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Global Context And General Cleanup (#863)
* door context * renames * done * fix unintended change * all nb gone * more nb gone * merge fishing * fix size commentX * door changes suggested by dragorn * fix accidental semicolon * another * change all texture pointers to void* * error fix and format * Update src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl> * fix ostime * correct mistake in SkyboxContext * probably fix nonmatching * Update include/z64.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * roman's suggestions, fix incorrect type definition in z64scene.h * typo in struct * make typedef use u8 array * forgot one * pull in master and format.sh Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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105 changed files with 496 additions and 508 deletions
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@ -887,10 +887,10 @@ void Fishing_Init(Actor* thisx, GlobalContext* globalCtx2) {
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D_80B7E07D = (HIGH_SCORE(HS_FISHING) & 0xFF0000) >> 0x10;
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if ((D_80B7E07D & 7) == 7) {
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globalCtx->unk_11D30[0] = 90;
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globalCtx->roomCtx.unk_74[0] = 90;
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D_80B7E076 = 1;
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} else {
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globalCtx->unk_11D30[0] = 40;
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globalCtx->roomCtx.unk_74[0] = 40;
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D_80B7E076 = 0;
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}
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