mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-06 16:04:35 +00:00
Decompile z_camera data, and some camera WIP (#173)
* cleanup * name camera action functions * decompile a few small functions, name a few Camera struct members * decompile camera data, decompile a few camera functions * Split ASM for code_800BB0A0 * removing code_800BB0A0.s * PR Requests, Camera WIP * remove #define NON_MATCHING from db_camera
This commit is contained in:
parent
08aaba0d2c
commit
77137f5a04
76 changed files with 3967 additions and 2282 deletions
|
@ -1372,7 +1372,7 @@ s32 Cutscene_Command_07(GlobalContext* globalCtx, CutsceneContext* csCtx, u8* cm
|
|||
Gameplay_ChangeCameraStatus(globalCtx, csCtx->unk_14, 7);
|
||||
func_800C0874(globalCtx, csCtx->unk_14, 0x21);
|
||||
sp28 = csCtx->cameraFocus->cameraRoll * 1.40625f;
|
||||
func_8005AA90(sp2C, 64, &sp28);
|
||||
Camera_SetParam(sp2C, 64, &sp28);
|
||||
sp3C.x = csCtx->cameraFocus->pos.x;
|
||||
sp3C.y = csCtx->cameraFocus->pos.y;
|
||||
sp3C.z = csCtx->cameraFocus->pos.z;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue