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Decompile z_camera data, and some camera WIP (#173)

* cleanup

* name camera action functions

* decompile a few small functions, name a few Camera struct members

* decompile camera data, decompile a few camera functions

* Split ASM for code_800BB0A0

* removing code_800BB0A0.s

* PR Requests, Camera WIP

* remove #define NON_MATCHING from db_camera
This commit is contained in:
krimtonz 2020-06-01 16:54:47 -05:00 committed by GitHub
parent 08aaba0d2c
commit 77137f5a04
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76 changed files with 3967 additions and 2282 deletions

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@ -1372,7 +1372,7 @@ s32 Cutscene_Command_07(GlobalContext* globalCtx, CutsceneContext* csCtx, u8* cm
Gameplay_ChangeCameraStatus(globalCtx, csCtx->unk_14, 7);
func_800C0874(globalCtx, csCtx->unk_14, 0x21);
sp28 = csCtx->cameraFocus->cameraRoll * 1.40625f;
func_8005AA90(sp2C, 64, &sp28);
Camera_SetParam(sp2C, 64, &sp28);
sp3C.x = csCtx->cameraFocus->pos.x;
sp3C.y = csCtx->cameraFocus->pos.y;
sp3C.z = csCtx->cameraFocus->pos.z;