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Global Context And General Cleanup (#863)
* door context * renames * done * fix unintended change * all nb gone * more nb gone * merge fishing * fix size commentX * door changes suggested by dragorn * fix accidental semicolon * another * change all texture pointers to void* * error fix and format * Update src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl> * fix ostime * correct mistake in SkyboxContext * probably fix nonmatching * Update include/z64.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * roman's suggestions, fix incorrect type definition in z64scene.h * typo in struct * make typedef use u8 array * forgot one * pull in master and format.sh Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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105 changed files with 496 additions and 508 deletions
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@ -334,7 +334,7 @@ void BossMo_Init(Actor* thisx, GlobalContext* globalCtx2) {
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Flags_SetSwitch(globalCtx, 0x14);
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sMorphaCore = this;
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MO_WATER_LEVEL(globalCtx) = this->waterLevel = MO_WATER_LEVEL(globalCtx);
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globalCtx->unk_11D30[0] = 0xA0;
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globalCtx->roomCtx.unk_74[0] = 0xA0;
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globalCtx->specialEffects = sEffects;
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for (i = 0; i < ARRAY_COUNT(sEffects); i++) {
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sEffects[i].type = MO_FX_NONE;
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@ -354,7 +354,7 @@ void BossMo_Init(Actor* thisx, GlobalContext* globalCtx2) {
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Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_DOOR_WARP1, 0.0f, -280.0f, 0.0f, 0,
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0, 0, -1);
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Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_ITEM_B_HEART, -200.0f, -280.0f, 0.0f, 0, 0, 0, 0);
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globalCtx->unk_11D30[0] = 0xFF;
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globalCtx->roomCtx.unk_74[0] = 0xFF;
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MO_WATER_LEVEL(globalCtx) = -500;
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return;
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}
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@ -1698,9 +1698,9 @@ void BossMo_DeathCs(BossMo* this, GlobalContext* globalCtx) {
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}
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}
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if (sMorphaCore->waterLevel < -200.0f) {
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globalCtx->unk_11D30[0]++;
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if (globalCtx->unk_11D30[0] >= 0xFF) {
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globalCtx->unk_11D30[0] = 0xFF;
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globalCtx->roomCtx.unk_74[0]++;
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if (globalCtx->roomCtx.unk_74[0] >= 0xFF) {
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globalCtx->roomCtx.unk_74[0] = 0xFF;
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}
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}
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if (sMorphaCore->waterLevel < -250.0f) {
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