mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-23 15:31:15 +00:00
Global Context And General Cleanup (#863)
* door context * renames * done * fix unintended change * all nb gone * more nb gone * merge fishing * fix size commentX * door changes suggested by dragorn * fix accidental semicolon * another * change all texture pointers to void* * error fix and format * Update src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl> * fix ostime * correct mistake in SkyboxContext * probably fix nonmatching * Update include/z64.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * roman's suggestions, fix incorrect type definition in z64scene.h * typo in struct * make typedef use u8 array * forgot one * pull in master and format.sh Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
parent
1890e751b9
commit
7551dc2b71
105 changed files with 496 additions and 508 deletions
|
@ -276,20 +276,19 @@ void EnGe3_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve
|
|||
}
|
||||
}
|
||||
|
||||
static u64* sEyeTextures[] = {
|
||||
0x06005FE8, // Half-open
|
||||
0x060065A8, // Quarter-open
|
||||
0x06006D28, // Closed
|
||||
};
|
||||
|
||||
void EnGe3_Draw(Actor* thisx, GlobalContext* globalCtx2) {
|
||||
static void* eyeTextures[] = {
|
||||
0x06005FE8, // Half-open
|
||||
0x060065A8, // Quarter-open
|
||||
0x06006D28, // Closed
|
||||
};
|
||||
EnGe3* this = THIS;
|
||||
GlobalContext* globalCtx = globalCtx2;
|
||||
|
||||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ge3.c", 614);
|
||||
|
||||
func_800943C8(globalCtx->state.gfxCtx);
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[this->eyeIndex]));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeIndex]));
|
||||
func_8002EBCC(&this->actor, globalCtx, 0);
|
||||
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
|
||||
EnGe3_OverrideLimbDraw, EnGe3_PostLimbDraw, this);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue