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Global Context And General Cleanup (#863)
* door context * renames * done * fix unintended change * all nb gone * more nb gone * merge fishing * fix size commentX * door changes suggested by dragorn * fix accidental semicolon * another * change all texture pointers to void* * error fix and format * Update src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl> * fix ostime * correct mistake in SkyboxContext * probably fix nonmatching * Update include/z64.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * roman's suggestions, fix incorrect type definition in z64scene.h * typo in struct * make typedef use u8 array * forgot one * pull in master and format.sh Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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105 changed files with 496 additions and 508 deletions
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@ -19,9 +19,9 @@ static s32 sUnused = 0;
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#include "z_demo_du_cutscene_data.c" EARLY
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static u64* sEyeTextures[] = { gDaruniaEyeOpenTex, gDaruniaEyeOpeningTex, gDaruniaEyeShutTex, gDaruniaEyeClosingTex };
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static u64* sMouthTextures[] = { gDaruniaMouthSeriousTex, gDaruniaMouthGrinningTex, gDaruniaMouthOpenTex,
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gDaruniaMouthHappyTex };
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static void* sEyeTextures[] = { gDaruniaEyeOpenTex, gDaruniaEyeOpeningTex, gDaruniaEyeShutTex, gDaruniaEyeClosingTex };
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static void* sMouthTextures[] = { gDaruniaMouthSeriousTex, gDaruniaMouthGrinningTex, gDaruniaMouthOpenTex,
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gDaruniaMouthHappyTex };
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/**
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* Cs => Cutscene
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@ -798,10 +798,10 @@ void DemoDu_Draw_02(Actor* thisx, GlobalContext* globalCtx2) {
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GlobalContext* globalCtx = globalCtx2;
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DemoDu* this = THIS;
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s16 eyeTexIndex = this->eyeTexIndex;
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u64* eyeTexture = sEyeTextures[eyeTexIndex];
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void* eyeTexture = sEyeTextures[eyeTexIndex];
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s32 pad;
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s16 mouthTexIndex = this->mouthTexIndex;
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u64* mouthTexture = sMouthTextures[mouthTexIndex];
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void* mouthTexture = sMouthTextures[mouthTexIndex];
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SkelAnime* skelAnime = &this->skelAnime;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_du_inKenjyanomaDemo02.c", 275);
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@ -993,10 +993,10 @@ void DemoDu_Draw_01(Actor* thisx, GlobalContext* globalCtx2) {
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GlobalContext* globalCtx = globalCtx2;
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DemoDu* this = THIS;
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s16 eyeTexIndex = this->eyeTexIndex;
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u64* eyeTexture = sEyeTextures[eyeTexIndex];
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void* eyeTexture = sEyeTextures[eyeTexIndex];
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s32 pad;
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s16 mouthTexIndex = this->mouthTexIndex;
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u64* mouthTexture = sMouthTextures[mouthTexIndex];
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void* mouthTexture = sMouthTextures[mouthTexIndex];
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SkelAnime* skelAnime = &this->skelAnime;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_du.c", 615);
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