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Global Context And General Cleanup (#863)

* door context

* renames

* done

* fix unintended change

* all nb gone

* more nb gone

* merge fishing

* fix size commentX

* door changes suggested by dragorn

* fix accidental semicolon

* another

* change all texture pointers to void*

* error fix and format

* Update src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* fix ostime

* correct mistake in SkyboxContext

* probably fix nonmatching

* Update include/z64.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* roman's suggestions, fix incorrect type definition in z64scene.h

* typo in struct

* make typedef use u8 array

* forgot one

* pull in master and format.sh

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
Zelllll 2021-08-15 18:15:58 -05:00 committed by GitHub
parent 1890e751b9
commit 7551dc2b71
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
105 changed files with 496 additions and 508 deletions

View file

@ -28,7 +28,7 @@ void func_80AE7FD0(EnRl* this, GlobalContext* globalCtx);
void func_80AE7FDC(EnRl* this, GlobalContext* globalCtx);
void func_80AE7D94(EnRl* this, GlobalContext* globalCtx);
static UNK_PTR D_80AE81A0[] = { 0x06003620, 0x06003960, 0x06003B60 };
static void* D_80AE81A0[] = { 0x06003620, 0x06003960, 0x06003B60 };
extern FlexSkeletonHeader D_06007B38;
extern AnimationHeader D_06000A3C;
@ -304,15 +304,15 @@ void func_80AE7D40(EnRl* this, GlobalContext* globalCtx) {
void func_80AE7D94(EnRl* this, GlobalContext* globalCtx) {
s32 pad[2];
s16 temp = this->eyeTextureIndex;
s32 addr = D_80AE81A0[temp];
void* tex = D_80AE81A0[temp];
SkelAnime* skelAnime = &this->skelAnime;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_rl_inKenjyanomaDemo02.c", 304);
func_80093D84(globalCtx->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(addr));
gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(addr));
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(tex));
gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(tex));
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha);
gSPSegment(POLY_XLU_DISP++, 0x0C, D_80116280);
@ -353,15 +353,15 @@ void func_80AE7FD0(EnRl* this, GlobalContext* globalCtx) {
void func_80AE7FDC(EnRl* this, GlobalContext* globalCtx) {
s32 pad[2];
s16 temp = this->eyeTextureIndex;
s32 addr = D_80AE81A0[temp];
void* tex = D_80AE81A0[temp];
SkelAnime* skelAnime = &this->skelAnime;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_rl.c", 416);
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(addr));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(addr));
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(tex));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(tex));
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
gSPSegment(POLY_OPA_DISP++, 0x0C, &D_80116280[2]);