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Decompile z_camera data, and some camera WIP (#173)
* cleanup * name camera action functions * decompile a few small functions, name a few Camera struct members * decompile camera data, decompile a few camera functions * Split ASM for code_800BB0A0 * removing code_800BB0A0.s * PR Requests, Camera WIP * remove #define NON_MATCHING from db_camera
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76 changed files with 3967 additions and 2282 deletions
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@ -348,7 +348,7 @@ void func_8086C874(BgBdanObjects* this, GlobalContext* globalCtx) {
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}
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if (this->unk_168 == 0) {
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if (func_8004356C(&this->dyna.actor)) {
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this->unk_1B8 = globalCtx->cameraPtrs[0]->unk_142;
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this->unk_1B8 = globalCtx->cameraPtrs[0]->setting;
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func_8005A77C(globalCtx->cameraPtrs[0], 0x3A);
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func_8005AD1C(globalCtx->cameraPtrs[0], 4);
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this->unk_168 = 0xAU;
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