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Global Context And General Cleanup (#863)
* door context * renames * done * fix unintended change * all nb gone * more nb gone * merge fishing * fix size commentX * door changes suggested by dragorn * fix accidental semicolon * another * change all texture pointers to void* * error fix and format * Update src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl> * fix ostime * correct mistake in SkyboxContext * probably fix nonmatching * Update include/z64.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * roman's suggestions, fix incorrect type definition in z64scene.h * typo in struct * make typedef use u8 array * forgot one * pull in master and format.sh Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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105 changed files with 496 additions and 508 deletions
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@ -62,11 +62,11 @@ void func_80B523BC(EnZl2* this, GlobalContext* globalCtx);
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void func_80B523C8(EnZl2* this, GlobalContext* globalCtx);
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void func_80B525D4(EnZl2* this, GlobalContext* globalCtx);
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static u64* sEyeTextures[] = { gZelda2EyeOpenTex, gZelda2EyeHalfTex, gZelda2EyeShutTex,
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gZelda2Eye03Tex, gZelda2Eye04Tex, gZelda2Eye05Tex,
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gZelda2Eye06Tex, gZelda2Eye07Tex, gZelda2Eye08Tex };
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static void* sEyeTextures[] = { gZelda2EyeOpenTex, gZelda2EyeHalfTex, gZelda2EyeShutTex,
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gZelda2Eye03Tex, gZelda2Eye04Tex, gZelda2Eye05Tex,
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gZelda2Eye06Tex, gZelda2Eye07Tex, gZelda2Eye08Tex };
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static u64* sMouthTextures[] = { gZelda2MouthSeriousTex, gZelda2MouthHappyTex, gZelda2MouthOpenTex };
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static void* sMouthTextures[] = { gZelda2MouthSeriousTex, gZelda2MouthHappyTex, gZelda2MouthOpenTex };
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static EnZl2ActionFunc sActionFuncs[] = {
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func_80B521A0, func_80B50BBC, func_80B50BEC, func_80B50C40, func_80B50CA8, func_80B50CFC,
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@ -1632,11 +1632,11 @@ void func_80B523C8(EnZl2* this, GlobalContext* globalCtx) {
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s32 pad[3];
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s16 eyeTexIndex = this->eyeTexIndex;
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s16 eyeTexIndex2 = this->eyeTexIndex2;
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u64* eyeTex = sEyeTextures[eyeTexIndex];
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u64* eyeTex2 = sEyeTextures[eyeTexIndex2];
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void* eyeTex = sEyeTextures[eyeTexIndex];
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void* eyeTex2 = sEyeTextures[eyeTexIndex2];
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SkelAnime* skelAnime = &this->skelAnime;
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s16 mouthTexIndex = this->mouthTexIndex;
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u64* mouthTex = sMouthTextures[mouthTexIndex];
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void* mouthTex = sMouthTextures[mouthTexIndex];
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s32 pad1;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_zl2.c", 1623);
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@ -1658,10 +1658,10 @@ void func_80B523C8(EnZl2* this, GlobalContext* globalCtx) {
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void func_80B525D4(EnZl2* this, GlobalContext* globalCtx) {
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s32 pad[2];
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s16 eyeTexIndex = this->eyeTexIndex;
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u64* eyeTex = sEyeTextures[eyeTexIndex];
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void* eyeTex = sEyeTextures[eyeTexIndex];
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s16 mouthTexIndex = this->mouthTexIndex;
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SkelAnime* skelAnime = &this->skelAnime;
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u64* mouthTex = sMouthTextures[mouthTexIndex];
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void* mouthTex = sMouthTextures[mouthTexIndex];
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s32 pad1;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_zl2.c", 1663);
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