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Decompile audioMgr (#124)
* Decompile most of AudioMgr * Decompile most of audioMgr * Decompile audioMgr * Remove commented out rodata from spec * Small cleanup * Last function OK, renamed functions and removed asm * Remove sched.h and audiomgr.h and include contents in z64.h * Un-comment prototypes in functions.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Remove prototypes from audioMgr.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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19 changed files with 182 additions and 385 deletions
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@ -1515,12 +1515,12 @@ void THA_Init(TwoHeadArena* tha);
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void THA_Ct(TwoHeadArena* tha, void* ptr, u32 size);
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void THA_Dt(TwoHeadArena* tha);
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// ? func_800C3C20(?);
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// ? func_800C3C80(?);
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// ? func_800C3CB8(?);
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// ? func_800C3E40(?);
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// ? func_800C3FC4(?);
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// ? func_800C3FEC(?);
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// ? func_800C3E70(?);
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void func_800C3C80(AudioMgr* audioMgr);
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void AudioMgr_HandleRetrace(AudioMgr* audioMgr);
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void AudioMgr_HandlePRENMI(AudioMgr* audioMgr);
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void AudioMgr_ThreadEntry(void* arg0);
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void AudioMgr_Unlock(AudioMgr* audioMgr);
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void AudioMgr_Start(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, SchedContext* sched, IrqMgr* irqMgr);
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void TitleSetup_InitImpl(GameState* gameState);
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void TitleSetup_Destroy(GameState* gameState);
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void TitleSetup_Init(GameState* gameState);
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@ -1947,7 +1947,7 @@ s32 func_800E18B0(s32);
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// ? func_800E2BE0(?);
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// ? func_800E2CE0(?);
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// ? func_800E2FEC(?);
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// ? func_800E301C(?);
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void func_800E301C(void* callback);
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// ? func_800E3034(?);
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// ? func_800E3094(?);
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// ? func_800E3400(?);
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@ -2170,13 +2170,13 @@ void func_800F68BC(s8);
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void func_800F6964(u16);
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// ? func_800F6B68(?);
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// ? func_800F6BB8(?);
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// ? func_800F6C14(?);
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void func_800F6C14();
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// ? func_800F6C34(?);
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// ? func_800F6D58(?);
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// ? func_800F6E7C(?);
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// ? func_800F6FB4(?);
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// ? func_800F70F8(?);
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// ? func_800F711C(?);
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void func_800F70F8();
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void func_800F711C();
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// ? func_800F7170(?);
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// ? func_800F71BC(?);
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void func_800F7260(u16);
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