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Global Context And General Cleanup (#863)
* door context * renames * done * fix unintended change * all nb gone * more nb gone * merge fishing * fix size commentX * door changes suggested by dragorn * fix accidental semicolon * another * change all texture pointers to void* * error fix and format * Update src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl> * fix ostime * correct mistake in SkyboxContext * probably fix nonmatching * Update include/z64.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * roman's suggestions, fix incorrect type definition in z64scene.h * typo in struct * make typedef use u8 array * forgot one * pull in master and format.sh Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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105 changed files with 496 additions and 508 deletions
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@ -66,7 +66,7 @@ void EnGo2_BiggoronEyedrops(EnGo2* this, GlobalContext* globalCtx);
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void EnGo2_GoronLinkStopRolling(EnGo2* this, GlobalContext* globalCtx);
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void EnGo2_GoronFireGenericAction(EnGo2* this, GlobalContext* globalCtx);
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static u64* sDustTex[] = { gDust8Tex, gDust7Tex, gDust6Tex, gDust5Tex, gDust4Tex, gDust3Tex, gDust2Tex, gDust1Tex };
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static void* sDustTex[] = { gDust8Tex, gDust7Tex, gDust6Tex, gDust5Tex, gDust4Tex, gDust3Tex, gDust2Tex, gDust1Tex };
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static Vec3f sPos = { 0.0f, 0.0f, 0.0f };
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static Vec3f sVelocity = { 0.0f, 0.0f, 0.0f };
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@ -2021,8 +2021,8 @@ void EnGo2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve
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void EnGo2_Draw(Actor* thisx, GlobalContext* globalCtx) {
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EnGo2* this = THIS;
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u64* eyeTextures[] = { gGoronCsEyeClosed2Tex, gGoronCsEyeOpenTex, gGoronCsEyeHalfTex, gGoronCsEyeClosedTex };
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u64* mouthTextures[] = { gGoronCsMouthNeutralTex, gGoronCsMouthSmileTex };
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void* eyeTextures[] = { gGoronCsEyeClosed2Tex, gGoronCsEyeOpenTex, gGoronCsEyeHalfTex, gGoronCsEyeClosedTex };
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void* mouthTextures[] = { gGoronCsMouthNeutralTex, gGoronCsMouthSmileTex };
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EnGo2_UpdateDust(this);
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Matrix_Push();
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