0x5088">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMalonChildLeftArmVtx" Count="24" Offset="0x5308">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMalonChildLeftShoulderVtx" Count="40" Offset="0x5488">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMalonChildRightHandVtx" Count="40" Offset="0x5708">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMalonChildRightArmVtx" Count="24" Offset="0x5988">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMalonChildRightShoulderVtx" Count="40" Offset="0x5B08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMalonChildChestVtx" Count="120" Offset="0x5D88">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMalonChildRightFoorVtx" Count="29" Offset="0x6508">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMalonChildRightShinVtx" Count="17" Offset="0x66D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMalonChildRightThighVtx" Count="3" Offset="0x67E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMalonChildLeftFootVtx" Count="29" Offset="0x6818">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMalonChildLeftShinVtx" Count="17" Offset="0x69E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMalonChildLeftThighVtx" Count="3" Offset="0x6AF8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMalonChildDressUpperVtx" Count="20" Offset="0x6B28">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<DList Name="gMalonChildHeadDL" Offset="0x4148"/>
|
||||
<DList Name="gMalonChildDressLowerDL" Offset="0x6C68"/>
|
||||
<DList Name="gMalonChildDressMiddleDL" Offset="0x6DD8"/>
|
||||
|
|
|
@ -29,6 +29,58 @@
|
|||
<Texture Name="gMalonAdultMouthSadTex" OutName="mouth_sad" Format="ci8" Width="32" Height="16" Offset="0x3570" TlutOffset="0x1F70"/>
|
||||
<Texture Name="gMalonAdultMouthHappyTex" OutName="mouth_happy" Format="ci8" Width="32" Height="16" Offset="0x3770" TlutOffset="0x1F70"/>
|
||||
|
||||
<Array Name="gMalonAdultHeadVtx" Count="234" Offset="0x3970">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMalonAdultBasketVtx" Count="61" Offset="0x4810">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMalonAdultLeftHandVtx" Count="40" Offset="0x55F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMalonAdultLeftArmVtx" Count="24" Offset="0x5878">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMalonAdultLeftShoulderVtx" Count="40" Offset="0x59F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMalonAdultRightHandVtx" Count="40" Offset="0x5C78">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMalonAdultRightArmVtx" Count="24" Offset="0x5EF8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMalonAdultRightShoulderVtx" Count="40" Offset="0x6078">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMalonAdultChestAndNeckVtx" Count="91" Offset="0x62F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMalonAdultDressVtx" Count="44" Offset="0x68A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMalonAdultLeftFootVtx" Count="31" Offset="0x6B68">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMalonAdultLeftLegVtx" Count="19" Offset="0x6D58">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMalonAdultLeftThighVtx" Count="3" Offset="0x6E88">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMalonAdultRightFootVtx" Count="31" Offset="0x6EB8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMalonAdultRightLegVtx" Count="19" Offset="0x70A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMalonAdultRightThighVtx" Count="3" Offset="0x71D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMalonAdultTorsoVtx" Count="54" Offset="0x7208">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<DList Name="gMalonAdultHeadDL" Offset="0x4BE0"/>
|
||||
<DList Name="gMalonAdultBasketDL" Offset="0x5420"/>
|
||||
<DList Name="gMalonAdultChestAndNeckDL" Offset="0x7568"/>
|
||||
|
|
|
@ -1,8 +1,20 @@
|
|||
<Root>
|
||||
<File Name="object_mamenoki" Segment="6">
|
||||
<Array Name="gMagicBeanSeedlingVtx" Count="9" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gMagicBeanSeedlingDL" Offset="0x90"/>
|
||||
<Array Name="gMagicBeanStemVtx" Count="8" Offset="0x130">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gMagicBeanStemDL" Offset="0x1B0"/>
|
||||
<Array Name="gMagicBeanPlatformVtx" Count="26" Offset="0x250">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gMagicBeanPlatformDL" Offset="0x3F0"/>
|
||||
<Array Name="gMagicBeanSoftSoilVtx" Count="4" Offset="0x610">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gMagicBeanSoftSoilDL" Offset="0x650"/>
|
||||
<Texture Name="gMagicBeanSoftSoilTex" OutName="soft_soil" Format="rgba16" Width="32" Height="32" Offset="0x6E0"/>
|
||||
<Texture Name="gMagicBeanSeedlingTex" OutName="seedling" Format="rgba16" Width="16" Height="32" Offset="0xEE0"/>
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
<Root>
|
||||
<File Name="object_masterkokirihead" Segment="6">
|
||||
<Array Name="gKokiriShopkeeperHeadVtx" Count="103" Offset="0x21B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gKokiriShopkeeperHeadDL" Offset="0x2820"/>
|
||||
<Texture Name="gKokiriShopkeeperTLUT" OutName="tlut" Format="rgba16" Width="248" Height="1" Offset="0x0"/>
|
||||
<Texture Name="gKokiriShopkeeperEyeHalfTex" OutName="eye_half" Format="rgba16" Width="32" Height="32" Offset="0x1F0"/>
|
||||
|
|
|
@ -21,6 +21,53 @@
|
|||
<Limb Name="gMidoRightHandLimb" LimbType="Standard" Offset="0x7F60"/>
|
||||
<Limb Name="gMidoHeadLimb" LimbType="Standard" Offset="0x7F6C"/>
|
||||
|
||||
<!-- Mido Limb Vertices -->
|
||||
<Array Name="gMidoLeftHandVtx" Count="48" Offset="0x15E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMidoLeftForearmVtx" Count="24" Offset="0x18E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMidoLeftUpperArmVtx" Count="24" Offset="0x1A60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMidoRightHandVtx" Count="48" Offset="0x1BE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMidoRightForearmVtx" Count="24" Offset="0x1EE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMidoRightUpperArmVtx" Count="24" Offset="0x2060">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMidoTorsoVtx" Count="70" Offset="0x21E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMidoLeftFootVtx" Count="30" Offset="0x2640">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMidoLeftLegVtx" Count="22" Offset="0x2820">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMidoLeftThighVtx" Count="33" Offset="0x2980">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMidoRightFootVtx" Count="30" Offset="0x2B90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMidoRightLegVtx" Count="22" Offset="0x2D70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMidoRightThighVtx" Count="33" Offset="0x2ED0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMidoWaistVtx" Count="31" Offset="0x30E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMidoHeadVtx" Count="229" Offset="0x6530">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- Mido Limb DisplayLists -->
|
||||
<DList Name="gMidoWaistDL" Offset="0x4218"/>
|
||||
<DList Name="gMidoLeftThighDL" Offset="0x47D0"/>
|
||||
|
|
|
@ -8,10 +8,25 @@
|
|||
<Texture Name="gGTGTex_6310" OutName="gtg_6310" Format="rgba16" Width="32" Height="32" Offset="0x6310"/>
|
||||
<Texture Name="gGTGStatueEyeTex" OutName="gtg_statue_eye" Format="i4" Width="64" Height="128" Offset="0x6B10"/>
|
||||
<Texture Name="gGTGRotatingRingPlatformOuterCircleTex" OutName="gtg_rotating_ring_platform_outer_circle" Format="i4" Width="128" Height="64" Offset="0x7B10"/>
|
||||
<Array Name="gGTGDoorVtx" Count="13" Offset="0x1000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGTGDoorDL" Offset="0x10D0"/>
|
||||
<Array Name="gGTGFakeWallVtx" Count="16" Offset="0x2180">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGTGFakeWallDL" Offset="0x2280"/>
|
||||
<Array Name="gGTGFakeCeilingVtx" Count="8" Offset="0x2B40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGTGFakeCeilingDL" Offset="0x2BC0"/>
|
||||
<Array Name="gGTGEyeStatueEyeVtx" Count="12" Offset="0x2C60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGTGEyeStatueEyeDL" Offset="0x2D20"/>
|
||||
<Array Name="gGTGRotatingRingPlatformVtx" Count="176" Offset="0x2DD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGTGRotatingRingPlatformDL" Offset="0x38D0"/>
|
||||
<Collision Name="gGTGRotatingRingPlatformCol" Offset="0x42D8"/>
|
||||
</File>
|
||||
|
|
|
@ -1,6 +1,14 @@
|
|||
<Root>
|
||||
<File Name="object_mir_ray" Segment="6">
|
||||
|
||||
<!-- Shield beam vertices -->
|
||||
<Array Name="gShieldBeamImageVtx" Count="11" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gShieldBeamGlowVtx" Count="12" Offset="0xB90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- Shield beam displaylists -->
|
||||
<DList Name="gShieldBeamImageDL" Offset="0xB0"/>
|
||||
<DList Name="gShieldBeamGlowDL" Offset="0xC50"/>
|
||||
|
|
|
@ -6,20 +6,47 @@
|
|||
<Texture Name="gMoriHashigoClaspTLUT" OutName="hashigo_clasp_tlut" Format="rgba16" Width="112" Height="1" Offset="0x3810"/>
|
||||
<Texture Name="gMoriHashigoClaspTex" OutName="hashigo_clasp" Format="ci8" Width="32" Height="32" Offset="0x38F0" TlutOffset="0x3810"/>
|
||||
<Collision Name="gMoriBigstCol" Offset="0x221C"/>
|
||||
<Array Name="gMoriBigstVtx" Count="50" Offset="0x1B30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gMoriBigstDL" Offset="0x1E50"/>
|
||||
<Collision Name="gMoriElevatorCol" Offset="0x35F8"/>
|
||||
<Array Name="gMoriElevatorVtx" Count="136" Offset="0x2250">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gMoriElevatorDL" Offset="0x2AD0"/>
|
||||
<Collision Name="gMoriHashigoCol" Offset="0x37D8"/>
|
||||
<Array Name="gMoriHashigoLadderVtx" Count="8" Offset="0x3630">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gMoriHashigoLadderDL" Offset="0x36B0"/>
|
||||
<Array Name="gMoriHashigoClaspVtx" Count="168" Offset="0x3CF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gMoriHashigoClaspDL" Offset="0x4770"/>
|
||||
<Collision Name="gMoriHashira1Col" Offset="0x1AF8"/>
|
||||
<Collision Name="gMoriHashira2Col" Offset="0x89E0"/>
|
||||
<Array Name="gMoriHashiraPlatformsVtx" Count="226" Offset="0x4E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gMoriHashiraPlatformsDL" Offset="0x1300"/>
|
||||
<Array Name="gMoriHashiraGateVtx" Count="6" Offset="0x87E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gMoriHashiraGateDL" Offset="0x8840"/>
|
||||
<Array Name="gMoriIdomizuWaterVtx" Count="4" Offset="0x4990">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gMoriIdomizuWaterDL" Offset="0x49D0"/>
|
||||
<Collision Name="gMoriKaitenkabeCol" Offset="0x63B8"/>
|
||||
<Array Name="gMoriKaitenkabeVtx" Count="195" Offset="0x4A80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gMoriKaitenkabeDL" Offset="0x56B0"/>
|
||||
<Collision Name="gMoriRakkatenjoCol" Offset="0x87AC"/>
|
||||
<Array Name="gMoriRakkatenjoVtx" Count="298" Offset="0x63F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gMoriRakkatenjoDL" Offset="0x7690"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -13,6 +13,29 @@
|
|||
<Limb Name="gBeanSalesmanBodyLimb" LimbType="Standard" Offset="0x3D88"/>
|
||||
<Limb Name="gBeanSalesmanBeanbagLimb" LimbType="Standard" Offset="0x3D94"/>
|
||||
|
||||
<!-- Bean Salesman Limb Vertices -->
|
||||
<Array Name="gBeanSalesmanLeftHandVtx" Count="43" Offset="0x600">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBeanSalesmanLeftForearmVtx" Count="26" Offset="0x8B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBeanSalesmanLeftUpperArmVtx" Count="32" Offset="0xA50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBeanSalesmanMouthVtx" Count="22" Offset="0xC50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBeanSalesmanHeadVtx" Count="114" Offset="0xDB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBeanSalesmanBodyVtx" Count="188" Offset="0x14D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBeanSalesmanBeanbagVtx" Count="21" Offset="0x2090">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- Bean Salesman Limb DisplayLists -->
|
||||
<DList Name="gBeanSalesmanLeftUpperArmDL" Offset="0x2E58"/>
|
||||
<DList Name="gBeanSalesmanLeftForearmDL" Offset="0x2F90"/>
|
||||
|
|
|
@ -24,6 +24,59 @@
|
|||
<Limb Name="gNabooruPonytailLimb" LimbType="Standard" Offset="0x18168"/>
|
||||
<Limb Name="gNabooruWaistLimb" LimbType="Standard" Offset="0x18174"/>
|
||||
|
||||
<!-- Nabooru Limb Vertices -->
|
||||
<Array Name="gNabooruHeadMouthClosedVtx" Count="297" Offset="0xDD68">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gNabooruPonytailVtx" Count="49" Offset="0xF1E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gNabooruLeftHandVtx" Count="64" Offset="0xF4F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gNabooruRightHandVtx" Count="64" Offset="0xF8F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gNabooruRightFootVtx" Count="32" Offset="0xFCF8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gNabooruLeftFootVtx" Count="32" Offset="0xFEF8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gNabooruHeadMouthOpenVtx" Count="315" Offset="0x100F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gNabooruRightForearmVtx" Count="32" Offset="0x142F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gNabooruRightUpperArmVtx" Count="28" Offset="0x144F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gNabooruLeftForearmVtx" Count="32" Offset="0x146B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gNabooruLeftUpperArmVtx" Count="44" Offset="0x148B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gNabooruTorsoVtx" Count="129" Offset="0x14B70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gNabooruRightShinVtx" Count="74" Offset="0x15380">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gNabooruRightThighVtx" Count="34" Offset="0x15820">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gNabooruLeftShinVtx" Count="74" Offset="0x15A40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gNabooruLeftThighVtx" Count="33" Offset="0x15EE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gNabooruWaistVtx" Count="58" Offset="0x160F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- Nabooru Limb DisplayLists -->
|
||||
<DList Name="gNabooruHeadMouthOpenDL" Offset="0x13158"/>
|
||||
<DList Name="gNabooruLeftThighDL" Offset="0x17B40"/>
|
||||
|
|
|
@ -20,6 +20,29 @@
|
|||
<Limb Name="gCuccoNeckLimb" LimbType="Standard" Offset="0x24DC"/>
|
||||
<Limb Name="gCuccoHeadLimb" LimbType="Standard" Offset="0x24E8"/>
|
||||
|
||||
<!-- Cucco Limb Vertices -->
|
||||
<Array Name="gCuccoHeadVtx" Count="62" Offset="0x100">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCuccoNeckVtx" Count="15" Offset="0x4E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCuccoRightWingVtx" Count="8" Offset="0x5D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCuccoLeftWingVtx" Count="8" Offset="0x650">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCuccoLeftFootVtx" Count="3" Offset="0x6D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCuccoRightFootVtx" Count="3" Offset="0x700">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCuccoTailAndUndersideVtx" Count="41" Offset="0x730">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- Cucco Limb DisplayLists -->
|
||||
<DList Name="gCuccoTailAndUndersideDL" Offset="0x0DF0"/>
|
||||
<DList Name="gCuccoLeftFootDL" Offset="0x11E0"/>
|
||||
|
@ -29,8 +52,11 @@
|
|||
<DList Name="gCuccoNeckDL" Offset="0x09C0"/>
|
||||
<DList Name="gCuccoHeadDL" Offset="0x0A98"/>
|
||||
|
||||
<!-- Other Cucco DisplayLists -->
|
||||
<!-- Other Cucco Vertices and DisplayLists -->
|
||||
<DList Name="gCuccoEffectFeatherMaterialDL" Offset="0x23B0"/>
|
||||
<Array Name="gCuccoEffectFeatherModelVtx" Count="3" Offset="0x2380">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gCuccoEffectFeatherModelDL" Offset="0x2428"/>
|
||||
|
||||
<!-- Cucco DisplayList Textures -->
|
||||
|
|
|
@ -5,12 +5,24 @@
|
|||
<Texture Name="gCuccoChickEyeTex" OutName="eye" Format="rgba16" Width="16" Height="16" Offset="0x8E0"/>
|
||||
<Texture Name="gCuccoChickBeakTex" OutName="beak" Format="rgba16" Width="4" Height="4" Offset="0xAE0"/>
|
||||
<DList Name="gCuccoChickSetupBodyDL" Offset="0x840"/>
|
||||
<Array Name="gCuccoChickBodyVtx" Count="4" Offset="0x800">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gCuccoChickBodyDL" Offset="0x8B0"/>
|
||||
<DList Name="gCuccoChickSetupEyeDL" Offset="0xBF0"/>
|
||||
<Array Name="gCuccoChickEyesVtx" Count="6" Offset="0xB90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gCuccoChickEyesDL" Offset="0xC68"/>
|
||||
<DList Name="gCuccoChickSetupBeakDL" Offset="0xC88"/>
|
||||
<Array Name="gCuccoChickBeakVtx" Count="9" Offset="0xB00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gCuccoChickBeakDL" Offset="0xCE0"/>
|
||||
<DList Name="gCuccoChickSetupShadowDL" Offset="0xD10"/>
|
||||
<Array Name="gCuccoChickShadowVtx" Count="3" Offset="0xD68">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gCuccoChickShadowDL" Offset="0xD50"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
Loading…
Add table
Reference in a new issue