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Global Context And General Cleanup (#863)
* door context * renames * done * fix unintended change * all nb gone * more nb gone * merge fishing * fix size commentX * door changes suggested by dragorn * fix accidental semicolon * another * change all texture pointers to void* * error fix and format * Update src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl> * fix ostime * correct mistake in SkyboxContext * probably fix nonmatching * Update include/z64.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * roman's suggestions, fix incorrect type definition in z64scene.h * typo in struct * make typedef use u8 array * forgot one * pull in master and format.sh Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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105 changed files with 496 additions and 508 deletions
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@ -41,10 +41,10 @@ static ColliderCylinderInitType1 sCylinderInit = {
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{ 25, 80, 0, { 0, 0, 0 } },
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};
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static u64* sEyeTextures[] = { gZelda2EyeOpenTex, gZelda2EyeHalfTex, gZelda2EyeShutTex, gZelda2Eye03Tex,
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gZelda2Eye04Tex, gZelda2Eye05Tex, gZelda2Eye06Tex, NULL };
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static void* sEyeTextures[] = { gZelda2EyeOpenTex, gZelda2EyeHalfTex, gZelda2EyeShutTex, gZelda2Eye03Tex,
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gZelda2Eye04Tex, gZelda2Eye05Tex, gZelda2Eye06Tex, NULL };
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static u64* sMouthTextures[] = { gZelda2MouthSeriousTex, gZelda2MouthHappyTex, gZelda2MouthOpenTex };
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static void* sMouthTextures[] = { gZelda2MouthSeriousTex, gZelda2MouthHappyTex, gZelda2MouthOpenTex };
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s32 D_80B5A468 = 0;
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@ -2699,10 +2699,10 @@ void func_80B59FE8(EnZl3* this, GlobalContext* globalCtx) {
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void func_80B59FF4(EnZl3* this, GlobalContext* globalCtx) {
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s32 pad[2];
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s16 eyeTexIndex = this->eyeTexIndex;
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u64* eyeTex = sEyeTextures[eyeTexIndex];
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void* eyeTex = sEyeTextures[eyeTexIndex];
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s16 mouthTexIndex = this->mouthTexIndex;
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SkelAnime* skelAnime = &this->skelAnime;
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u64* mouthTex = sMouthTextures[mouthTexIndex];
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void* mouthTex = sMouthTextures[mouthTexIndex];
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s32 pad2;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_zl3.c", 2165);
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@ -2724,10 +2724,10 @@ void func_80B59FF4(EnZl3* this, GlobalContext* globalCtx) {
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void func_80B5A1D0(EnZl3* this, GlobalContext* globalCtx) {
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s32 pad[2];
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s16 eyeTexIndex = this->eyeTexIndex;
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u64* eyeTex = sEyeTextures[eyeTexIndex];
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void* eyeTex = sEyeTextures[eyeTexIndex];
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s16 mouthTexIndex = this->mouthTexIndex;
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SkelAnime* skelAnime = &this->skelAnime;
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u64* mouthTex = sMouthTextures[mouthTexIndex];
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void* mouthTex = sMouthTextures[mouthTexIndex];
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s32 pad2;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_zl3.c", 2205);
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