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Global Context And General Cleanup (#863)
* door context * renames * done * fix unintended change * all nb gone * more nb gone * merge fishing * fix size commentX * door changes suggested by dragorn * fix accidental semicolon * another * change all texture pointers to void* * error fix and format * Update src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl> * fix ostime * correct mistake in SkyboxContext * probably fix nonmatching * Update include/z64.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * roman's suggestions, fix incorrect type definition in z64scene.h * typo in struct * make typedef use u8 array * forgot one * pull in master and format.sh Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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105 changed files with 496 additions and 508 deletions
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@ -61,20 +61,6 @@ static struct_D_80AA1678 D_80AA2858[] = {
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{ 0x06009EE0, 1.0f, ANIMMODE_LOOP, -10.0f },
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};
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static Vec3f D_80AA28A8 = { 900.0f, 0.0f, 0.0f };
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static UNK_PTR D_80AA28B4[] = {
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0x06002970,
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0x06003570,
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0x06003770,
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};
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static UNK_PTR D_80AA28C0[] = {
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0x06002570,
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0x06002C70,
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0x06003070,
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};
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extern Gfx D_06005420[];
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extern FlexSkeletonHeader D_06008D90;
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extern AnimationHeader D_060093BC;
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@ -363,7 +349,7 @@ s32 EnMa2_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
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void EnMa2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
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EnMa2* this = THIS;
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Vec3f vec = D_80AA28A8;
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Vec3f vec = { 900.0f, 0.0f, 0.0f };
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ma2.c", 904);
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@ -378,6 +364,16 @@ void EnMa2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve
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}
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void EnMa2_Draw(Actor* thisx, GlobalContext* globalCtx) {
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static void* D_80AA28B4[] = {
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0x06002970,
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0x06003570,
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0x06003770,
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};
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static void* D_80AA28C0[] = {
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0x06002570,
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0x06002C70,
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0x06003070,
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};
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EnMa2* this = THIS;
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Camera* camera;
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f32 someFloat;
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