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rename enum EnMdAnimation > enum EnMdAnimIndex

This commit is contained in:
feacur 2024-11-06 21:00:32 +01:00
parent 2274349fb3
commit 7749b03031

View file

@ -55,22 +55,22 @@ static ColliderCylinderInit sCylinderInit = {
static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE }; static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE };
typedef enum EnMdAnimation { typedef enum EnMdAnimIndex {
/* 0 */ ENMD_ANIM_0, /* 0 */ ENMD_ANIM_INDEX_HAND_ON_HIPS_IDLE_V1,
/* 1 */ ENMD_ANIM_1, /* 1 */ ENMD_ANIM_INDEX_HAND_ON_HIPS_IDLE_V2,
/* 2 */ ENMD_ANIM_2, /* 2 */ ENMD_ANIM_INDEX_RAISE_HAND_1,
/* 3 */ ENMD_ANIM_3, /* 3 */ ENMD_ANIM_INDEX_HALT,
/* 4 */ ENMD_ANIM_4, /* 4 */ ENMD_ANIM_INDEX_PUT_HAND_DOWN,
/* 5 */ ENMD_ANIM_5, /* 5 */ ENMD_ANIM_INDEX_ANNOYED_POINTED_HEAD_IDLE_1,
/* 6 */ ENMD_ANIM_6, /* 6 */ ENMD_ANIM_INDEX_ANNOYED_POINTED_HEAD_IDLE_2,
/* 7 */ ENMD_ANIM_7, /* 7 */ ENMD_ANIM_INDEX_UNKNOWN_7,
/* 8 */ ENMD_ANIM_8, /* 8 */ ENMD_ANIM_INDEX_WALKING,
/* 9 */ ENMD_ANIM_9, /* 9 */ ENMD_ANIM_INDEX_HIPS_ON_HIPS_TRANSITION,
/* 10 */ ENMD_ANIM_10, /* 10 */ ENMD_ANIM_INDEX_HAND_ON_HIPS_IDLE_V3,
/* 11 */ ENMD_ANIM_11, /* 11 */ ENMD_ANIM_INDEX_SLAM,
/* 12 */ ENMD_ANIM_12, /* 12 */ ENMD_ANIM_INDEX_RAISE_HAND_2,
/* 13 */ ENMD_ANIM_13 /* 13 */ ENMD_ANIM_INDEX_ANGRY_HEAD_TURN
} EnMdAnimation; } EnMdAnimIndex;
static AnimationInfo sAnimationInfo[] = { static AnimationInfo sAnimationInfo[] = {
{ &gMidoHandsOnHipsIdleAnim, 0.0f, 0.0f, -1.0f, ANIMMODE_LOOP, 0.0f }, { &gMidoHandsOnHipsIdleAnim, 0.0f, 0.0f, -1.0f, ANIMMODE_LOOP, 0.0f },
@ -102,12 +102,12 @@ void EnMd_ReverseAnimation(EnMd* this) {
void func_80AAA274(EnMd* this) { void func_80AAA274(EnMd* this) {
switch (this->unk_20A) { switch (this->unk_20A) {
case 0: case 0:
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_2); Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_RAISE_HAND_1);
this->unk_20A++; this->unk_20A++;
FALLTHROUGH; FALLTHROUGH;
case 1: case 1:
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) { if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_3); Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_HALT);
this->unk_20A++; this->unk_20A++;
} }
break; break;
@ -117,12 +117,12 @@ void func_80AAA274(EnMd* this) {
void func_80AAA308(EnMd* this) { void func_80AAA308(EnMd* this) {
switch (this->unk_20A) { switch (this->unk_20A) {
case 0: case 0:
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_4); Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_PUT_HAND_DOWN);
this->unk_20A++; this->unk_20A++;
FALLTHROUGH; FALLTHROUGH;
case 1: case 1:
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) { if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_5); Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_ANNOYED_POINTED_HEAD_IDLE_1);
this->unk_20A++; this->unk_20A++;
} }
break; break;
@ -132,13 +132,13 @@ void func_80AAA308(EnMd* this) {
void func_80AAA39C(EnMd* this) { void func_80AAA39C(EnMd* this) {
switch (this->unk_20A) { switch (this->unk_20A) {
case 0: case 0:
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_2); Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_RAISE_HAND_1);
EnMd_ReverseAnimation(this); EnMd_ReverseAnimation(this);
this->unk_20A++; this->unk_20A++;
FALLTHROUGH; FALLTHROUGH;
case 1: case 1:
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) { if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_7); Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_UNKNOWN_7);
this->unk_20A++; this->unk_20A++;
} else { } else {
break; break;
@ -146,7 +146,7 @@ void func_80AAA39C(EnMd* this) {
FALLTHROUGH; FALLTHROUGH;
case 2: case 2:
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) { if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_8); Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_WALKING);
this->unk_20A++; this->unk_20A++;
} }
break; break;
@ -156,12 +156,12 @@ void func_80AAA39C(EnMd* this) {
void func_80AAA474(EnMd* this) { void func_80AAA474(EnMd* this) {
switch (this->unk_20A) { switch (this->unk_20A) {
case 0: case 0:
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_7); Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_UNKNOWN_7);
this->unk_20A++; this->unk_20A++;
FALLTHROUGH; FALLTHROUGH;
case 1: case 1:
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) { if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_10); Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_HAND_ON_HIPS_IDLE_V3);
this->unk_20A++; this->unk_20A++;
} }
break; break;
@ -171,13 +171,13 @@ void func_80AAA474(EnMd* this) {
void func_80AAA508(EnMd* this) { void func_80AAA508(EnMd* this) {
switch (this->unk_20A) { switch (this->unk_20A) {
case 0: case 0:
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_2); Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_RAISE_HAND_1);
EnMd_ReverseAnimation(this); EnMd_ReverseAnimation(this);
this->unk_20A++; this->unk_20A++;
FALLTHROUGH; FALLTHROUGH;
case 1: case 1:
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) { if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_10); Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_HAND_ON_HIPS_IDLE_V3);
this->unk_20A++; this->unk_20A++;
} }
break; break;
@ -187,12 +187,12 @@ void func_80AAA508(EnMd* this) {
void func_80AAA5A4(EnMd* this) { void func_80AAA5A4(EnMd* this) {
switch (this->unk_20A) { switch (this->unk_20A) {
case 0: case 0:
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_9); Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_HIPS_ON_HIPS_TRANSITION);
this->unk_20A++; this->unk_20A++;
FALLTHROUGH; FALLTHROUGH;
case 1: case 1:
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) { if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_6); Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_ANNOYED_POINTED_HEAD_IDLE_2);
this->unk_20A++; this->unk_20A++;
} }
break; break;
@ -202,13 +202,13 @@ void func_80AAA5A4(EnMd* this) {
void func_80AAA638(EnMd* this) { void func_80AAA638(EnMd* this) {
switch (this->unk_20A) { switch (this->unk_20A) {
case 0: case 0:
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_9); Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_HIPS_ON_HIPS_TRANSITION);
EnMd_ReverseAnimation(this); EnMd_ReverseAnimation(this);
this->unk_20A++; this->unk_20A++;
FALLTHROUGH; FALLTHROUGH;
case 1: case 1:
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) { if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_10); Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_HAND_ON_HIPS_IDLE_V3);
this->unk_20A++; this->unk_20A++;
} }
break; break;
@ -218,12 +218,12 @@ void func_80AAA638(EnMd* this) {
void func_80AAA6D4(EnMd* this) { void func_80AAA6D4(EnMd* this) {
switch (this->unk_20A) { switch (this->unk_20A) {
case 0: case 0:
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_11); Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_SLAM);
this->unk_20A++; this->unk_20A++;
FALLTHROUGH; FALLTHROUGH;
case 1: case 1:
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) { if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_6); Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_ANNOYED_POINTED_HEAD_IDLE_2);
this->unk_20A++; this->unk_20A++;
} }
break; break;
@ -233,12 +233,12 @@ void func_80AAA6D4(EnMd* this) {
void func_80AAA768(EnMd* this) { void func_80AAA768(EnMd* this) {
switch (this->unk_20A) { switch (this->unk_20A) {
case 0: case 0:
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_12); Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_RAISE_HAND_2);
this->unk_20A++; this->unk_20A++;
FALLTHROUGH; FALLTHROUGH;
case 1: case 1:
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) { if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_3); Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_HALT);
this->unk_20A++; this->unk_20A++;
} }
break; break;
@ -248,12 +248,12 @@ void func_80AAA768(EnMd* this) {
void func_80AAA7FC(EnMd* this) { void func_80AAA7FC(EnMd* this) {
switch (this->unk_20A) { switch (this->unk_20A) {
case 0: case 0:
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_13); Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_ANGRY_HEAD_TURN);
this->unk_20A++; this->unk_20A++;
FALLTHROUGH; FALLTHROUGH;
case 1: case 1:
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) { if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_6); Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_ANNOYED_POINTED_HEAD_IDLE_2);
this->unk_20A++; this->unk_20A++;
} }
break; break;
@ -263,13 +263,13 @@ void func_80AAA7FC(EnMd* this) {
void func_80AAA890(EnMd* this) { void func_80AAA890(EnMd* this) {
switch (this->unk_20A) { switch (this->unk_20A) {
case 0: case 0:
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_7); Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_UNKNOWN_7);
EnMd_ReverseAnimation(this); EnMd_ReverseAnimation(this);
this->unk_20A++; this->unk_20A++;
FALLTHROUGH; FALLTHROUGH;
case 1: case 1:
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) { if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_10); Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_HAND_ON_HIPS_IDLE_V3);
this->unk_20A++; this->unk_20A++;
} }
break; break;
@ -363,7 +363,7 @@ void func_80AAAA24(EnMd* this) {
break; break;
} }
} else if (this->skelAnime.animation != &gMidoHandsOnHipsIdleAnim) { } else if (this->skelAnime.animation != &gMidoHandsOnHipsIdleAnim) {
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_10); Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_HAND_ON_HIPS_IDLE_V3);
func_80AAA92C(this, 0); func_80AAA92C(this, 0);
} }
@ -665,7 +665,7 @@ void EnMd_Init(Actor* thisx, PlayState* play) {
return; return;
} }
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_0); Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_HAND_ON_HIPS_IDLE_V1);
Actor_SetScale(&this->actor, 0.01f); Actor_SetScale(&this->actor, 0.01f);
this->actor.attentionRangeType = ATTENTION_RANGE_6; this->actor.attentionRangeType = ATTENTION_RANGE_6;
this->alpha = 255; this->alpha = 255;