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Global Context And General Cleanup (#863)
* door context * renames * done * fix unintended change * all nb gone * more nb gone * merge fishing * fix size commentX * door changes suggested by dragorn * fix accidental semicolon * another * change all texture pointers to void* * error fix and format * Update src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl> * fix ostime * correct mistake in SkyboxContext * probably fix nonmatching * Update include/z64.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * roman's suggestions, fix incorrect type definition in z64scene.h * typo in struct * make typedef use u8 array * forgot one * pull in master and format.sh Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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105 changed files with 496 additions and 508 deletions
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@ -48,7 +48,7 @@ static ColliderCylinderInitType1 sCylinderInit = {
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{ 25, 80, 0, { 0, 0, 0 } },
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};
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static u64* sEyeTextures[] = {
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static void* sEyeTextures[] = {
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gSheikEyeOpenTex,
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gSheikEyeHalfClosedTex,
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gSheikEyeShutTex,
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@ -1067,7 +1067,7 @@ void EnXc_DrawPullingOutHarp(Actor* thisx, GlobalContext* globalCtx) {
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EnXc* this = THIS;
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s32 pad;
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s16 eyePattern = this->eyeIdx;
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u64* eyeTexture = sEyeTextures[eyePattern];
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void* eyeTexture = sEyeTextures[eyePattern];
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SkelAnime* skelAnime = &this->skelAnime;
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GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
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s32 pad2;
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@ -1089,7 +1089,7 @@ void EnXc_DrawHarp(Actor* thisx, GlobalContext* globalCtx) {
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EnXc* this = THIS;
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s32 pad;
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s16 eyePattern = this->eyeIdx;
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u64* eyeTexture = sEyeTextures[eyePattern];
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void* eyeTexture = sEyeTextures[eyePattern];
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SkelAnime* skelAnime = &this->skelAnime;
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GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
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s32 pad2;
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@ -1699,7 +1699,7 @@ void EnXc_DrawTriforce(Actor* thisx, GlobalContext* globalCtx) {
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EnXc* this = THIS;
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s32 pad;
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s16 eyeIdx = this->eyeIdx;
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u64* eyeTexture = sEyeTextures[eyeIdx];
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void* eyeTexture = sEyeTextures[eyeIdx];
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SkelAnime* skelAnime = &this->skelAnime;
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GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
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s32 pad2;
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@ -2375,7 +2375,7 @@ void EnXc_DrawDefault(Actor* thisx, GlobalContext* globalCtx) {
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s32 pad;
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EnXc* this = THIS;
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s16 eyeIdx = this->eyeIdx;
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u64* eyeSegment = sEyeTextures[eyeIdx];
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void* eyeSegment = sEyeTextures[eyeIdx];
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SkelAnime* skelAnime = &this->skelAnime;
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GraphicsContext* localGfxCtx = globalCtx->state.gfxCtx;
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GraphicsContext* gfxCtx = localGfxCtx;
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