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Global Context And General Cleanup (#863)
* door context * renames * done * fix unintended change * all nb gone * more nb gone * merge fishing * fix size commentX * door changes suggested by dragorn * fix accidental semicolon * another * change all texture pointers to void* * error fix and format * Update src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl> * fix ostime * correct mistake in SkyboxContext * probably fix nonmatching * Update include/z64.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * roman's suggestions, fix incorrect type definition in z64scene.h * typo in struct * make typedef use u8 array * forgot one * pull in master and format.sh Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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105 changed files with 496 additions and 508 deletions
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@ -867,7 +867,7 @@ void KaleidoSetup_Update(GlobalContext* globalCtx);
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void KaleidoSetup_Init(GlobalContext* globalCtx);
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void KaleidoSetup_Destroy(GlobalContext* globalCtx);
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void func_8006EE50(Font* font, s16 arg1, s16 arg2);
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void Font_LoadChar(u32 offset, u8 character, u16 codePointIndex);
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void Font_LoadChar(Font* font, u8 character, u16 codePointIndex);
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void Font_LoadMessageBoxEndIcon(Font* font, u16 icon);
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void Font_LoadOrderedFont(Font* font);
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s32 func_8006F0A0(s32 arg0);
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@ -1197,7 +1197,7 @@ s32 Object_GetIndex(ObjectContext* objectCtx, s16 objectId);
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s32 Object_IsLoaded(ObjectContext* objectCtx, s32 bankIndex);
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void func_800981B8(ObjectContext* objectCtx);
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s32 Scene_ExecuteCommands(GlobalContext* globalCtx, SceneCmd* sceneCmd);
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void func_80098CBC(GlobalContext* globalCtx, u8* nbTransitionActors);
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void TransitionActor_InitContext(GameState* state, TransitionActorContext* transiActorCtx);
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void func_800994A0(GlobalContext* globalCtx);
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void Scene_Draw(GlobalContext* globalCtx);
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void SkelAnime_DrawLod(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable,
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