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Global Context And General Cleanup (#863)
* door context * renames * done * fix unintended change * all nb gone * more nb gone * merge fishing * fix size commentX * door changes suggested by dragorn * fix accidental semicolon * another * change all texture pointers to void* * error fix and format * Update src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl> * fix ostime * correct mistake in SkyboxContext * probably fix nonmatching * Update include/z64.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * roman's suggestions, fix incorrect type definition in z64scene.h * typo in struct * make typedef use u8 array * forgot one * pull in master and format.sh Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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105 changed files with 496 additions and 508 deletions
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@ -59,8 +59,12 @@ static ColliderCylinderInit sCylinderInit = {
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{ 20, 46, 0, { 0, 0, 0 } },
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};
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static void* D_80B4E61C[] = { gChildZelda1EyeOpenLookingUpRightTex, gChildZelda1EyeHalf2Tex, gChildZelda1EyeClosedTex,
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gChildZelda1EyeHalf2Tex };
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static void* D_80B4E61C[] = {
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gChildZelda1EyeOpenLookingUpRightTex,
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gChildZelda1EyeHalf2Tex,
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gChildZelda1EyeClosedTex,
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gChildZelda1EyeHalf2Tex,
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};
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static void* D_80B4E62C[] = { gChildZelda1MouthNeutralTex };
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void func_80B4AB40(void) {
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