1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-08 15:30:14 +00:00

Global Context And General Cleanup (#863)

* door context

* renames

* done

* fix unintended change

* all nb gone

* more nb gone

* merge fishing

* fix size commentX

* door changes suggested by dragorn

* fix accidental semicolon

* another

* change all texture pointers to void*

* error fix and format

* Update src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* fix ostime

* correct mistake in SkyboxContext

* probably fix nonmatching

* Update include/z64.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* roman's suggestions, fix incorrect type definition in z64scene.h

* typo in struct

* make typedef use u8 array

* forgot one

* pull in master and format.sh

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
Zelllll 2021-08-15 18:15:58 -05:00 committed by GitHub
parent 1890e751b9
commit 7551dc2b71
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
105 changed files with 496 additions and 508 deletions

View file

@ -1543,8 +1543,8 @@ void EnGeldB_Draw(Actor* thisx, GlobalContext* globalCtx) {
{ 3000.0f, 0.0f, 1600.0f },
{ 3000.0f, 6000.0f, 1600.0f },
};
static u64* eyeDLists[4] = { gGerudoRedEyeOpenTex, gGerudoRedEyeHalfTex, gGerudoRedEyeShutTex,
gGerudoRedEyeHalfTex };
static void* eyeTextures[] = { gGerudoRedEyeOpenTex, gGerudoRedEyeHalfTex, gGerudoRedEyeShutTex,
gGerudoRedEyeHalfTex };
s32 pad;
EnGeldB* this = THIS;
@ -1575,7 +1575,7 @@ void EnGeldB_Draw(Actor* thisx, GlobalContext* globalCtx) {
if ((this->action != GELDB_WAIT) || !this->invisible) {
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeDLists[this->blinkState]));
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->blinkState]));
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable,
this->skelAnime.dListCount, EnGeldB_OverrideLimbDraw, EnGeldB_PostLimbDraw, this);
if (this->action == GELDB_BLOCK) {