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Decompile z_camera data, and some camera WIP (#173)

* cleanup

* name camera action functions

* decompile a few small functions, name a few Camera struct members

* decompile camera data, decompile a few camera functions

* Split ASM for code_800BB0A0

* removing code_800BB0A0.s

* PR Requests, Camera WIP

* remove #define NON_MATCHING from db_camera
This commit is contained in:
krimtonz 2020-06-01 16:54:47 -05:00 committed by GitHub
parent 08aaba0d2c
commit 77137f5a04
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76 changed files with 3967 additions and 2282 deletions

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@ -348,7 +348,7 @@ void func_8086C874(BgBdanObjects* this, GlobalContext* globalCtx) {
}
if (this->unk_168 == 0) {
if (func_8004356C(&this->dyna.actor)) {
this->unk_1B8 = globalCtx->cameraPtrs[0]->unk_142;
this->unk_1B8 = globalCtx->cameraPtrs[0]->setting;
func_8005A77C(globalCtx->cameraPtrs[0], 0x3A);
func_8005AD1C(globalCtx->cameraPtrs[0], 4);
this->unk_168 = 0xAU;