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Finish player (#1895)
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parent
10bae68937
commit
769986874c
1 changed files with 16 additions and 18 deletions
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@ -8873,8 +8873,10 @@ void Player_Action_8084411C(Player* this, PlayState* play) {
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Player_GetMovementSpeedAndYaw(this, &speedTarget, &yawTarget, SPEED_MODE_LINEAR, play);
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Player_GetMovementSpeedAndYaw(this, &speedTarget, &yawTarget, SPEED_MODE_LINEAR, play);
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if (!(this->actor.bgCheckFlags & BGCHECKFLAG_GROUND)) {
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if (!(this->actor.bgCheckFlags & BGCHECKFLAG_GROUND)) {
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Actor* heldActor;
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if (this->stateFlags1 & PLAYER_STATE1_11) {
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if (this->stateFlags1 & PLAYER_STATE1_11) {
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Actor* heldActor = this->heldActor;
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heldActor = this->heldActor;
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if (!func_80835644(play, this, heldActor) && (heldActor->id == ACTOR_EN_NIW) &&
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if (!func_80835644(play, this, heldActor) && (heldActor->id == ACTOR_EN_NIW) &&
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CHECK_BTN_ANY(sControlInput->press.button, BTN_A | BTN_B | BTN_CLEFT | BTN_CRIGHT | BTN_CDOWN)) {
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CHECK_BTN_ANY(sControlInput->press.button, BTN_A | BTN_B | BTN_CLEFT | BTN_CRIGHT | BTN_CDOWN)) {
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@ -11384,8 +11386,6 @@ static Gfx* sMaskDlists[PLAYER_MASK_MAX - 1] = {
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static Vec3s D_80854864 = { 0, 0, 0 };
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static Vec3s D_80854864 = { 0, 0, 0 };
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void Player_DrawGameplay(PlayState* play, Player* this, s32 lod, Gfx* cullDList, OverrideLimbDrawOpa overrideLimbDraw) {
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void Player_DrawGameplay(PlayState* play, Player* this, s32 lod, Gfx* cullDList, OverrideLimbDrawOpa overrideLimbDraw) {
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static s32 D_8085486C = 255;
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OPEN_DISPS(play->state.gfxCtx, "../z_player.c", 19228);
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OPEN_DISPS(play->state.gfxCtx, "../z_player.c", 19228);
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gSPSegment(POLY_OPA_DISP++, 0x0C, cullDList);
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gSPSegment(POLY_OPA_DISP++, 0x0C, cullDList);
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@ -11422,15 +11422,14 @@ void Player_DrawGameplay(PlayState* play, Player* this, s32 lod, Gfx* cullDList,
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}
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}
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if ((this->currentBoots == PLAYER_BOOTS_HOVER) && !(this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) &&
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if ((this->currentBoots == PLAYER_BOOTS_HOVER) && !(this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) &&
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!(this->stateFlags1 & PLAYER_STATE1_23) && (this->hoverBootsTimer != 0)) {
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!(this->stateFlags1 & PLAYER_STATE1_23) && ((u32)this->hoverBootsTimer != 0)) {
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s32 sp5C;
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static s32 D_8085486C = 255;
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s32 hoverBootsTimer = this->hoverBootsTimer;
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if (this->hoverBootsTimer < 19) {
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if (this->hoverBootsTimer < 19) {
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if (hoverBootsTimer >= 15) {
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if (this->hoverBootsTimer >= 15) {
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D_8085486C = (19 - hoverBootsTimer) * 51.0f;
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D_8085486C = (19 - this->hoverBootsTimer) * 51.0f;
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} else if (hoverBootsTimer < 19) {
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} else if (this->hoverBootsTimer < 19) {
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sp5C = hoverBootsTimer;
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s32 sp5C = this->hoverBootsTimer;
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if (sp5C > 9) {
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if (sp5C > 9) {
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sp5C = 9;
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sp5C = 9;
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@ -13171,13 +13170,13 @@ void Player_Action_8084E9AC(Player* this, PlayState* play) {
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}
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}
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}
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}
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static u8 D_808549FC[] = {
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0x01, 0x03, 0x02, 0x04, 0x04,
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};
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void Player_Action_8084EAC0(Player* this, PlayState* play) {
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void Player_Action_8084EAC0(Player* this, PlayState* play) {
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if (LinkAnimation_Update(play, &this->skelAnime)) {
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if (LinkAnimation_Update(play, &this->skelAnime)) {
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if (this->av2.actionVar2 == 0) {
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if (this->av2.actionVar2 == 0) {
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static u8 D_808549FC[] = {
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0x01, 0x03, 0x02, 0x04, 0x04,
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};
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if (this->itemAction == PLAYER_IA_BOTTLE_POE) {
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if (this->itemAction == PLAYER_IA_BOTTLE_POE) {
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s32 rand = Rand_S16Offset(-1, 3);
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s32 rand = Rand_S16Offset(-1, 3);
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@ -13212,11 +13211,10 @@ void Player_Action_8084EAC0(Player* this, PlayState* play) {
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Player_AnimPlayLoopAdjusted(play, this, &gPlayerAnim_link_bottle_drink_demo_wait);
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Player_AnimPlayLoopAdjusted(play, this, &gPlayerAnim_link_bottle_drink_demo_wait);
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this->av2.actionVar2 = 1;
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this->av2.actionVar2 = 1;
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return;
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} else {
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func_8083C0E8(this, play);
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Camera_SetFinishedFlag(Play_GetCamera(play, CAM_ID_MAIN));
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}
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}
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func_8083C0E8(this, play);
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Camera_SetFinishedFlag(Play_GetCamera(play, CAM_ID_MAIN));
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} else if (this->av2.actionVar2 == 1) {
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} else if (this->av2.actionVar2 == 1) {
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if ((gSaveContext.healthAccumulator == 0) && (gSaveContext.magicState != MAGIC_STATE_FILL)) {
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if ((gSaveContext.healthAccumulator == 0) && (gSaveContext.magicState != MAGIC_STATE_FILL)) {
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Player_AnimChangeOnceMorphAdjusted(play, this, &gPlayerAnim_link_bottle_drink_demo_end);
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Player_AnimChangeOnceMorphAdjusted(play, this, &gPlayerAnim_link_bottle_drink_demo_end);
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