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[headers 14] libc64 headers (#2177)
* [headers 14] libc64 headers * bss * bss
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16 changed files with 73 additions and 40 deletions
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@ -5,7 +5,7 @@
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#include "macros.h"
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#include "sys_math3d.h"
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#pragma increment_block_number "gc-eu:105 gc-eu-mq:105 gc-jp:105 gc-jp-ce:105 gc-jp-mq:105 gc-us:105 gc-us-mq:105"
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#pragma increment_block_number "gc-eu:106 gc-eu-mq:106 gc-jp:106 gc-jp-ce:106 gc-jp-mq:106 gc-us:106 gc-us-mq:106"
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s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB,
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Vec3f* lineAClosestToB, Vec3f* lineBClosestToA);
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@ -1,5 +1,5 @@
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#include "z64math.h"
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#include "fp_math.h"
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#include "libc64/math64.h"
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#include "z_lib.h"
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/**
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@ -1,4 +1,5 @@
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#include "global.h"
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#include "libc64/aprintf.h"
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#include "ultra64.h"
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s32 PrintUtils_VPrintf(PrintCallback* pfn, const char* fmt, va_list args) {
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return _Printf(*pfn, pfn, fmt, args);
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@ -1,4 +1,6 @@
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#include "global.h"
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#include "libc64/malloc.h"
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#include "ultra64.h"
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#include "macros.h"
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#include "libc64/os_malloc.h"
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#define LOG_SEVERITY_NOLOG 0
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@ -1,5 +1,5 @@
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#include "libc64/sprintf.h"
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#include "stdarg.h"
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#include "stdio.h"
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#include "string.h"
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#include "ultra64/xstdio.h"
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@ -1395,7 +1395,7 @@ void func_80B3F3D8(void) {
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Sfx_PlaySfxCentered2(NA_SE_PL_SKIP);
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}
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:64 gc-jp:128 gc-jp-ce:128 gc-jp-mq:64 gc-us:128 gc-us-mq:64"
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#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:128 gc-jp-ce:128 gc-jp-mq:64 gc-us:128 gc-us-mq:64"
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void EnXc_PlayDiveSFX(Vec3f* src, PlayState* play) {
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static Vec3f D_80B42DA0;
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@ -15,7 +15,7 @@
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#include "cic6105.h"
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#endif
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#pragma increment_block_number "gc-eu:139 gc-eu-mq:139 gc-jp:141 gc-jp-ce:141 gc-jp-mq:141 gc-us:141 gc-us-mq:141"
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#pragma increment_block_number "gc-eu:136 gc-eu-mq:136 gc-jp:138 gc-jp-ce:138 gc-jp-mq:138 gc-us:138 gc-us-mq:138"
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#define FLAGS ACTOR_FLAG_4
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