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Global Context And General Cleanup (#863)

* door context

* renames

* done

* fix unintended change

* all nb gone

* more nb gone

* merge fishing

* fix size commentX

* door changes suggested by dragorn

* fix accidental semicolon

* another

* change all texture pointers to void*

* error fix and format

* Update src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* fix ostime

* correct mistake in SkyboxContext

* probably fix nonmatching

* Update include/z64.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* roman's suggestions, fix incorrect type definition in z64scene.h

* typo in struct

* make typedef use u8 array

* forgot one

* pull in master and format.sh

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
Zelllll 2021-08-15 18:15:58 -05:00 committed by GitHub
parent 1890e751b9
commit 7551dc2b71
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GPG key ID: 4AEE18F83AFDEB23
105 changed files with 496 additions and 508 deletions

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@ -587,19 +587,29 @@ void EnDu_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec
}
void EnDu_Draw(Actor* thisx, GlobalContext* globalCtx) {
static u64* sEyeTextures[] = { gDaruniaEyeOpenTex, gDaruniaEyeOpeningTex, gDaruniaEyeShutTex,
gDaruniaEyeClosingTex };
static u64* sMouthTextures[] = { gDaruniaMouthSeriousTex, gDaruniaMouthGrinningTex, gDaruniaMouthOpenTex,
gDaruniaMouthHappyTex };
static u64* sNoseTextures[] = { gDaruniaNoseSeriousTex, gDaruniaNoseHappyTex };
static void* eyeTextures[] = {
gDaruniaEyeOpenTex,
gDaruniaEyeOpeningTex,
gDaruniaEyeShutTex,
gDaruniaEyeClosingTex,
};
static void* mouthTextures[] = {
gDaruniaMouthSeriousTex,
gDaruniaMouthGrinningTex,
gDaruniaMouthOpenTex,
gDaruniaMouthHappyTex,
};
static void* noseTextures[] = {
gDaruniaNoseSeriousTex,
gDaruniaNoseHappyTex,
};
EnDu* this = THIS;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_du.c", 1470);
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[this->eyeTexIndex]));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sMouthTextures[this->mouthTexIndex]));
gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(sNoseTextures[this->noseTexIndex]));
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeTexIndex]));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(mouthTextures[this->mouthTexIndex]));
gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(noseTextures[this->noseTexIndex]));
func_80034BA0(globalCtx, &this->skelAnime, EnDu_OverrideLimbDraw, EnDu_PostLimbDraw, &this->actor, 255);