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Document En_Rd (#1179)

* Port a ton of stuff from MM

* Damage effect enum

* Enum for type

* Enum for action

* Limb enum

* Match MM styling as much as possible

* Divide object into sections

* Document values in EnRdDamageEffect

* Respond to Dragorn's review

* Apply Dragorn's suggestion for the union

* Respond to Dragorn's second review

* Move all actions away from -ing

* Fix typos

* Respond to Fig and Roman's reviews

* Fix build error, whoops

* Bring back // fallthrough
This commit is contained in:
Tom Overton 2022-05-07 07:43:01 -07:00 committed by GitHub
parent 80186ec1ab
commit 74bed3ec9b
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 606 additions and 481 deletions

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@ -1,106 +1,124 @@
<Root> <Root>
<!-- Assets for Gibdos and Redeads -->
<File Name="object_rd" Segment="6"> <File Name="object_rd" Segment="6">
<Texture Name="object_rd_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="64" Height="32" Offset="0x0"/> <!-- Gibdo Textures -->
<Texture Name="object_rd_Tex_001000" OutName="tex_00001000" Format="rgba16" Width="32" Height="16" Offset="0x1000"/> <Texture Name="gGibdoWrappingTex" OutName="gibdo_wrapping" Format="rgba16" Width="64" Height="32" Offset="0x0"/>
<DList Name="object_rd_DL_002C60" Offset="0x2C60"/> <Texture Name="gGibdoEyeTex" OutName="gibdo_eye" Format="rgba16" Width="32" Height="16" Offset="0x1000"/>
<DList Name="object_rd_DL_002D40" Offset="0x2D40"/>
<DList Name="object_rd_DL_002EB0" Offset="0x2EB0"/> <!-- Gibdo Limb DisplayLists -->
<DList Name="object_rd_DL_003018" Offset="0x3018"/> <DList Name="gGibdoPelvisDL" Offset="0x2C60"/>
<DList Name="object_rd_DL_003120" Offset="0x3120"/> <DList Name="gGibdoHeadDL" Offset="0x2D40"/>
<DList Name="object_rd_DL_003220" Offset="0x3220"/> <DList Name="gGibdoTorsoDL" Offset="0x2EB0"/>
<DList Name="object_rd_DL_003320" Offset="0x3320"/> <DList Name="gGibdoRightUpperArmDL" Offset="0x3018"/>
<DList Name="object_rd_DL_003428" Offset="0x3428"/> <DList Name="gGibdoRightForearmDL" Offset="0x3120"/>
<DList Name="object_rd_DL_003528" Offset="0x3528"/> <DList Name="gGibdoRightHandDL" Offset="0x3220"/>
<DList Name="object_rd_DL_003628" Offset="0x3628"/> <DList Name="gGibdoLeftUpperArmDL" Offset="0x3320"/>
<DList Name="object_rd_DL_003738" Offset="0x3738"/> <DList Name="gGibdoLeftForearmDL" Offset="0x3428"/>
<DList Name="object_rd_DL_003830" Offset="0x3830"/> <DList Name="gGibdoLeftHandDL" Offset="0x3528"/>
<DList Name="object_rd_DL_003948" Offset="0x3948"/> <DList Name="gGibdoRightThighDL" Offset="0x3628"/>
<DList Name="object_rd_DL_003A58" Offset="0x3A58"/> <DList Name="gGibdoRightShinDL" Offset="0x3738"/>
<DList Name="object_rd_DL_003B50" Offset="0x3B50"/> <DList Name="gGibdoRightFootDL" Offset="0x3830"/>
<Limb Name="object_rd_Limb_003C48" LimbType="Standard" Offset="0x3C48"/> <DList Name="gGibdoLeftThighDL" Offset="0x3948"/>
<Limb Name="object_rd_Limb_003C54" LimbType="Standard" Offset="0x3C54"/> <DList Name="gGibdoLeftShinDL" Offset="0x3A58"/>
<Limb Name="object_rd_Limb_003C60" LimbType="Standard" Offset="0x3C60"/> <DList Name="gGibdoLeftFootDL" Offset="0x3B50"/>
<Limb Name="object_rd_Limb_003C6C" LimbType="Standard" Offset="0x3C6C"/>
<Limb Name="object_rd_Limb_003C78" LimbType="Standard" Offset="0x3C78"/> <!-- Gidbo Limbs -->
<Limb Name="object_rd_Limb_003C84" LimbType="Standard" Offset="0x3C84"/> <Limb Name="gGibdoRootLimb" LimbType="Standard" Offset="0x3C48"/>
<Limb Name="object_rd_Limb_003C90" LimbType="Standard" Offset="0x3C90"/> <Limb Name="gGibdoLeftLegRootLimb" LimbType="Standard" Offset="0x3C54"/>
<Limb Name="object_rd_Limb_003C9C" LimbType="Standard" Offset="0x3C9C"/> <Limb Name="gGibdoLeftThighLimb" LimbType="Standard" Offset="0x3C60"/>
<Limb Name="object_rd_Limb_003CA8" LimbType="Standard" Offset="0x3CA8"/> <Limb Name="gGibdoLeftShinLimb" LimbType="Standard" Offset="0x3C6C"/>
<Limb Name="object_rd_Limb_003CB4" LimbType="Standard" Offset="0x3CB4"/> <Limb Name="gGibdoLeftFootRootLimb" LimbType="Standard" Offset="0x3C78"/>
<Limb Name="object_rd_Limb_003CC0" LimbType="Standard" Offset="0x3CC0"/> <Limb Name="gGibdoLeftFootLimb" LimbType="Standard" Offset="0x3C84"/>
<Limb Name="object_rd_Limb_003CCC" LimbType="Standard" Offset="0x3CCC"/> <Limb Name="gGibdoRightLegRootLimb" LimbType="Standard" Offset="0x3C90"/>
<Limb Name="object_rd_Limb_003CD8" LimbType="Standard" Offset="0x3CD8"/> <Limb Name="gGibdoRightThighLimb" LimbType="Standard" Offset="0x3C9C"/>
<Limb Name="object_rd_Limb_003CE4" LimbType="Standard" Offset="0x3CE4"/> <Limb Name="gGibdoRightShinLimb" LimbType="Standard" Offset="0x3CA8"/>
<Limb Name="object_rd_Limb_003CF0" LimbType="Standard" Offset="0x3CF0"/> <Limb Name="gGibdoRightFootRootLimb" LimbType="Standard" Offset="0x3CB4"/>
<Limb Name="object_rd_Limb_003CFC" LimbType="Standard" Offset="0x3CFC"/> <Limb Name="gGibdoRightFootLimb" LimbType="Standard" Offset="0x3CC0"/>
<Limb Name="object_rd_Limb_003D08" LimbType="Standard" Offset="0x3D08"/> <Limb Name="gGibdoUpperBodyRootLimb" LimbType="Standard" Offset="0x3CCC"/>
<Limb Name="object_rd_Limb_003D14" LimbType="Standard" Offset="0x3D14"/> <Limb Name="gGibdoTorsoRootLimb" LimbType="Standard" Offset="0x3CD8"/>
<Limb Name="object_rd_Limb_003D20" LimbType="Standard" Offset="0x3D20"/> <Limb Name="gGibdoTorsoLimb" LimbType="Standard" Offset="0x3CE4"/>
<Limb Name="object_rd_Limb_003D2C" LimbType="Standard" Offset="0x3D2C"/> <Limb Name="gGibdoLeftArmRootLimb" LimbType="Standard" Offset="0x3CF0"/>
<Limb Name="object_rd_Limb_003D38" LimbType="Standard" Offset="0x3D38"/> <Limb Name="gGibdoLeftUpperArmLimb" LimbType="Standard" Offset="0x3CFC"/>
<Limb Name="object_rd_Limb_003D44" LimbType="Standard" Offset="0x3D44"/> <Limb Name="gGibdoLeftForearmLimb" LimbType="Standard" Offset="0x3D08"/>
<Limb Name="object_rd_Limb_003D50" LimbType="Standard" Offset="0x3D50"/> <Limb Name="gGibdoLeftHandLimb" LimbType="Standard" Offset="0x3D14"/>
<Limb Name="object_rd_Limb_003D5C" LimbType="Standard" Offset="0x3D5C"/> <Limb Name="gGibdoRightArmRootLimb" LimbType="Standard" Offset="0x3D20"/>
<Limb Name="object_rd_Limb_003D68" LimbType="Standard" Offset="0x3D68"/> <Limb Name="gGibdoRightUpperArmLimb" LimbType="Standard" Offset="0x3D2C"/>
<Skeleton Name="object_rd_Skel_003DD8" Type="Flex" LimbType="Standard" Offset="0x3DD8"/> <Limb Name="gGibdoRightForearmLimb" LimbType="Standard" Offset="0x3D38"/>
<Animation Name="object_rd_Anim_004268" Offset="0x4268"/> <Limb Name="gGibdoRightHandLimb" LimbType="Standard" Offset="0x3D44"/>
<Animation Name="object_rd_Anim_0046F8" Offset="0x46F8"/> <Limb Name="gGibdoHeadRootLimb" LimbType="Standard" Offset="0x3D50"/>
<Animation Name="object_rd_Anim_004ADC" Offset="0x4ADC"/> <Limb Name="gGibdoHeadLimb" LimbType="Standard" Offset="0x3D5C"/>
<Animation Name="object_rd_Anim_004F94" Offset="0x4F94"/> <Limb Name="gGibdoPelvisLimb" LimbType="Standard" Offset="0x3D68"/>
<Animation Name="object_rd_Anim_0057AC" Offset="0x57AC"/>
<Animation Name="object_rd_Anim_005D98" Offset="0x5D98"/> <!-- Gibdo Skeleton -->
<Animation Name="object_rd_Anim_006E88" Offset="0x6E88"/> <Skeleton Name="gGibdoSkel" Type="Flex" LimbType="Standard" Offset="0x3DD8"/>
<Animation Name="object_rd_Anim_0074F0" Offset="0x74F0"/>
<Animation Name="object_rd_Anim_008040" Offset="0x8040"/> <Animation Name="gGibdoRedeadGrabAttackAnim" Offset="0x4268"/> <!-- Original name is "re_dead_attack" -->
<Animation Name="object_rd_Anim_0087D0" Offset="0x87D0"/> <Animation Name="gGibdoRedeadGrabEndAnim" Offset="0x46F8"/> <!-- Original name is "re_dead_attack_end" -->
<Texture Name="object_rd_Tex_0087E0" OutName="tex_000087E0" Format="rgba16" Width="32" Height="64" Offset="0x87E0"/> <Animation Name="gGibdoRedeadGrabStartAnim" Offset="0x4ADC"/> <!-- Original name is "re_dead_attack_start" -->
<Texture Name="object_rd_Tex_0097E0" OutName="tex_000097E0" Format="rgba16" Width="32" Height="64" Offset="0x97E0"/> <Animation Name="gGibdoRedeadLookBackAnim" Offset="0x4F94"/> <!-- Original name is "re_dead_back_turn" -->
<Texture Name="object_rd_Tex_00A7E0" OutName="tex_0000A7E0" Format="rgba16" Width="16" Height="32" Offset="0xA7E0"/> <Animation Name="gGibdoRedeadWipingTearsAnim" Offset="0x57AC"/> <!-- Original name is "re_dead_cry" -->
<Texture Name="object_rd_Tex_00ABE0" OutName="tex_0000ABE0" Format="rgba16" Width="16" Height="32" Offset="0xABE0"/> <Animation Name="gGibdoRedeadSobbingAnim" Offset="0x5D98"/> <!-- Original name is "re_dead_cryB" -->
<Texture Name="object_rd_Tex_00AFE0" OutName="tex_0000AFE0" Format="i8" Width="32" Height="32" Offset="0xAFE0"/> <Animation Name="gGibdoRedeadDeathAnim" Offset="0x6E88"/> <!-- Original name is "re_dead_down" -->
<Texture Name="object_rd_Tex_00B3E0" OutName="tex_0000B3E0" Format="rgba16" Width="32" Height="64" Offset="0xB3E0"/> <Animation Name="gGibdoRedeadDamageAnim" Offset="0x74F0"/> <!-- Original name is "re_dead_hit" -->
<Texture Name="object_rd_Tex_00C3E0" OutName="tex_0000C3E0" Format="rgba16" Width="32" Height="16" Offset="0xC3E0"/> <Animation Name="gGibdoRedeadStandUpAnim" Offset="0x8040"/> <!-- Original name is "re_dead_standing" -->
<DList Name="object_rd_DL_00D6A0" Offset="0xD6A0"/> <Animation Name="gGibdoRedeadIdleAnim" Offset="0x87D0"/> <!-- Original name is "re_dead_wait" -->
<DList Name="object_rd_DL_00D7C8" Offset="0xD7C8"/>
<DList Name="object_rd_DL_00DAC0" Offset="0xDAC0"/> <!-- Redead Textures -->
<DList Name="object_rd_DL_00DBA0" Offset="0xDBA0"/> <Texture Name="gRedeadBackTex" OutName="redead_back" Format="rgba16" Width="32" Height="64" Offset="0x87E0"/>
<DList Name="object_rd_DL_00DC60" Offset="0xDC60"/> <Texture Name="gRedeadTorsoTex" OutName="redead_torso" Format="rgba16" Width="32" Height="64" Offset="0x97E0"/>
<DList Name="object_rd_DL_00DD30" Offset="0xDD30"/> <Texture Name="gRedeadFingersAndToesTex" OutName="redead_fingers_and_toes" Format="rgba16" Width="16" Height="32" Offset="0xA7E0"/>
<DList Name="object_rd_DL_00DE08" Offset="0xDE08"/> <Texture Name="gRedeadMuscleTex" OutName="redead_muscle" Format="rgba16" Width="16" Height="32" Offset="0xABE0"/>
<DList Name="object_rd_DL_00DED8" Offset="0xDED8"/> <Texture Name="gRedeadMaskTex" OutName="redead_mask" Format="i8" Width="32" Height="32" Offset="0xAFE0"/>
<DList Name="object_rd_DL_00DFA8" Offset="0xDFA8"/> <Texture Name="gRedeadFaceTex" OutName="redead_face" Format="rgba16" Width="32" Height="64" Offset="0xB3E0"/>
<DList Name="object_rd_DL_00E0E8" Offset="0xE0E8"/> <Texture Name="gRedeadHipsTex" OutName="redead_hips" Format="rgba16" Width="32" Height="16" Offset="0xC3E0"/>
<DList Name="object_rd_DL_00E1C8" Offset="0xE1C8"/>
<DList Name="object_rd_DL_00E290" Offset="0xE290"/> <!-- Redead Limb DisplayLists -->
<DList Name="object_rd_DL_00E358" Offset="0xE358"/> <DList Name="gRedeadPelvisDL" Offset="0xD6A0"/>
<DList Name="object_rd_DL_00E438" Offset="0xE438"/> <DList Name="gRedeadTorsoDL" Offset="0xD7C8"/>
<DList Name="object_rd_DL_00E500" Offset="0xE500"/> <DList Name="gRedeadLeftUpperArmDL" Offset="0xDAC0"/>
<Limb Name="object_rd_Limb_00E5E8" LimbType="Standard" Offset="0xE5E8"/> <DList Name="gRedeadLeftForearmDL" Offset="0xDBA0"/>
<Limb Name="object_rd_Limb_00E5F4" LimbType="Standard" Offset="0xE5F4"/> <DList Name="gRedeadLeftHandDL" Offset="0xDC60"/>
<Limb Name="object_rd_Limb_00E600" LimbType="Standard" Offset="0xE600"/> <DList Name="gRedeadRightUpperArmDL" Offset="0xDD30"/>
<Limb Name="object_rd_Limb_00E60C" LimbType="Standard" Offset="0xE60C"/> <DList Name="gRedeadRightForearmDL" Offset="0xDE08"/>
<Limb Name="object_rd_Limb_00E618" LimbType="Standard" Offset="0xE618"/> <DList Name="gRedeadRightHandDL" Offset="0xDED8"/>
<Limb Name="object_rd_Limb_00E624" LimbType="Standard" Offset="0xE624"/> <DList Name="gRedeadHeadDL" Offset="0xDFA8"/>
<Limb Name="object_rd_Limb_00E630" LimbType="Standard" Offset="0xE630"/> <DList Name="gRedeadLeftThighDL" Offset="0xE0E8"/>
<Limb Name="object_rd_Limb_00E63C" LimbType="Standard" Offset="0xE63C"/> <DList Name="gRedeadLeftShinDL" Offset="0xE1C8"/>
<Limb Name="object_rd_Limb_00E648" LimbType="Standard" Offset="0xE648"/> <DList Name="gRedeadLeftFootDL" Offset="0xE290"/>
<Limb Name="object_rd_Limb_00E654" LimbType="Standard" Offset="0xE654"/> <DList Name="gRedeadRightThighDL" Offset="0xE358"/>
<Limb Name="object_rd_Limb_00E660" LimbType="Standard" Offset="0xE660"/> <DList Name="gRedeadRightShinDL" Offset="0xE438"/>
<Limb Name="object_rd_Limb_00E66C" LimbType="Standard" Offset="0xE66C"/> <DList Name="gRedeadRightFootDL" Offset="0xE500"/>
<Limb Name="object_rd_Limb_00E678" LimbType="Standard" Offset="0xE678"/>
<Limb Name="object_rd_Limb_00E684" LimbType="Standard" Offset="0xE684"/> <!-- Redead Limbs -->
<Limb Name="object_rd_Limb_00E690" LimbType="Standard" Offset="0xE690"/> <Limb Name="gRedeadRootLimb" LimbType="Standard" Offset="0xE5E8"/>
<Limb Name="object_rd_Limb_00E69C" LimbType="Standard" Offset="0xE69C"/> <Limb Name="gRedeadLeftLegRootLimb" LimbType="Standard" Offset="0xE5F4"/>
<Limb Name="object_rd_Limb_00E6A8" LimbType="Standard" Offset="0xE6A8"/> <Limb Name="gRedeadLeftThighLimb" LimbType="Standard" Offset="0xE600"/>
<Limb Name="object_rd_Limb_00E6B4" LimbType="Standard" Offset="0xE6B4"/> <Limb Name="gRedeadLeftShinLimb" LimbType="Standard" Offset="0xE60C"/>
<Limb Name="object_rd_Limb_00E6C0" LimbType="Standard" Offset="0xE6C0"/> <Limb Name="gRedeadLeftFootRootLimb" LimbType="Standard" Offset="0xE618"/>
<Limb Name="object_rd_Limb_00E6CC" LimbType="Standard" Offset="0xE6CC"/> <Limb Name="gRedeadLeftFootLimb" LimbType="Standard" Offset="0xE624"/>
<Limb Name="object_rd_Limb_00E6D8" LimbType="Standard" Offset="0xE6D8"/> <Limb Name="gRedeadRightLegRootLimb" LimbType="Standard" Offset="0xE630"/>
<Limb Name="object_rd_Limb_00E6E4" LimbType="Standard" Offset="0xE6E4"/> <Limb Name="gRedeadRightThighLimb" LimbType="Standard" Offset="0xE63C"/>
<Limb Name="object_rd_Limb_00E6F0" LimbType="Standard" Offset="0xE6F0"/> <Limb Name="gRedeadRightShinLimb" LimbType="Standard" Offset="0xE648"/>
<Limb Name="object_rd_Limb_00E6FC" LimbType="Standard" Offset="0xE6FC"/> <Limb Name="gRedeadRightFootRootLimb" LimbType="Standard" Offset="0xE654"/>
<Limb Name="object_rd_Limb_00E708" LimbType="Standard" Offset="0xE708"/> <Limb Name="gRedeadRightFootLimb" LimbType="Standard" Offset="0xE660"/>
<Skeleton Name="object_rd_Skel_00E778" Type="Flex" LimbType="Standard" Offset="0xE778"/> <Limb Name="gRedeadUpperBodyRootLimb" LimbType="Standard" Offset="0xE66C"/>
<Animation Name="object_rd_Anim_00EFDC" Offset="0xEFDC"/> <Limb Name="gRedeadTorsoRootLimb" LimbType="Standard" Offset="0xE678"/>
<Limb Name="gRedeadTorsoLimb" LimbType="Standard" Offset="0xE684"/>
<Limb Name="gRedeadLeftArmRootLimb" LimbType="Standard" Offset="0xE690"/>
<Limb Name="gRedeadLeftUpperArmLimb" LimbType="Standard" Offset="0xE69C"/>
<Limb Name="gRedeadLeftForearmLimb" LimbType="Standard" Offset="0xE6A8"/>
<Limb Name="gRedeadLeftHandLimb" LimbType="Standard" Offset="0xE6B4"/>
<Limb Name="gRedeadRightArmRootLimb" LimbType="Standard" Offset="0xE6C0"/>
<Limb Name="gRedeadRightUpperArmLimb" LimbType="Standard" Offset="0xE6CC"/>
<Limb Name="gRedeadRightForearmLimb" LimbType="Standard" Offset="0xE6D8"/>
<Limb Name="gRedeadRightHandLimb" LimbType="Standard" Offset="0xE6E4"/>
<Limb Name="gRedeadHeadRootLimb" LimbType="Standard" Offset="0xE6F0"/>
<Limb Name="gRedeadHeadLimb" LimbType="Standard" Offset="0xE6FC"/>
<Limb Name="gRedeadPelvisLimb" LimbType="Standard" Offset="0xE708"/>
<!-- Redead Skeleton -->
<Skeleton Name="gRedeadSkel" Type="Flex" LimbType="Standard" Offset="0xE778"/>
<Animation Name="gGibdoRedeadWalkAnim" Offset="0xEFDC"/> <!-- Original name is "re_dead_walk" -->
</File> </File>
</Root> </Root>

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@ -6,6 +6,7 @@
#include "z_bg_haka_huta.h" #include "z_bg_haka_huta.h"
#include "objects/object_hakach_objects/object_hakach_objects.h" #include "objects/object_hakach_objects/object_hakach_objects.h"
#include "overlays/actors/ovl_En_Rd/z_en_rd.h"
#define FLAGS ACTOR_FLAG_4 #define FLAGS ACTOR_FLAG_4
@ -132,7 +133,7 @@ void BgHakaHuta_SpawnEnemies(BgHakaHuta* this, GlobalContext* globalCtx) {
this->dyna.actor.home.pos.y - 40.0f, this->dyna.actor.home.pos.y - 40.0f,
(this->dyna.actor.home.pos.z - (-25.0f) * (Math_SinS(this->dyna.actor.shape.rot.y)) + (this->dyna.actor.home.pos.z - (-25.0f) * (Math_SinS(this->dyna.actor.shape.rot.y)) +
Math_CosS(this->dyna.actor.shape.rot.y) * 100.0f), Math_CosS(this->dyna.actor.shape.rot.y) * 100.0f),
0, this->dyna.actor.shape.rot.y, 0, 0xFD); 0, this->dyna.actor.shape.rot.y, 0, (u8)REDEAD_TYPE_GIBDO_RISING_OUT_OF_COFFIN);
} }
} }
} }

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@ -8,29 +8,71 @@ struct EnRd;
typedef void (*EnRdActionFunc)(struct EnRd*, GlobalContext*); typedef void (*EnRdActionFunc)(struct EnRd*, GlobalContext*);
#define REDEAD_GET_FLAGS(thisx) (((thisx)->params & 0xFF00) >> 8)
typedef enum {
/* 0 */ REDEAD_GIBDO_LIMB_NONE,
/* 1 */ REDEAD_GIBDO_LIMB_ROOT,
/* 2 */ REDEAD_GIBDO_LIMB_LEFT_LEG_ROOT,
/* 3 */ REDEAD_GIBDO_LIMB_LEFT_THIGH,
/* 4 */ REDEAD_GIBDO_LIMB_LEFT_SHIN,
/* 5 */ REDEAD_GIBDO_LIMB_LEFT_FOOT_ROOT,
/* 6 */ REDEAD_GIBDO_LIMB_LEFT_FOOT,
/* 7 */ REDEAD_GIBDO_LIMB_RIGHT_LEG_ROOT,
/* 8 */ REDEAD_GIBDO_LIMB_RIGHT_THIGH,
/* 9 */ REDEAD_GIBDO_LIMB_RIGHT_SHIN,
/* 10 */ REDEAD_GIBDO_LIMB_RIGHT_FOOT_ROOT,
/* 11 */ REDEAD_GIBDO_LIMB_RIGHT_FOOT,
/* 12 */ REDEAD_GIBDO_LIMB_UPPER_BODY_ROOT,
/* 13 */ REDEAD_GIBDO_LIMB_TORSO_ROOT,
/* 14 */ REDEAD_GIBDO_LIMB_TORSO,
/* 15 */ REDEAD_GIBDO_LIMB_LEFT_ARM_ROOT,
/* 16 */ REDEAD_GIBDO_LIMB_LEFT_UPPER_ARM,
/* 17 */ REDEAD_GIBDO_LIMB_LEFT_FOREARM,
/* 18 */ REDEAD_GIBDO_LIMB_LEFT_HAND,
/* 19 */ REDEAD_GIBDO_LIMB_RIGHT_ARM_ROOT,
/* 20 */ REDEAD_GIBDO_LIMB_RIGHT_UPPER_ARM,
/* 21 */ REDEAD_GIBDO_LIMB_RIGHT_FOREARM,
/* 22 */ REDEAD_GIBDO_LIMB_RIGHT_HAND,
/* 23 */ REDEAD_GIBDO_LIMB_HEAD_ROOT,
/* 24 */ REDEAD_GIBDO_LIMB_HEAD,
/* 25 */ REDEAD_GIBDO_LIMB_PELVIS,
/* 26 */ REDEAD_GIBDO_LIMB_MAX
} RedeadGibdoLimb;
typedef enum {
/* -3 */ REDEAD_TYPE_GIBDO_RISING_OUT_OF_COFFIN = -3,
/* -2 */ REDEAD_TYPE_GIBDO,
/* -1 */ REDEAD_TYPE_DOES_NOT_MOURN,
/* 0 */ REDEAD_TYPE_DOES_NOT_MOURN_IF_WALKING,
/* 1 */ REDEAD_TYPE_REGULAR,
/* 2 */ REDEAD_TYPE_CRYING,
/* 3 */ REDEAD_TYPE_INVISIBLE
} EnRdType;
typedef struct EnRd { typedef struct EnRd {
/* 0x0000 */ Actor actor; /* 0x0000 */ Actor actor;
/* 0x014C */ Vec3s firePos[10]; /* 0x014C */ Vec3s firePos[10];
/* 0x0188 */ SkelAnime skelAnime; /* 0x0188 */ SkelAnime skelAnime;
/* 0x01CC */ Vec3s jointTable[26]; /* 0x01CC */ Vec3s jointTable[REDEAD_GIBDO_LIMB_MAX];
/* 0x0268 */ Vec3s morphTable[26]; /* 0x0268 */ Vec3s morphTable[REDEAD_GIBDO_LIMB_MAX];
/* 0x0304 */ u8 unk_304; /* 0x0304 */ u8 grabState;
/* 0x0305 */ u8 unk_305; /* 0x0305 */ u8 isMourning;
/* 0x0306 */ u8 unk_306; /* 0x0306 */ u8 playerStunWaitTimer; // Cannot stun the player if this is non-zero
/* 0x0307 */ u8 unk_307; /* 0x0307 */ u8 grabWaitTimer; // Cannot grab the player if this is non-zero
/* 0x0308 */ EnRdActionFunc actionFunc; /* 0x0308 */ EnRdActionFunc actionFunc;
/* 0x030C */ s16 unk_30C; /* 0x030C */ s16 timer;
/* 0x030E */ s16 unk_30E; /* 0x030E */ s16 headYRotation;
/* 0x0310 */ s16 unk_310; /* 0x0310 */ s16 upperBodyYRotation;
/* 0x0312 */ s16 unk_312; /* 0x0312 */ s16 rdFlags;
/* 0x0314 */ s16 unk_314; /* 0x0314 */ s16 alpha;
/* 0x0316 */ s16 unk_316; /* 0x0316 */ s16 sunsSongStunTimer;
/* 0x0318 */ u8 unk_318; /* 0x0318 */ u8 stunnedBySunsSong;
/* 0x0319 */ u8 unk_319; /* 0x0319 */ u8 grabDamageTimer;
/* 0x031A */ u8 unk_31A; /* 0x031A */ u8 fireTimer;
/* 0x031B */ u8 unk_31B; /* 0x031B */ u8 action;
/* 0x031C */ u8 unk_31C; /* 0x031C */ u8 damageEffect;
/* 0x031D */ u8 unk_31D; /* 0x031D */ u8 unk_31D; // related to player->unk_845
/* 0x0320 */ ColliderCylinder collider; /* 0x0320 */ ColliderCylinder collider;
} EnRd; // size = 0x036C } EnRd; // size = 0x036C