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Global Context And General Cleanup (#863)
* door context * renames * done * fix unintended change * all nb gone * more nb gone * merge fishing * fix size commentX * door changes suggested by dragorn * fix accidental semicolon * another * change all texture pointers to void* * error fix and format * Update src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl> * fix ostime * correct mistake in SkyboxContext * probably fix nonmatching * Update include/z64.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * roman's suggestions, fix incorrect type definition in z64scene.h * typo in struct * make typedef use u8 array * forgot one * pull in master and format.sh Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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105 changed files with 496 additions and 508 deletions
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@ -306,13 +306,8 @@ void EnJj_Update(Actor* thisx, GlobalContext* globalCtx) {
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this->skelAnime.jointTable[10].z = this->mouthOpenAngle;
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}
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static u64* sEyeTextures[] = {
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gJabuJabuEyeOpenTex,
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gJabuJabuEyeHalfTex,
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gJabuJabuEyeClosedTex,
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};
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void EnJj_Draw(Actor* thisx, GlobalContext* globalCtx2) {
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static void* eyeTextures[] = { gJabuJabuEyeOpenTex, gJabuJabuEyeHalfTex, gJabuJabuEyeClosedTex };
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GlobalContext* globalCtx = globalCtx2;
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EnJj* this = THIS;
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@ -321,7 +316,7 @@ void EnJj_Draw(Actor* thisx, GlobalContext* globalCtx2) {
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func_800943C8(globalCtx->state.gfxCtx);
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Matrix_Translate(0.0f, (cosf(this->skelAnime.curFrame * (M_PI / 41.0f)) * 10.0f) - 10.0f, 0.0f, MTXMODE_APPLY);
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Matrix_Scale(10.0f, 10.0f, 10.0f, MTXMODE_APPLY);
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gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[this->eyeIndex]));
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gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeIndex]));
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SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
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NULL, NULL, this);
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